http://dbd.game/killswitch
The collision work on maps recently has been an embarrassment
-signed by every Blight main. Red Forest dework is absolutely atrocious and made the map MORE survivor sided. Borgo has endless areas where you cannot bump into anything. Toba is full of garbage that cuts every rush short. Reworked Shelter Woods somehow killed the collision for Mac realm and made the trees as bad as Yamaoka in terms of inconsistency.
But Nostromo. Nostromo is a slap in the face of any Blight player that's ever drawn breath. The main is literally entirely covered in butter, it is quite literally impossible to use your power effectively here. Any wall you rush into will cause you to pluto yourself.
Why is this acceptable? Who is in charge of QA?
Comments
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-Also signed by billy players. The quality and consistently of collision with the recent maps is extremely random at best. Going from autohaven/chapel to garden of soy and crows is so extreme for seemly no reason, not to mention bhvrs obsession with putting garbage around normal tiles in new maps that cuck curving so hard. I have yet to get nostromo as billy tho, so i can't comment on that map.
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-Also signed on behalf of that one bubba who I saw get absolutely bodied by a 1 way bump wall on midwich
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I'm surprised no one is bashing this post for saying blight but everyone should know that any collision blight suffers with every other collision based killer will suffer far worse.
Except wesker who has only been a detriment to blights collision since release.
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They did this on purpose right?
Its the much demanded Blight nerfing.
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Maybe that's how BHVR is nerfing Blight. BHVR is playing 4D chess with us.
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