People should be able to leave the game

Hanuka5
Hanuka5 Member Posts: 140
edited September 25 in Feedback and Suggestions

I think one major disadvantage in the game and the core of the toxic community is that you are punished when you leave the game.

The probem is if you encounter trolls and bullies, you cannot leave the game. You have to endure the trolling and the bullying.

That builds up frustration until the bullied people are starting to bully themself. I think the possibility would gradly benefit the game.

To avoid "allways leaving" you can just build in a kinda of "leaver hell". If you leave often, you are qued with people who also leave more often.

Espeacally for killers, there is no real reason why they shoulndt be able to give up. The Survivor will get their Points and save their items and everyone can make a new game

Comments

  • Emeal
    Emeal Member Posts: 4,097

    I have never had a problem with leaving penalty being too harsh for leaving a game of hacker/exploiters, but you must be leaving the game for a slight lesser reason. So tell us please when you encounter "trolls and bullies" what do they do? what kind of trolling is it that you have to endure?

  • Hanuka5
    Hanuka5 Member Posts: 140
    edited September 25

    For example skull merchant 3gen, 1 hour game tactic, 4man flashlight bullysquads. I mean just open Youtube, you find 10000 Videos about it just seach for stuff like "dbd making killers dc". I think the main kind of videos for dbd is beeing toxic to the other side

    If you want to play that way, you are free to do so as long as I dont have to play it that way.

  • Emeal
    Emeal Member Posts: 4,097

    How many times are you running into " 3gen, 1 hour game tactic" ? cause 4man flashlight bullysquads are just something you need to figure out how to play against, its part of the game. An invalid reason to leave the game, but suit yourself stack up that penalty. There is not good reason to up the penalty because you dont like 4man flashlight bullysquads.

  • Hanuka5
    Hanuka5 Member Posts: 140

    The alternative is that you run (max) 3 times to the killer and let him kill you.

    You are misunderstanding the situation. The alternatives are not leaving or giving your best to win. The alternatives are leaving and get yourself killed on the next hook.


    If you really want out as a killer, gens can be done in 3-4 minutes tops with no interference

    And survivors like to finish gens without an enemy? I doubt it, just give them the BP for a full game and let em go.


    I mean as mainly killer i prefere a new game after 1 gave up and sacreficed on the hook. 1vs3 with 5gens is not challenging or funny or anything.

  • UndeddJester
    UndeddJester Member Posts: 1,017


    So what you're essentially arguing for is short term pain of allowing people to ruin the odd games here and there, for the long term gain where people who regularly leave are put into a lobby together and only ruin each others games. It's not a bad approach, but it is a more lenient approach, that I believe will cause more problems than good.

    The fact that people can kill themselves on hook or run up to the killer and deliberately die to get out is a problem, but I don't think allowing them to DC with a vague looming threat of "you might get paired with other similar leavers!" is a strong enough deterrent on it's own, as it's not immediately clear that is what's happening, and a decent chance such individuals don't really care.

    What would actually be useful is a specific report flag for Suicide on Hook and/or Feeding the Killer, specific for this purpose that also gives a DC penalty if the user gets these reports enough times. It could be abusable by SWFs, so you would have to count reports from SWF teammates as a single report to prevent them just deciding to punish a solo team mate, and similarly scrutinise Killer reports. For every killer who does it benevolently, you'll have others do it out of spite.

    So I would encourage your suggestion as an ADDITION to the existing system, not a replacement, and still have a 0 tolerance policy for leavers.

  • HugTechLover
    HugTechLover Member Posts: 2,261

    There is no such thing as a “flashlight bully squad”.

    Killers use the term “bully squad” way too leniently.

  • Hanuka5
    Hanuka5 Member Posts: 140

    Yes you are just trying to have "fun" right? Why do they call you bully squad? You are just haveing fun...

    boy oh boy you sound like a bully.

    Why should people leave more on long time as they are suiciding now? People can allready give up, nothing changes. It now just takes longer.


    What would actually be useful is a specific report flag for Suicide on Hook and/or Feeding the Killer, specific for this purpose that also gives a DC penalty

    To see the difference between a "bad" player and a feeding player is basicly impossible. If you make that feature people will report everyone for "feeding" what makes it useless. You can allready report the people for "unsportmanslike" and write it in there.

    BHVR want the possibility to suicide as survivor, thats why the feature is in there. You could also easily avoid it by not making it.

    So I would encourage your suggestion as an ADDITION to the existing system, not a replacement, and still have a 0 tolerance policy for leavers.

    People are leaving the whole time but now they are just suiciding. If you make people able to leave, they would do it you could detect it and dont make em with awesome players like you are

  • UndeddJester
    UndeddJester Member Posts: 1,017

    See this is where we fundamentally will continue to disagree, because you are very correct when you say that people suicide on hook/feed instead of DCing, and the reason they do this is the DC penalty. Where you are incorrect is you are changing the form of the penalty to a less overt one, and arguing that will prevent people suiciding on hook and feeding to isntead take the DC penalty. If you have ANY penalty to DCing, you will still have players who suicide on hook.

    My core argument is this game REQUIRES the players to commit to the game for the game to work, so if anyone tries to leave prematurely there are ruining it for the other players and need strong deterrents from doing so. You don't resolve the problems of people not playing a commitment game by allowing those people to leave with a less severe penalty. You are right people suicide to leave the game instead of DC, but my point is that you stop that from happening by punishing SoH and feeding, not by allowing people to DC with a less severe penalty.

    Unfortunately there is no way to detect it other than to rely on in game reporting, and that in of itself has flaws, because it's open to being abused.

    You'd need an intricate system that gives a weighting to a players reports, based on how frequently they report players for certain behaviors and how frequently that player is reported. Some kind of a trustworthy metric. Someone who always reports their teammates or opponents for feeding will naturally send in more reports than people who use it genuinely, thus have a lower trust score, and when low enough you can look at discounting their votes for being too report happy. You'd also need to account for the number of people reporting a person, if they are getting reports regularly then you drop their trust score as well.

    It would be hard to get right, I'm not at all saying it would be easy, but this problem is inherently hard to solve.... and simply removing the slap on the back of the hand to instead be stern talking to doesn't fix it.

  • Crowman
    Crowman Member Posts: 8,169

    If you feel the need to leave games frequently, why are you still queueing up to play?

  • Hanuka5
    Hanuka5 Member Posts: 140

    Why do you have an airbag in your car? Do you plan to crash it?

    Basiscly the same argument.

     but my point is that you stop that from happening by punishing SoH and feeding, not by allowing people to DC with a less severe penalty.

    But thats not possible. If somebody died 3 times in a row at the start, he could be suicide, he could be tunneled or he could just be bad.

    A Killer who only has 0-1 hook could be giving up or just be not good enoth.

    And that will never change, you will never see the difference between a feeder and a bad player

  • Crowman
    Crowman Member Posts: 8,169

    Pro DCers always have the funniest arguments. Literally comparing a safety feature in a car to rage quitting in a video game.

  • Hanuka5
    Hanuka5 Member Posts: 140
    edited September 27

    Im not sure why you trying to make this ad hominem. I mean you could have just write me a DM, but instead you choose to ask this question in the thread to make an ad hominem argument, why?

    And im very happy if you answer me in DM to that question

    Its not about the Feature its about the reason why you want it. And this thread is also not about ragequitting. Ragequitting happens now the same as it will happen with this feature. You know? Thats why its RAGE-quitting.

    How i explained multiple times, people are allready giving up games so that part wont change, its only the way that changes.

  • Simfeliz
    Simfeliz Member Posts: 5,324

    It's not an ad hominem argument at all. I didn't make it personal, I didn't dismiss you, I wasn't attacking your position. I was trying to get to the bottom of why you want such features by asking one question - "Do you enjoy the game?"

    I don't see why that warrants a DM.