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I think I made Skull Merchant potentially fun?

Babz
Babz Member Posts: 61
edited September 2023 in Feedback and Suggestions

Here are some minor changes from the ptb that would actually make the SM fun, unique and lore-accurate.

Drone changes:

  • Laser cone reach increased to 12 metres (from 8)
  • Drones now remain activated whilst SM is within detection zone
  • Drones automatically enter ‘Scouting Mode’ when a survivor in a chase enters the detection zone
  • SM receives 7% haste and Undetectable within an detection zone
  • A survivor is marked with killer instinct when within the same detection zone as the SM.

Why?

This would allow the SM to set up multiple ‘danger zones’ around the map in which she can enter to gain stealth & informational advantages. They would also be dangerous to survivors, since she can also see survivors’ direct locations when in a detection zone with them; basically wallhacks; lore accurate and unique. 


Lock-on & Radar Changes

  • Only 1 lock-on stack removed when downed
  • Survivors appear on radar when within a drone’s detection zone, even when they are stationary
  • Radar’s reach is mapwide, target icon is bright red when within 32m and white when outside 32m

Why?

This would make the skull merchant a killer with one of the best information-powers in the game. Since she lacks much chase power, her ability to constantly overview everything happening on the map with her radar & drones would be a unique and effective compensation.

Post edited by EQWashu on