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Chapter concept: The Face of Darkness

kin
kin Member Posts: 552
edited October 2023 in Feedback and Suggestions

you can run, you can resist, but you will still face eternal darkness.


The new killer: babyface

a monster whose body is covered with blood-red bioliscent boils, as if from a deadly disease from which he somehow did not die. All that reminds of who he was once and who he could become is his face...which is a kind of cruel satire on the human principle mixed with an insect, in this case something resembling an ant. His right eye is red like blood with a white glowing pupil, and his left eye is blue that never belonged to him.

Specifications

Height:Tall

Speed 4.6

Terror Radius:32 meters

Features:

- Darkness is always chasing them.

The map gets darker when there is this killer in the match (slightly darker than macmillan)


-Feels smells

The mechanics of smell:

When a survivor runs, stands still for a long time, he begins to emit a smell.

if the survivor begins to emit a smell, red contours appear on his models, which will become brighter with the increase in smell. This is seen by both the survivor and the killer (the killer will also play in the dark, which may cause him to have problems with navigation. The survivors will also have an item to help with this)

Faint smell: Only red outlines (if you don't move or move around for more than 10 seconds(anti-stealth))

Average smell:You start a red flying trail behind you (every time you start running). After the end of the run, the smell will be weak for 1 second, and then it will disappear

Strong smell: If the killer is within 15 meters of you, the trail will lead him to you. It accumulates if you stay in one place for too long, move in the side or run for too long.(anti-stealth 2)

The melody of his terror radius changes only from 16 meters, but the heartbeat is not touched in any way

Power:the Evolution

The survivors start the match with a lighter

lighter

a lighter is an item that does not occupy an item slot or a special item.

to activate the lighter, the survivor will have to click on the m3 and click on the m3 again when he wants to remove it.

When the lighter is active, the survivor walks at a normal speed, lighting his way 5 meters away from himself

Press 1 or 2 on the keyboard to emit a light signal: if the person presses 1, he will close the lighter and open it 1 time, which will mean:come here. If on 2, the survivor will do the same thing, but twice and shining all the survivors that are nearby the selected selected object (assumes that the survivors will play almost in complete darkness. The objects can be generators, chests, constructions, other survivors, and so on)

when the lighter is active, you cannot use other items, but you can start using them at the beginning of the animation of putting the lighter in your pocket.

the fuel of the lighter is limited and will end after 1 minute of passive use (let's say 60 charges / second)

The lighter can be refueled in special places, but only when it has no more than 15 charges. Auras of special places will be visible at this time.

Ignited spends 10 charges on the action "burn"

Click on the m2 being infected to launch the "burn" action

During the "burn" action, a mini-game is launched where you have to move the cursor away from the fire, in case of failure, your character will scream in pain and slow down

You don't slow down when you do this, but you can't interact with objects and move the camera

The mini-game will become more difficult with the progress of infection (more on that later)


From the boils on the killer's left hand, different types of insects can come out that have their own effects.


Bloody centipedes:


click m2 to launch a small flock of centipedes

Centipedes can run both on the ground and on walls.

If the killer stands on a flock of centipedes, his speed will increase.

3.8 in the first second and 5.3m/s the rest of the time. The buff will persist until he gets off them, or the pack dies.

In this state, a special attack is available to you:Jump in

This is a long and fast lunge with an increased penalty for a miss (his hand will stick into the ground / wall and he will have to pull it out for a long time) and a greater recharge of the blow after a hit (he will scream)

If they are on the walls, the centipedes will pick up the killer and carry him along a given trajectory.

They can also jump on the survivor who is next to them, which will accelerate the infection

Centipedes live for 10sec.

If the centipedes stumble upon a healthy survivor, they will infect him, and if infected, they will accelerate the progress of the disease (up to a maximum of phase 2)

Centipede recharge: 10sec (starts after the death of the previous batch)


The second insect: Mosquitoes.


click on the control to switch the centipedes to mosquitoes.

click on m2 to release a small flock of mosquitoes.

The flock consists of 8 individuals

After 0.5 seconds, they will aim at the nearest survivor and start flying towards him at a speed of 4.8 m/s (they see the survivor through any overlooked texture and can find the way to the survivor)

They will follow the survivor for 5 seconds

Mosquitoes fly like standard self-guided projectiles in games...I do not know how to explain it

Any hit increases the progress of infection (only up to the second phase)

If 4 mosquitoes hit the survivor, he will receive damage.

1 pack can only deal damage 1 time

mosquito charging time: 15 seconds. Recharge begins after the death of the previous batch

INFECTION


-The first phase:

Survivors are fined 100% for the speed of repair, treatment, sabotage, and opening of chests.(survivors can remove the infection at any time with a lighter, that's why it matters so much)

The difficulty of the mini-game:normal (to complete the game, you need to hold the cursor in a safe area for 8 seconds)

-The second phase:

The survivor climbs over obstacles more slowly by 4% (the same reason with a discount on the fact that the survivors will have to look for a moment to remove the infection)

all effects of the first phase are preserved

Mini Game Features:

The fire covers a larger part of the screen than in the first phase, you will have to keep the cursor out of the fire for a longer time (10sec)


-The third phase:

Enhance the effects of the first two phases.

Mini-game features:

In addition to fire, blood-red horsehair-like worms begin to interfere with you.

Before they appear, they emit a ringing signal, and the area they hit will be highlighted in red.

If they hit the cursor:the mini game will fail

The game will be won after 12 seconds of holding the cursor in a safe place

Fourth phase:

DEATH


You will die and a white monument made of your flesh will remain in your place, but do not be afraid the entity will not leave your soul in it.


Full infection will take 3 minutes (without accelerating progress)


-And God was born on that day, and he devoured the souls of his followers.

New Survivor:Dwayne Hunter


Survivor Features:


Special subject:the gun

A single-barreled shotgun that serves him well in hunting

Only 5 bullets

You have 1 bullet in the clip. Maximum of 1

The preparation is long, which is why it will be quite problematic to use it in the chase

The rest of the bullets are hidden on the map and are always in the same places

The destructibility system from one of my posts is working

Bullets have a strength of 7, which means they can penetrate materials such as wood or fabric, and so on, but they ricochet against materials whose strength is 9 (stone)

if you hit the killer, he will see your aura for 4 seconds

1 gun per match.

Hunter's instinct.

Click on some button (I'm too lazy to invent)To activate the hunter's instinct

when it is active, you see the world a little gray, and all living things are highlighted to you as if you see their aura. 


Your groans and footsteps are quieter than usual


In the hunter's instinct, you see the tracks of other survivors, hear sounds better, see traces of blood better, and something opens up to you that others cannot see.


                Bloody Locks 


When you go to the hunter's instinkt, you see bloody locks (mugs with a star)

If you interact with them, you will get a small permanent buff to the speed of treatment, unhooking, sabotage and all other actions aimed at helping allies


power-ups for gun

Camouflage Paint: Your aura is no longer revealed to the killer after you hit him.

Happy family photo:You see the killer's aura when he picks up a survivor

Crumpled newspaper: you prepare for the shot 2 seconds faster, but the stun after the hit is reduced to 2 seconds.

One power-up per match. Power-ups will not be spent if you did not have a gun.

To set the gain, click on the "features" icon

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