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Perk changes ideas

Rihelo
Rihelo Unconfirmed, Member Posts: 25

Furtive Chase - for every token you get your terror radius decreases by 3 or 2 meters for every time you are out of chase for up to a maximum of 12 or 8 meters

Guardian - Should be base-kit for 4 seconds and perk increases the time it takes by 4/5/6 seconds

Decisive and Off the record - shouldn't disable when starting an action

Dead Hard - should activate whenever anyone is unhooked not just you

Septic Touch - when in your terror radius, the survivor healing becomes blinded and exhausted for 6/7/8 seconds by any means, the survivor being healed becomes mangled and hemorraged until they get fully healed, see the aura of survivors that finished healing in your terror radius for 5 seconds

Zanshin Tactics - Be able to see the aura of pallets breakable walls and vault locations within 32 meters, whenever you break a dropped pallet, see the aura of the survivor who dropped the pallet for 4 seconds

Predator - You are able to see intensity of the scratch marks, if the scratch marks are red they are fresh, if they are white the scratch marks are starting to vanish and it will increase the time it takes for scratch marks to disappear by 5/6/7 seconds (doesn't make scratch marks more compact)

Bloodhound - Blood doesn't vanish, you are able to investigate the blood (could be the same key for snuffing totems or closing hatch), after investigating the blood it vanishes and the survivor that was bleeding becomes oblivious for 30 seconds, there will be a 30/40/50 percent chance of having that survivors aura revealed after investigating blood, during these 30 seconds you won't be able to see pools of blood (doesn't make blood brighter anymore).

These are just ideas, it could help behaviour with either new perks, or they could change the perks, but they're obviously not gonna make these changes exactly like this, and these ideas might not even be good.

And question, Do you guys have any other ideas?