Improvements for the Skull Merchant
-First, make the drones detect the survivor who remained stationary for 2 seconds (I mean here, if the survivor stands still for more than two seconds, the drone will not detect the survivor because he is considered a persistent survivor)
-Force the survivor to manually remove the claw trap
-Reduce stacks from 3 to 2
-Increase the rotation speed of the laser beam by 40%
-Grant the Skull Merchant the ability to return the drones to stealth mode, which allows their power to short cool down .
-Increase the detection range of the drone
-Increase the undetectable duration from 8 to 12 seconds
Comments
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Issue is as long there is that shared CD for deploy and recall, she will just always feel bad to play as.
Well, there is way more issues, but this is probably easiest to notice for new players.
Major issue is that everything about her chase is worse (speed, pallet breaking, information).
Trap merchant is just not going to work for most players.
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What do you mean by speed?
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Your average speed bonus is going to be worse.
Simply because you are not going to get more than two claw traps active, usually it's going to be one claw trap, or 0.
Currently when you place drones to annoying spots, it's not hard to get to 2 or 3 claw traps. Injured survivors don't care about your drone, so you have permanent speed bonus there (as long you stay on loop).
Best chase merchant add-ons are gone too.
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