Background player simply cannot be good in the state it is in, no matter how long the sprint last.

BHVR plan to increase the duration of the sprint burst to 5 seconds, which will be the same duration adrenaline has, but it doesn't help the perk to be valuable much at all, simply because sprint burst exist.
Sprint Burst will do what Background player does but truly on demand and can be used way way way more often with extremely more value than background player will ever have, extending it's speed boost duration will not fix the perk issue which is sprint burst is better and without a condition.
How to fix the perk?
Give it a true unique effect of haste to it, this perk is meant to do saves, from flashlights to pallets to flashbangs or even sabotaging, but it gives the same speed boost as any other perks so why not use other perks?
Background player:
Increase sprinting speed by 175% for 3 seconds once the killer picks up a survivor. (same condition it is live)
This way the perk will truly do it's purpose and be different from other exhaustion perks, it is meant to be a save perk and now it truly is.
Edit:
Thank you for agreeing BHVR <3<3<3<3<3<3 200% now
Comments
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Yes 25% change is completely game changing..
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Decrease exhaustion cooldown to 20 seconds, and increase the speed from 150% to like you said 175%.
It's too punishing if you activate it at the wrong time.
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I don't use it to save survivors only, I use it to get away, get closer, or any other goal, so I see this change as good.
I mean, it's so versatile
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Current proposed change helps for sabotages and random map mobility (which is usually undesired effect). It does nothing for flashlight, flashbang and pallet saves. OP's version is like small nerf to sabotages (and map mobility), but very considerable buff to all the other 3 use cases. As sabotages are fringe thing that devs basically actively discourage with all the map changes and hook density, it would be very clearly net positive for perk usage.
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it is a big difference and will make it extremely more likely to do pallet or flashlight saves with this, and this change is to make it more viable and worth using instead of having sprint burst which is arguably better.
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Agree, if anything the exhaustion should be lessened since it's not a perk you use in chase
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The patch notes stated its now at 200% instead of 150% for 5 seconds as well from 4.
The perk just needs a lower exhaustion cooldown but still a really good change overall.
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Nah perk need to be activated whenever someone gets down. Not when killer starts pick up.
Until this happen, this perk will stay garbage.
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I think 200% for 5s is just too much. It should have been 4 or maybe even 3s if it's 200% speed. But we will see. My guess is, the perk would need to be adjusted one more time.
Like I don't complain that much - I directly benefit from the change. Except - my niche perk might now become almost meta (it does not really have a chance for full meta as a lot of people just don't like altruistic builds that much).
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The pick up is 3 seconds so the extra 2 is only for sabotage after that, it's not a big deal.
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well. I do be playing sabotages....
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Those 2 seconds include shortening the time to body block the hook and start sabotage. Don't forget.
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guess so, but still ain't a big deal, the perk is better now at least.
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How is 200% for 5 seconds too much? You aren't able to use it in chase so I don't see an issue with it
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Very easy to explain. I can sit anywhere on a generator very much away from the chase. Once killer downs someone, then I will go for a hook. Once he picks up, then I will cover all the distance. Now depending on map (some maps are "impossible" to sabo in) I have very good chance to rescue without any real investment (apart from having shorter chases, because I will not have exhaustion perk for myself - but I trade 3x advantage (help 3 of my teammates) for 1x advantage (help myself)).
If more people start to play like it - then there's a very good chance something will have to be done about it. One possibility is that next map will have even more hooks then new Rancid (btw good luck in ever pulling successful sabotage in that map). Alternatively devs will see the perk "overperforms" and need 300s exhaustion or something else ridiculous like this.
keep in mind bg player has now effectively double the speed (+50% vs +100%) and 25% longer duration (4s vs 5s). The perk gave you 8 extra meters. Now it will give you 20 meters. That's very substantial buff.
Post edited by Gandor on2 -
I very much doubt it, it's way to situational to be meta and honestly even if you sabo a hook the killer usually has another nearby, depending on the map
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yes. Depending on the map.
But if I have breakout, saboteur, alexis with double speed and new bg player, I will make your life miserable as killer. Believe me. And even though I will be sabotaging every single time you down someone, I will still be working on a generator when people will be chasing. And as I have 20m free distance from a perk, you will never see me and I will always follow you to any hook you select.
Don't get me wrong - I think bg player is a little on weak side and should get buff. But right now it's effectively 250% better then current version. That's.... Too much.
Like sure - I haven't tested it, but... From my experience and considering what I already can do, well... I think killers will (rightfully) be very angry at this perk. And this does not even consider flashlight savers (which is stronger then sabo plays usually).
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Make my life miserable as killer? Oh no, you're replying to the wrong person, because I don't use hooks to kill
Even those that play "normally" probably won't mind too much, even with the buff it's still going to be too niche, as it's a purely altruistic perk, and those don't tend to be meta
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well... All I can say is we will see.
If your point of view will be shared by whole community, then that's all the better for me. It's just that I doubt it.
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Ok. So I went to new suffocation pit. Now I fully understand why the perk won't be problem. I swear devs want to remove sabotages from the game altogether. Like why do you even bother buffing sabotage perks when you add hook for every 8m? What's the point? To bait survivors into thinking that sabotages can be done? I am so done with this BS
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People really think Background Player is too weak? It's a fantastic choice for pallet/flashlight saves and sabotaging. I could think of dozens and dozens of perks FAR more in need of buffs.
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It gives uncounterable pallet saves. I'd say it's mindbogglingly broken. There's absolutely no counter play other than picking up and dropping a survivor, wait out the new perk duration, chase the saver off, then pick them up again and already having a wiggle progress penalty for doing the drop.
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Check all the new maps. Sabotaging is dead. Even 30s 500% speed background player won't matter
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