PLEASE GIVE US [AVOID ANONYMOUS MODE USER] MODE (from kor)

Hello. Nice to meet you. I am a Korean dbd user who plays on the Korean server.

I am not a proficient English speaker, so Please understand even if the words or grammar I choose seem strange. AND This is my first post. πŸ˜€

The anonymous mode was launched as a feature for streamers, but I feel that it is being severely brutally abused, at least on the Korean server. Especially on the Korean server, the anonymous user mode feature has become the exclusive domain of cheaters and bullies. In the largest Korean DBD player community, the DBD's anonymous mode and cheaters are being consumed as a kind of pessimistic meme.

I know there is freedom not to be seen by others, but I also believe that the freedom not to meet such people should be respected. Not everyone is a streamer, and not everyone wants to appear anonymously either.

Therefore, I suggest the introduction of the [AVOID ANONYMOUS MODE USER] mode. I hope the community administrators can relay this feedback to the development department.

Thank you, and I wish everyone who reads this a day filled with positive experiences

Comments

  • mizark3
    mizark3 Member Posts: 1,525

    Back when cheaters were rampant, it was literally half my Anon players being cheaters also. That and like others have mentioned, people use it as an excuse to troll instead of playing the game. Currently about 1/3rd-2/3rd the time I see a Killer on Anon mode, they were the sweatiest $5 Subway giftcard playing psycho to grace the game.

  • hamzzi
    hamzzi Unconfirmed, Member Posts: 3

    Get rid of the silly anonymity mode.

  • Before I could just check and block users with VAC issues at steam profile while I'm in the lobby before starting or block suspicious users after the game. But after the anon system these methods became so useless. There are so many anon cheaters in this game. It's so tiring to doubt anon users every time in the lobby and during the trial. I think that this stupid system must be removed.

    πŸ‘οΈ

  • Emeal
    Emeal Member Posts: 4,097

    Blocking anonymous people will definitely interrupt the queue, maybe you could try to report the cheaters like everyone else instead of asking for questionable ways to insulate you from cheaters. Cheaters is just a fact of modern gaming, and Im always ready to report it to bHVR. If you wish to leave games with anonymous people you can most certainly do it by leaving the lobby manually if you are unsure about players legitimacy in the lobby.

  • Chocoloatus223
    Chocoloatus223 Member Posts: 6

    it is fine like it is if survs cant check killer profile the killer dont have to do it 2 in my opinion

  • LOVeMe
    LOVeMe Member Posts: 5
    edited September 27

    Thank you for your opinion. However, your words doesn't make logical sense.

    Fundamentally, there is no significant difference between not encountering anonymous users at all and manually leaving a room after discovering an anonymous user. Instead, it would result in repetitive and unnecessary actions that would lower the quality of the player's experience.

    On the other hand, the [AVOID ANONYMOUS USER] feature can reduce matchmaking delays with unwanted anonymous users, benefiting both anonymous users and those who do not wish to be matched with them.

  • ReverseVelocity
    ReverseVelocity Member Posts: 2,543

    Just because I don't want harrassment on my profile doesn't mean I should have my queue times skyrocket.

  • ReverseVelocity
    ReverseVelocity Member Posts: 2,543

    I don't think you understand how matchmaking works, less people in the matchmaking pool means more time spent looking for matches.

  • LOVeMe
    LOVeMe Member Posts: 5
    edited September 27

    If my words sound aggressive, I apologize. It's because of my limited English proficiency, and I hope you understand that I couldn't find the appropriate expression.


    However, it's you who doesn't understand the principles of matchmaking. Rejecting anonymous users does not in any way reduce the matchmaking pool, and even if it did, it wouldn't be a decisive factor in matchmaking times. Matchmaking times are primarily influenced by whether 'Survivors' and 'Killers' have a 4:1 ratio.

    If a player has to keep manually leaving a room because of unwanted anonymous users, this will actually result in delaying the matchmaking for anonymous users. Do you agree?

  • ReverseVelocity
    ReverseVelocity Member Posts: 2,543

    Having an option to avoid anonymous users would have a much more significant effect on matchmaking times.

    Take your example: If someone backs out because they see an anonymous player in the lobby, someone can just fill that slot right back in and the lobby continues mostly as usual with little disruption.

    However, if just ONE person in a lobby has the "Avoid Anonymous Players" option on, that means the other 4 slots would be blocked to anonymous players, regardless if the other players had that option on or not.

    It's quite simple, it's one briefly empty slot against 4 completely blocked slots.

    The only way to do a feature like this is without major disruption is to create a separate matchmaking pool for people who want to enable this option. So only people who specifically select this option would be matched with each other. This would increase queue times massively for people who selected it, though, as to be honest, I don't think enough people care about Anonymous Mode THAT much.

    No matter what way you put it, an option like this is not a good idea.

  • Emeal
    Emeal Member Posts: 4,097

    Thank you for your opinion. However, your words doesn't make logical sense.

    Oh I assure you my words make perfect logical sense. There might be a language barrier, but its sound English 100%.

    Fundamentally, there is no significant difference between not encountering anonymous users at all and manually leaving a room after discovering an anonymous user.

    Actually there is, and its the fact that the user who manually leaves the lobby is only locally destroying queue times for those they interact with nobody else. Having it as an option in game that anyone could turn on would easily be able to disrupt queue times without much effort.

    the [AVOID ANONYMOUS USER] feature can reduce matchmaking delays with unwanted anonymous users, benefiting both anonymous users and those who do not wish to be matched with them.

    Yes it would make those disruptive blocking users have shorter Q time but it would also wrongly impact everyone who uses anonymous as well. This isn't a well everything is sorted for me so screw everybody else situation, we have to think about how these features and suggestions cause overall reductions as well.

  • LOVeMe
    LOVeMe Member Posts: 5
    edited September 27

    @ReverseVelocity , @Emeal

    Thanks friends, I have read both of your comments carefully. Since you both share many points of view, I will respond simultaneously. I respect your opinions, but I still believe that [AVOID ANON] mode is necessary.

    I have expertise in handling statistics and data, and I would like to provide further explanation.(as a Korean, I place a great emphasis on politeness and manners. Please consider my words to be as polite as possible within my knowledge. If there are any expressions that could be interpreted as insulting or sarcastic by native English speakers, I apologize in advance.😞)

    First, you are trapped in circular reasoning. Your argument can be summarized as 'AVOID ANON will delay matchmaking because AVOID ANON delays matchmaking.' You fail to explain how [AVOD ANON] actually delays matchmaking in reality, and you are making an inappropriate conclusion based on amphibology, leading to an irrelevant conclusion.

    In my opinion, you seem to have a lack of understanding when it comes to matchmaking and MMR. Additionally, you appear to misunderstand the concepts of population and sample, and you seem to be confusing causality.


    We can categorize all DBD users into three groups with different opinions on ANON mode.

    Group A consists of anonymous users who desire anonymity and are willing to play with other anonymous users since they themselves value anonymity.

    Group B includes non-anonymous users who are comfortable playing with anonymous users.

    Group C strongly rejects anonymity and refuses to play with anonymous users altogether.

    However, this fact does not mean that Group B is compelled to reject or be forced into matching with either Group A or C. There exists a significant gray area between A and C, and this gray area is represented by Group B. I believe there would be no disagreement that Group B constitutes the majority of DBD users. Therefore, your argument that 'AVOID ANON MODE creates four completely blocked slots for anonymous users,' lacks persuasiveness.

    A and C won't meet each other (just making the process much more efficient), but similarly, they both end up sharing the largest group, B. Therefore, the argument that the AVOID ANON system narrows down the matchmaking pool is an argument from personal incredulity.


    Furthermore, dividing the people within the matchmaking pool into multiple groups does not in any way imply a decrease in the absolute number of the matchmaking pool. (Everything has a purpose.) Do you believe that the MMR system is causing significant delays in matchmaking? We must not forget the fact that the matchmaking system already matches five users selected based on MMR.

    Another justification for the necessity of AVOID ANON can be found in MMR. The DBD matchmaking system pairs five players with similar MMR. If 'Group A' users and 'Group C' users meet in the same lobby, and 'C' leaves, the remaining four players must wait aimlessly until another user with a similar or identical MMR as 'C' appears. Similarly, 'C,' who left, will be pushed down in the matchmaking queue, requiring longer waiting times. In both scenarios, the quality of the gaming experience can be significantly compromised.

    On the other hand, the 'AVOID ANON' mode fundamentally eliminates the situation where Group A and Group C meet in the same lobby and, by expanding matchmaking to the 'entire group,' paradoxically allows for faster matchmaking for both Group A and Group C.


    Imagine you're collecting 5 pebbles of the same size from a gravel field with white, gray, and black pebbles of varying sizes. You can't pick up white pebbles with black ones. Would it be quicker to randomly choose pebbles, discard the black ones, and then search for white pebbles of the same size, or simply skip the black ones and pick 5 pebbles of similar size from the white and gray ones?☺️

    Assigning responsibility for issues arising from anonymity to users who want to 'AVOID ANON' is a typical 'Ergo Decedo' style statement and represents a narrow-minded mindset that dismisses opinions different from one's own.

    Post edited by LOVeMe on
  • ReverseVelocity
    ReverseVelocity Member Posts: 2,543

    The issue is that Group A and C cannot share a lobby. This creates a disproportionate effect towards both Group A and C based on how many players are in either, as if a lobby as a player from Group C in it, no player from Group A can enter the lobby even if they are a good fit for the matchmaking, and vice versa.

    This disproportionate effect would be forced onto Group A players, as both sides would suffer from the same thing, however the Group C players would have chosen to exclude themselves from matching with Group A players . The Group A players would have done no such thing, which is unfair.

    Also, it would end up affecting the Group B users too. Since Groups A and C are mutually exclusive, only one of them would be available at most in one lobby. This essentially cuts off at least one chunk of the playerbase to EVERYONE at one time.

    The pebble analogy falls apart when you consider that you don't really have a good reason to separate players from each other. If an Anonymous Mode player is either cheating or harrassing you in the endgame chat, or breaking any of the game rules in some sort of way, then they are just as reportable as any other player. If anything, the introduction of Anonymous Mode caused BHVR to streamline their report process and make it easier.

    Not wanting to play against Anonymous Mode users is primarily a perception issue. They are not unreportable, and if they break game rules they can still be banned. Even if they aren't in Anonymous Mode, cheaters can and will change their profiles regularly to avoid suspicion. Filtering out users from these groups doesn't really accomplish anything in the end. Cheaters will still cheat and people will still be mean. It will only degrade the quality and speed of the matchmaking by restricting the pool for no reason.

  • LOVeMe
    LOVeMe Member Posts: 5

    Thank you for your response. I was quite surprised by your comment. I don't intend to disregard your opinion, but I will continue to provide explanations to support my argument.

    You are talking as if someone is forcing anonymous mode upon others, which is not the case at all! It's purely a matter of personal choice. Therefore, your argument lacks any persuasive power. The word 'unfair' is an inappropriate choice.

    You mentioned that AVOID ANON mode would create an imbalance, but that's not true at all. As I mentioned, they both share the largest group, B. It's like eaglesπŸ¦… living in the sky and wolves🐺 on the ground, but they can both drink from the same river!🏞️

    Furthermore, you mentioned that the relationship between Group A and Group C affects Group B, but this is a seriously biased way of thinking. Every DBD player's primary goal is quick matchmaking. It's not about creating lobbies where one player from Group A and one player from Group C are included.

    You seem to have a misconception that the necessity of the [AVOID ANON] mode is solely due to cheaters. While it may be one of the reasons, it's not the whole story. I strongly agree that cheaters and anonymous users are separate issues. However, it's also a fact that non-anonymous cheaters exist, but many cheaters do indeed exploit the anonymous mode. Do you really think it's 'fair' for someone's choice of anonymity to cause harm to others?

    In my opinion, it seems that you may not fully accept the fact that there are players who reject anonymous users. Perhaps this could be due to differences in our gaming environments. We play on different servers and live in different countries. Just as I respect the necessity of anonymous mode, please also consider respecting the existence of players who reject anonymous users.

  • Emeal
    Emeal Member Posts: 4,097

    First, you are trapped in circular reasoning. Your argument can be summarized as 'AVOID ANON will delay matchmaking because AVOID ANON delays matchmaking.' You fail to explain how [AVOD ANON] actually delays matchmaking in reality, and you are making an inappropriate conclusion based on amphibology, leading to an irrelevant conclusion.


    In my opinion, you seem to have a lack of understanding when it comes to matchmaking and MMR. Additionally, you appear to misunderstand the concepts of population and sample, and you seem to be confusing causality.

    I think you are mistaking disbelief with an argument, indeed I could have lacking understanding regarding bHVR's MMR and matchmaking system. But I have been following this game for 7 years understanding it. if you think you have a better knowledge of matchmaking and MMR, please set to record straight and explain how it works.

    One thing is clear though, I am not persuaded by that its a good idea or that it would make faster than the normal system and you taking that non persuasion as an exact argument against your idea is entertaining but it isn't persuasive to me. The feature is your idea, you need to defend it, so pretending I have made a circular argument is not only a waste of our time, it takes attention away from you explaining your idea, which should be a strong idea able to take critique or doubt.

    A and C won't meet each other (just making the process much more efficient)

    Here you literally admit you need to split the player base into two which must pick players from the majority, However this is based on your assumption that B is the largest group. But you show no data to prove this would be the case, if you did please repost the source. But the fact that you split the player base will ALWAYS make matchmaking take longer depending on the size the pool of players, why? cause of the fact those people cant play, in a MMR group of 25 you would have 5 games being played. But YOUR SYSTEM cant insure that.

  • Pavel_Ch
    Pavel_Ch Member Posts: 241

    if you are being chased by a fraudster, anonymity mode will not help you. they know your ID and will track you by it. I just don't understand why, when this mode didn't exist, everyone played and didn't complain, but as soon as it appeared, it was immediately needed by streamers with two viewers and trolls?

  • Chocoloatus223
    Chocoloatus223 Member Posts: 6

    nope will not happen

  • xltechno
    xltechno Member Posts: 247

    I fully support that this is all reality.

    For this to be far from the truth, we would need to prove that group B does not make up the largest proportion of the population.

  • Emeal
    Emeal Member Posts: 4,097

    when this mode didn't exist, everyone played and didn't complain

    Just because you didnt see the feedback, you didnt see the complaints does not mean those didnt exist.

  • Pavel_Ch
    Pavel_Ch Member Posts: 241
    edited September 29

    streamers were the first to say that this mode was a bad idea and the streamsniping only intensified.

    Post edited by Rizzo on
  • Emeal
    Emeal Member Posts: 4,097
    edited September 29

    Β the streamsniping only intensified. (cause of the release of anonymity mode )

    I don't see you having a source to back up that claim, nor a proof that the invention of anonymous mode causing more streamsnipers. Seems like a were esoteric accusation to make of that system and bHVR. I'm only interested in talking about hearsay if you can demonstrate it.

    Post edited by Rizzo on