With Myers being on the to-do list and no design being made yet for it, here's a GREAT idea for him
In the recent Q&A BHVR confirmed Myers is on their to-do list for a update which is GREAT news, they have no design yet on what they want to do for him so it opens the window for us to give some ideas to the devs on what they could possibly do for him in the future to make him better.
As a Prestige 100 Myers, this is my design for a Myers rework.
So i've been personally thinking about what they could do to Myers, the obvious changes would be to touch his stalking mechanic and evil, which of course they will do, however I truly strongly believe he can be more than simply stalking survivors to gain evil and T3 in the survivors faces.
I have been thinking about it and I can up with a true Myers rework which will make him extremely more mobile and scarier than before, change his stalking mechanic and basekit.
This post will be in few steps:
- Tiers
- Stalking
- Out of sight phasing
- Add-ons
You might be wondering, ######### is out of sight phasing? and you are right, what is it? i'll come to it shortly, for now, let's start with step 1, Stalking!
Step 1: Tiers
As we all know, Myers has 3 tiers of evil within, Tier 1 where he is undetectable, going 105% movement speed and has a very short lunge, this is obviously the weakest he is during the match and can sometimes be a real pain to get out of tier 1 if there's lost of line of sight blockers or the survivors have enough distance on you.
To fix this problem: Myers will no be moving at 110% at tier 1.
This will fix his very slow mobility early game making it easier to reach Tier 2 and making him more deadly sooner than later.
Tier 2 will remain pretty much unchanged, however reaching Tier 3 will now take twice the required time, which will be 10 seconds.
Tier 3 by itself remains unchanged.
Step 2: Stalking
The way stalking works at the moment you gain evil by stalking survivors, the furtherr you are the slower it is to gain evil but the closer you are the more you gain, which doesn't make much sense at all since Myers always stalks his victims from afar or at the very least at first, and he gets closer and closer.
To fix this problem: Myers will stalk survivors at a fixed rate like how it works for ghostface, no matter the distance it will always be the same amount of evil he will gain from stalking survivors.
This will fix the awkward gameplay of always having to get into the survivors face to get the maximum amount of evil per second and allow Myers a more stealthy gameplay by stalking survivors from afar without them knowing, fitting his lore very well.
Also Myers can now stalk multiple survivors at once at 60% of base value, which means when stalking 1 survivor will be at 100% rate, but stalking 2 will be 120% rate, 3 180% and 4 240%, Rewarding Myers for stalking multiple survivors, punishing oblivious ones.
This is not my idea, but someone said survivor should get back 1% of evil every 5 seconds, this way Myers will always be able to get back to Evil within 3 and never be stuck to Evil within 2 because he cannot get evil from survivors. (Idea is from the youtuber Dustaroo)
Step 3: Out of sight phasing
Right now Myers have 0 mobility, while in the movies we see him (not really) disappear all the time, walks off a corner and he's gone, so why not add this to his kit? making him able to move around the map quickly like he always does in the movies by walking faster than light?
How to implement?
It will only be able to work when Myers it out of sight from survivors and in Tier 2, it will be similar to how survivors reveal ghostface, if they can have a clear line of sight it will not be able to be performed, once Myers gets in out of sight phasing he will move around the map at 150% speed, is undetectable and invisible, it does not make any sounds.
He can reappear at any time but must be out of sights of surivors and must do so 10 meters away from them at the very least, he cannot reappear if those conditions aren't meant.
How to balance it? by consuming evil when doing so!
The default rate will be 5% of evil for each second he is spending in out of sight phasing, this way it will add new strategies to Myers, do I keep all my evil to T3 in their face or a spend some of it to quickly reach other survivors and start a new chase quickly? this also avoid any instances of reappearing next to survivors and T3 in their face.
Also when reappearing the terror radius goes to 16 meters instantly and is directional, Myers is slowed down to 15% speed for 2 seconds and then he can move and do everything normally, this gives surivors enough time to react and avoid Myers.
What if Myers runs out of evil when phasing? he will keep phasing at 115% movement speed and will have the same condition to reappear.
This will add a LOT of mobility and strategy to Myers, making him less than stalk and T3 you dead.
Step 4: Add-ons
What I have in mind for add-ons is that every category of rarity affects 1 part of his power.
Common will affect his out of sight phasing.
Uncommon will affect Tier 1.
rare will affect Tier 2.
Very rare will affect Tier 3.
1 add-on in each category will do something else not related to the Tier the rarity affects.
For exemple
A common add-on could reduce phasing evil consumption by 20% or incease the movement speed or allow you to spawn 2 meters closer, the add-on that won't affect phasing could be something like, when breaking a pallet you get 10% of evil.
Uncommon will have Scratched mirror and boyfriend's memo, the add-on not affection Tier 1 could be stalk surivvors 10% faster.
etc etc.
Removing all the add-ons that does the exact same thing 3-4 times and give them new effects, one could increase your movement speed in tier 3 by 3% but Tier 3 is is 15 seconds shorter Tier 3 will be very rare add-ons, you gain undetectable when stalking a survivor for 2 seconds could be a uncommon, you stalk multiple survivors at 75% of base value, the very rare add-on not affection Tier 3.
I will however give 2 reworks for the 2 ultra rare add-ons for Myers.
Judith's tombstone: When reaching Tier 3 you have the option to kill a survivor by your own hands, Tier 3 last 60 seconds, when hitting a survivor in any way, the survivor will automatically get moried, once the survivor is killed, you go back to Tier 1.
Fragrant tuft of hair: You have unlimited Evil within 3 duration, Evil within 3 goes back to Evil within 2 after lading 4 basic attacks.
This can open a whole new play style for Myers and rise him up from the lower tier people say he is.
I hope you enjoyed this concept/rework for Myers and let me know what you think.
See you in the fog.
Edit:
Reworked the Judith tomstone add-on from Judith's tombstone: When reaching Tier 3 you have the option to kill a survivor by your own hands, Tier 3 last 30 seconds, when hitting a survivor in any way, grabbing or taking out of a locker, the surivivor will automatically get moried, once the survivor is killed, you go back to Tier 1. to how it is now.
Comments
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That actually sounds quite fun imo.
It would be interesting trying to manage his resources with using faster walking and still trying to get tier III.
Don't touch iri tombstone... definitely keep locker counterplay, it would be really broken without it
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I am glad you like my idea and thank god someone actually commented on it.
And about tombstone, this change makes it so yes you will kill a survivor if you catch them no matter what but it only last 30 seconds, if you fail to do so you are back to tier 2, killing a survivor early is extremely powerful, but I do not want that to be taken away from him so I made this adjustment so it can still be done but isn't broken, you have to work to be able to kill again.
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In theory the phasing sounds somewhat OK, but the issue is the reveal mechanic on Ghostface already does not work half the time, so I don't think it is a good idea to have this thing on a second killer with survs revealing you through walls or not revealing you at all despite looking right at you...
The change to make stalking more consistent is obviously a good thing, same goes for the movementspeed increase in t1, despite the fact that I basically never had a game where getting out of t1 was an issue at all, I would just like to have the mirror Myers to still be 105% otherwise he would be a nightmare to go against.
Also I would like to have a qol change in the sense of pressing a different power button so you don't accidentally pop t3 anymore, that would be quite nice. And maybe give a global sound queue, similar to Oni when he has reached the amount of blood/stalk needed to use his power. This way survivors know when the urban evading blendette fed Daddy Myers.
Since the addons are not that specified I cannot say much about it, but I don't like the categories, I tend to use brown addons only on most killers and with the killers they recently revisited they are all rather decent addons, so making them all only focus on one thing seems a bad idea. It is completely fine if higher rarity addons change the playstyle, but having some decent brown addons that improve the killer is a really nice thing, so I would like to keep going that path.
As for the mori there needs to be something you can about it, and without lockers a Myers coming to you at 130%ms with play with your food there is not really much you can do... Someone suggested people only to be moriable when they are fully stalked, I like that idea, because at least you yourself let yourself get stalked... A little bit more fair I think.
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you cannot reveal him if he's phasing, he goes invisible like spirit would when she phase, it's only when you WANT to go into out of sight phasing it will stop you from doing it.
I think scratched mirror 110% will be super fun to go against, it always scare the hell out of whoever you catch off guard and it will make survivors paranoid and have a way scarier experience and so way more fun, I see where you are coming from but honestly 110% mirror will not be broken other than maps which it already is, won't make much of a difference.
about the sound Queue it could be added yes, there's a piano sound effect they removed that they could add back that tells when Myers reached max evil and can Tier 3.
I understand your point about the add-ons, which is why I mentioned that 3/4 add-ons will focus on 1 specific tier and the 4th one will affect something else that can change Myers in some way, 3 for phasing/T1/T2/T3 and the iris being powerful T3 add-ons, that leaves 4 add-ons that can change in some way Myers.
Tho it is how i'd personally do it, doesn't mean it's the right way, I just think it would be a correct way to make his add-ons.
That is a interesting Idea, but with the concept of survivors getting back evil over time it is not possible, they need to do something about Myers not being able to reach T3 at some point during the match, but i'm sure there's a few ways to balance it out.
Thanks for your feedback :)
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The dustaroo video on a myers rework is very similar to this did you get inspiration from that video?
love this idea of rework for myers, he needs to spook
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I don't really think getting jump scared is fun at all, I think scratched mirror is super annoying to go against because you don't have a chase interaction, you just get hit/grabbed out of nowhere...
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I do not know who it is, i'll look at this person and let you know.
I am glad you love my ideas <3
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yes I have in fact seen his video a few weeks back, so the idea of survivors getting evil back overtime comes from him, everything else are my ideas but I do not doubt many had the same ideas, i'll give credits in the post about this idea now that I know from who it was.
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it's all personal taste, I think it gives more horror to the game and it's nice to have, not everyone likes to be jumpscared but it's really different compared to what we always have and so should stay imo.
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Jumpscares are the dumbest form of horror, because it requires basically no atmosphere and nothing much but just to let something suddenly appear, especially in horror movies it is the laziest way to scare people...
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I reworked tombstone
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like I said, it's all personal taste.
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I just wouldn't change neither of his iri add-ons.
It's not terrible rework, just worse version of tombstone piece.
I simply enjoy full iri addon builds. It's just all-in, most survivors can see it from mile away and prevent it, so I don't consider it that broken.
Tombstone piece needs to get completely changed tho, it's kinda busted.
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ya that one needs to go 100%, but judith's tombstone could remain the same.
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Btw auto Mori on just attack would be kinda nerf in some aspects. It's quite fun to down first survivor normally, so others think you don't have Mori.
Or when you find two survivors near each other you can slug one and Mori other.
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My big issue with any kind of suggestion for invisibility or teleportation on characters like Myers, is it is not inline with how the character is understood from the source material.
Michael is never shown to teleport in any of the films. His abilities as defined by the canon are that he is a pure evil, a being consumed with a sadistic obsession with murder. He gains supernatural durability as a byproduct of his sheer will to murder, but outside of that he is rather normal and limited by physics (movie logic aside).
His ability to chase and appear seemingly out of nowhere has never been represented as the power to teleport or manifest, rather we are left to assume that his obsession with murder has meant he spent every waking minute of every day single mindedly thinking about and presumably mentally practicing the most effective means of stalking, catching and killing his victims.
While I see why people try to push the ability to appear out of nowhere upon characters like Myers, teleportation or invisibility is a disingenuous means of achieving that goal.
As a result I can't ever really be on board with it... because teleporting or going invisible to appear around the world just isn't Myers.
Edit: That said, this idea is far more sound than others. I could kinda go with it if I were not able to see the fact I'm invisible... unfortunately a survivor walking in front of me would break that illusion fast... I'd be more on board for silent footsteps and a speed boost while out of sight and not within a certain range (ignoring different vertical plains).
Post edited by UndeddJester on0 -
Speed boost when out of sight sounds interesting. It could work for a character.
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If it works similar to Ghostface reveal then we'll, it would be a buggy mess...
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You could make it basically just range dependant, probably based on your current tier (not sure what numbers).
Funny is it would be kinda basekit whispers, which is really underrated perk, so would be nice way for him to find survivors too.
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Would be rough on multi level maps but I guess it's better than ghostface's mechanic.
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The more I think about it, the more I like it actually...
Myers is repeatedly shown to be spotted in someone's periphery, only to have quickly moved out of view when they take a better look.
Having him move faster when he is outside of a certain range of survivors would capture that "fleeting glance" from the movies pretty damned well.
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