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A lot of the Skull Merchant changes go back to the issues she had in her first PTB.

The biggest one, in my opinion, is that placing down drones has a cooldown again. It's such a pain for no reason at all. As well as this, issues such as the 3 second cooldown for scans is way too extreme (Something more akin to 1.5 to 2s would be more in line), and not being able to track the severity of lock-on that survivors suffer from cause serious issues.


When it comes to stealth mode, Survivors should not be able to see the radius of the drone on the ground. It kind of negates the stealth element of things.

Comments

  • Orthane
    Orthane Member Posts: 436

    They just need to go back to the drawing board imo. She's bad at EVERYTHING, she's useless at defending, she's terrible in chase, she's terrible at area control, there's literally nothing she's good at. I play Chase Merchant, and them nerfing her Geographical Readout Addon alone was too hard to a blow, but the changes to her drones make them borderline useless. She's just a worse Hag/Trapper now.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,312

    the fact that you lose geographic readout, strobes and advanced movement prediction for all these useless "buffs" to the chase is really sad. those add-on were way more useful then any of her positive changes. just reverting these add-on to their old form would fix half of her chase problems.