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We're going on 5 months that MFT is still unchanged

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Comments

  • jesterkind
    jesterkind Member Posts: 7,970

    I don't know that you are meant to get an M1 down first, though. Like, that first chase is - in my experience - more for getting a hit and grabbing a few orbs before you move over to someone else. Popping your power on an injured person may be not as potent as popping it on a healthy person, as a separate argument here, but it's not as though that's losing value either. It's still using a powerful ability to gain a down much faster than you would've otherwise.

    Regardless, though, this does sort of fall into the trap of assuming that M1 chasing against MFT is a lost cause where the survivor is untouchable always no matter what, which is a little silly. I just also think Oni doesn't actually want to do that anyway, which is pretty relevant.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,768

    Nurse, Spirit, Wesker. Those are the ones I have the most trouble with.

    Blight is amazing, but I just haven't ran into one that straight up destroyed me. It usually devolves into 'Killer hold W & M1 fest.'

  • ays12151
    ays12151 Member Posts: 678

    1) "Show me an example where winning a mindgame to MFT is actually a losing situation for killer then" - if Survivor runs Made For This winning a mindgame is much harder, against a good Survivor extremely hard.

    2) "it feels they added MFT because maps keep getting weaker and weaker for survivors" - maps getting weaker? Azarov maps got buffed because they increased minimum amount of Pallets and they decreased dead zones on these maps. Blood Lodge - 16 Strong Pallets, Wretched Shop was "dead zone" map - now it's pretty good map for Survivor. We have Garden Of Joy, Eyrie Of Crows, Badhams, new Red Forest... And you say that "maps getting weaker for Survivors". Not at all. They changed borgo a little bit in the last patch, nothing special, a little better for Killer maybe.

    3) "MFT is a perk that gains value in the hands of a good survivor, or at least a survivor that is better in chase than the killer." - ojojojjoj, no, completely not... Even a bad Survivor can make insane value from this perk. Most of Survivors in this game just try to learn how to use some perks instead how to loop. They can greed a loop like a idiot and still they can make it... because of this annoying perk. They don't even know what are they doing. Without this perk it would be impossible to do it...

    Made For This is very strong in "weak" hands - it makes Survivor much harder to catch.

    In good, experienced hands this perk is just a joke. They can abuse it very well. Every experienced Survivor says that this perk is too strong. Every Streamer says it ; Otzdarva, Hens, St1v1, Knightlight & more. It's just obvious.

    4) 'I would bet you survivors with 4 tool boxes and gen-related perks probably win a lot more games than someone bringing MFT+Resilience." - Toolboxes are also too strong in my opinion, they nerfed "BNP-s", but they buffed it in some ways.

    But you can see - you need to bring 4 strong items & other gens-related perks to compare Made For This & Resi with this. It shouldn't be a thing.

    They may win more games, but Killer wants to chase Survivor and when it's situation when Killer is very annoyed in chase, because of this perk, it makes Killer to just quit this game.

    5) About Killers

    Trapper - even with last buffs - this Killer isn't strong. If he sets a Trap to get move speed, Survivor with Made For This will leave a loop and he will get a massive distance.

    Wraith - I really like Wraith and I think it's very underrated Killer. But, still, in chase Made For This can make a huge value. Survivor can reach a Pallet before Wraith can reach him with his speed boost attack. It's not like without MFT Wraith doesn't have his speed boost and it's not like before MFT release Wraith or other Killer didn't have their powers... So, "Killers can use their powers to counter MFT" isn't an argument.

    Hillbilly - this Killer is very bad to play as if someone isn't experienced on him. With his revving movement speed Made For This can be very heavy for him.

    Nurse - the best Killer in this game. Okay.

    Huntress - 110%, very painful experience against Made For This especially on high loops, shack, main buildings, Pallet Gyms, jungly gyms (basic loops).

    Myers - one of the weakest Killers in this game. His main power is to insta down, so Survivors will not heal and they gonna have MFT even more. He has increased lunge attack and that's all (vs MFT).

    Hag - 110%, her Power is a little different. It's hard to tell.

    Doctor - he has slowdown during charging a Shock Terapy - MFT is very strong against him, they can reach a window before Doctor applies shock on them.

    Cannibal - I main Bubba since 2019. Made For This counters his the best addon - Beast's Marks. It's stupid. It makes a huge difference. Everytime it would be a down, it's just a broken Pallet or being stunned by a Pallet. Very painful experience.

    Freedy - M1 Killer - i don't need to explain i hope.

    Pig - as you said with UW maybe "better" now, but this Killer is on very low tier. She needs to catch someone to apply her power. Catching someone who use Made For This is very hard for M1 Killer. Ambush Dash may hurt more than help.

    Clown - he is bugged since 3 months btw. He has chase Power. Still, Clown had his power before MFT release. So, with MFT they can drop a Pallet on his face, without MFT it would be a hit. Just example...

    Spirit - top 4/5 Killer. MFT can be painful only if Spirit doesn't have power.

    Legion - everyone is inuujured against him and he is M1 killer in that scenario - I don;t need to explain how MFT can destroy him, right>?

    Plague - red vommits it's her hope to counter this perk.

    Ghost Face - insta down, he can dodge first chase against MFT. That's all.

    Demogorgon - simple chase Power, much harder to catch a Survivor with his jump.

    Oni - they should heal against him so that's good for him.

    Deathslinger - same like Huntress

    Pyramid Head - strong Killer, 3% on the loops maybe helpful for Survivors to dodge his range attack.

    Blight - Top2 Killer

    Twins - none plays Twins

    Trickster - same as Huntress

    Nemesis - MFT is strong against him, because usually Nemesis respect a Pallet and tries to use his Tentacle Strike. With Made For This it's even easier play to do.

    Pinhead - he is still bugged. He has a quite good Chase Power.

    Artist - best counter play against her is "W" so Made For This is very good against her.

    Sadako - M1 killer. In chase she may has some problems.

    Dredge - when he uses his chase Power Survivors can easily just leave a loop.

    Wesker - Survivor with 3% speed can hide behind the corner before Wesker gonna use second dash.

    Knight - don;t need to explain, otherwise none plays this Killer

    Skull Merchant - ??? (I havent played changed version)

  • dbdthegame
    dbdthegame Member Posts: 699

    That sounds like an issue with the players themselves, and not so much the killer. I'd like to think I'm a pretty good Blight, I've played against comp teams and had very solid results, and I can stomp pubs with ease. From personal experience, most Blights suck. You don't judge the killer's power based on the lowest common denominator.

  • jesterkind
    jesterkind Member Posts: 7,970

    Not that I'm saying Bloodlust and MFT are equal, but to be fair, this isn't strictly accurate. Bloodlust doesn't reset on swing, and MFT does have a deactivation requirement.

  • caipt
    caipt Unconfirmed, Member Posts: 696

    does it not? thats stupid, it really should.Im guessing it deactivates on miss/hit and not swing then.

    I guess going down counts, got me there. not very good one though.

  • jesterkind
    jesterkind Member Posts: 7,970

    Not on miss, not on swing. It deactivates on hit, though.

    MFT also deactivates when Exhausted. Please note that how good/effective/balanced that deactivation requirement may be is not what is relevant here.

  • caipt
    caipt Unconfirmed, Member Posts: 696

    fair enough, its easy to forget that MFT is affected by exhaustion since its so different from typical exh perks.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,768

    I agree! Never a good way to judge. I am using my own personal experience so far, nothing more.

    Maybe Ill run into you sometime.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,897

    And bloodlust is base kit, while MfT takes a perk slot.

    The biggest thing with MfT is this: experienced killers have no issues with the perk. The reaction is 'i think this survivor might have MfT' as they hook them.

    The real reason that people think MfT is "a problem" is because it requires the killer to have skill in something other than kicking gens (skill in chase).

    But it's far, far easier to just complain on the forums for nerfs and never examine your own gameplay, than it is to try and improve in any way.

    Quite a few killers on this forum take it to the next level and their ego doesn't allow them to even consider that they might not be the absolute pinnacle of killer skill in this game. For these players, it's impossible for them to think that they could make a mistake, so any failures are necessarily the games fault, specifically 'balance issues'.

  • caipt
    caipt Unconfirmed, Member Posts: 696

    Because bloodlust is a necessary evil for the game to be playable for low tier killers. Theres a reason it deactivates on doing pretty much anything, so it only does anything for low tiers who need it. MFT is reverse blooslust in every sense. Instant, unlimited, and hurts low tiers while blight ignores it.

    No, people think MFT is a problem because its bad design with 0 counterplay. You say that an experienced killer who is skilled in chase can counter MFT. With exceptions for only specific killers on specific types of loops, there is no situation in which skill counters MFT. No amount of mindgames or good power usage will change the fact that you are gaining distance significantly slower. Maybe a wesker could get a down on a TL faster than a doctor with some good flicks against the MFT user. But that doesnt change that it took longer to be in the situation where using your power was a viable play. This goes for every single killer. Thats not countering MFT, thats surviving it. The only killers where MFT is truly countered are the ones who can always use their power to get a down, in every possible scenario if you are good enough. Which boils it down to just blight nurse and spirit. Really only blight completely ignores it, since nurse loses distance 2x fast and spirits got a sizeable cooldown as a 110%.

    This is not a "git gud" problem, mft is clearly unbalanced and badly designed.

  • jesterkind
    jesterkind Member Posts: 7,970

    I'm not sure how you can say "no amount of mindgames" will "change the fact that you are gaining distance significantly slower", when the result of a successful mindgame is that the survivor does not gain any distance at all, and in fact loses distance. That's what a mindgame is and what it's for, so would you mind clarifying what you mean here?

  • dbdthegame
    dbdthegame Member Posts: 699

    I think I already gave an example before. Winning a vault mindgame on shack means nothing because the survivor still makes the window.

  • jesterkind
    jesterkind Member Posts: 7,970

    That's a pretty specific and already pretty inconsistent example, though. When someone says "mindgame", my first thought is moonwalking at a regular jungle gym or something, those kinds of broadly-applicable and very common mindgames-- and those ones completely undo MFT, assuming they're successful.

  • dbdthegame
    dbdthegame Member Posts: 699

    It's specific, isn't that what you asked for? It's not inconsistent though. It's universally true, because it already assumes perfect pathing on both the survivor and killer (significantly harder on the killer's part than the survivor).

  • jesterkind
    jesterkind Member Posts: 7,970

    I mean the mindgame itself is inconsistent. There's plenty of times you'd "win" the vault mindgame in that the survivor runs towards you, but still has enough time to reach the pallet or take another loop around because of how long vaults take.

    It's also not what I asked for, as it's only one example mindgame. If the take I was responding to was "there are some mindgames which MFT lessens", sure, but that isn't what's being discussed.

  • Felgoose
    Felgoose Member Posts: 163

    I was so excited when I tried out Cenobite yesterday and found his camera working better. Then I picked up the lament configuration.

  • caipt
    caipt Unconfirmed, Member Posts: 696

    because thats just a fact, skill won't stop MFT from slowing your gain. Sure a good mindgame could get you the down but MFT makes it take much longer to get into those situations where thats even viable along with making failing mindgames more forgiving. Plenty of times I've moonwalked a survivor or something and MFT will just barely keep them from reach.

  • KingJim97
    KingJim97 Member Posts: 2

    this takes no consideration for what it does to the base game