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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.
http://dbd.game/killswitch
http://dbd.game/killswitch
Trapper Buff
TalonZenn
Member Posts: 11
In order to get him back to the viability level as other killer some of his add-ons need changing.
Specifically the De-Buffs applied to the Coil add-ons that increase the Setting time, that of which can’t even be counteracted with the Setting tools add-on.
Current best suggestions I’ve found are.
-Removing de-buffs from all add-on
-adding skillchecks to disarming traps that may result in the survivor being caught in the trap upon failing said skillchecks.
^or drastically increasing disarm time.
-increasing base number of carried traps to 2.
-Moderately increasing escape time from traps.
The Idea of an Ultra Rare add-on that can re-arm disarmed traps an even activate traps at random is pretty cool and all but even his current add-ons could really use some love.
Setting tools and Trap Setters are still some of my favourites but could still be improved.
As a trapper main the only add-one I’ve found viable are The Bags and the Dyes. Logwood isn’t peticularily game changing but can still make it a little easier to hide them in grass.
Nothing more annoying than hearing a trap disarmed seconds after placing it and walking away so having Skillchecks on disarming is by far my faveorite idea.
Thoughts?
Specifically the De-Buffs applied to the Coil add-ons that increase the Setting time, that of which can’t even be counteracted with the Setting tools add-on.
Current best suggestions I’ve found are.
-Removing de-buffs from all add-on
-adding skillchecks to disarming traps that may result in the survivor being caught in the trap upon failing said skillchecks.
^or drastically increasing disarm time.
-increasing base number of carried traps to 2.
-Moderately increasing escape time from traps.
The Idea of an Ultra Rare add-on that can re-arm disarmed traps an even activate traps at random is pretty cool and all but even his current add-ons could really use some love.
Setting tools and Trap Setters are still some of my favourites but could still be improved.
As a trapper main the only add-one I’ve found viable are The Bags and the Dyes. Logwood isn’t peticularily game changing but can still make it a little easier to hide them in grass.
Nothing more annoying than hearing a trap disarmed seconds after placing it and walking away so having Skillchecks on disarming is by far my faveorite idea.
Thoughts?
0