http://dbd.game/killswitch
We're going on 5 months that MFT is still unchanged
Comments
-
That sounds like an issue with the players themselves, and not so much the killer. I'd like to think I'm a pretty good Blight, I've played against comp teams and had very solid results, and I can stomp pubs with ease. From personal experience, most Blights suck. You don't judge the killer's power based on the lowest common denominator.
0 -
Oh look. another MFT defender saying its the same as bloodlust. who could have guessed.
Maybe, just maybe, bloodlust and MFT share ONE similarity of being haste related.
Bloodlust: 5% haste x3 over time. Resets on swing. Rests on pallet break. Resets on power use. Essentially only does jack on m1 killers. Exists solely for killers with no range or chase mobility to have any chance on unbalanced maps.
MFT: Injured=3% haste. No deactivation requirements. destroys the aforementioned M1 killers.
Wow, so equal.
7 -
Not that I'm saying Bloodlust and MFT are equal, but to be fair, this isn't strictly accurate. Bloodlust doesn't reset on swing, and MFT does have a deactivation requirement.
1 -
does it not? thats stupid, it really should.Im guessing it deactivates on miss/hit and not swing then.
I guess going down counts, got me there. not very good one though.
0 -
Not on miss, not on swing. It deactivates on hit, though.
MFT also deactivates when Exhausted. Please note that how good/effective/balanced that deactivation requirement may be is not what is relevant here.
1 -
fair enough, its easy to forget that MFT is affected by exhaustion since its so different from typical exh perks.
2 -
And bloodlust is base kit, while MfT takes a perk slot.
The biggest thing with MfT is this: experienced killers have no issues with the perk. The reaction is 'i think this survivor might have MfT' as they hook them.
The real reason that people think MfT is "a problem" is because it requires the killer to have skill in something other than kicking gens (skill in chase).
But it's far, far easier to just complain on the forums for nerfs and never examine your own gameplay, than it is to try and improve in any way.
Quite a few killers on this forum take it to the next level and their ego doesn't allow them to even consider that they might not be the absolute pinnacle of killer skill in this game. For these players, it's impossible for them to think that they could make a mistake, so any failures are necessarily the games fault, specifically 'balance issues'.
2 -
Because bloodlust is a necessary evil for the game to be playable for low tier killers. Theres a reason it deactivates on doing pretty much anything, so it only does anything for low tiers who need it. MFT is reverse blooslust in every sense. Instant, unlimited, and hurts low tiers while blight ignores it.
No, people think MFT is a problem because its bad design with 0 counterplay. You say that an experienced killer who is skilled in chase can counter MFT. With exceptions for only specific killers on specific types of loops, there is no situation in which skill counters MFT. No amount of mindgames or good power usage will change the fact that you are gaining distance significantly slower. Maybe a wesker could get a down on a TL faster than a doctor with some good flicks against the MFT user. But that doesnt change that it took longer to be in the situation where using your power was a viable play. This goes for every single killer. Thats not countering MFT, thats surviving it. The only killers where MFT is truly countered are the ones who can always use their power to get a down, in every possible scenario if you are good enough. Which boils it down to just blight nurse and spirit. Really only blight completely ignores it, since nurse loses distance 2x fast and spirits got a sizeable cooldown as a 110%.
This is not a "git gud" problem, mft is clearly unbalanced and badly designed.
0 -
I'm not sure how you can say "no amount of mindgames" will "change the fact that you are gaining distance significantly slower", when the result of a successful mindgame is that the survivor does not gain any distance at all, and in fact loses distance. That's what a mindgame is and what it's for, so would you mind clarifying what you mean here?
0 -
I think I already gave an example before. Winning a vault mindgame on shack means nothing because the survivor still makes the window.
0 -
That's a pretty specific and already pretty inconsistent example, though. When someone says "mindgame", my first thought is moonwalking at a regular jungle gym or something, those kinds of broadly-applicable and very common mindgames-- and those ones completely undo MFT, assuming they're successful.
1 -
It's specific, isn't that what you asked for? It's not inconsistent though. It's universally true, because it already assumes perfect pathing on both the survivor and killer (significantly harder on the killer's part than the survivor).
1 -
I mean the mindgame itself is inconsistent. There's plenty of times you'd "win" the vault mindgame in that the survivor runs towards you, but still has enough time to reach the pallet or take another loop around because of how long vaults take.
It's also not what I asked for, as it's only one example mindgame. If the take I was responding to was "there are some mindgames which MFT lessens", sure, but that isn't what's being discussed.
0 -
Impressive post.
Thanks for taking your time.
0 -
I was so excited when I tried out Cenobite yesterday and found his camera working better. Then I picked up the lament configuration.
0 -
because thats just a fact, skill won't stop MFT from slowing your gain. Sure a good mindgame could get you the down but MFT makes it take much longer to get into those situations where thats even viable along with making failing mindgames more forgiving. Plenty of times I've moonwalked a survivor or something and MFT will just barely keep them from reach.
0 -
this takes no consideration for what it does to the base game
0
