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Change To Survivor "Wins"

As we all know DBD Survivor is a teambased mode. 4 people do gens and try to escape. But theres a lack of essentive to play as a team. You can just crank on gens, ignore teammates, and instantly escape with no form of alturism needed. Or you can let everyone die in order to get hatch. Either way, you can be rewarded for playing selfish in a team based game mode.

This also leads to teammates bringing builds centered around chase as usually chase is what most think can help them survive a trial. This leads to majority of good GAME CHANGING team perks to be ignored. This also lead to survivors dying more often because that one certain team/heal/anything but chase perk couldve helped them tremendously (Or just a build centered around versitility really)

So how would I change this? We'll, everything will stay the same. You can play selfish as a survivor. You can still escape on your own and get hatch on your own. BUT, the screen wont say "Escaped." It might say something like "Left To Rot" or something to indicate you lost.

Now what is the lose condition?

1. If no more than 3 survivors are killed, it counts as a win for the killer. So if we apply that to survivors, if no more than 3 survivors didn't escape, it'll count as a loss on the survivors.

2. If survivor overall hooks equate to over 8 (like if you double hooking every survivor), it will also count as a loss, both options depiping them, deducting Bloodpoints and overall a loss for survivors.

This makes survivors become more alturistic and play smarter since selfishly escaping is decentivised, thus making them more smarter to work as a team as well as decentivising from bringing meta/chase perks every game. This makes killer alot more easier since survivors gotta help teammates and pressure gens, adding less pressure to killer, decentivising them from camping and tunneling more since games are a little easier.

Cons: A teammate can easily throw a game and cause them to lose. Maybe we can find a system around it but thats not likely. Killers can still camp and tunnel resulting in free wins. But thats a game issue. Camping and tunneling needs to be fixed, not the win condition itself. Wins will be alot harder as a few bad plays can cause the team to lose.

Positives: This makes perks builds in every match to be different, buffing the pickrate of other perks. This also makes survivors more smarter as they cant drop every pallet in chase, or heal in a corner, or ignore teammates. They have to play efficient and aulturistic. With every lose, you can build around it and get better as both a player and a teammate, making survivors more intellegent.

I would like to hear your thoughts and critiques as I know my system is not perfect🙏