Some musings about Aftercare
Hello everyone.
So, one of my favorite niche and underused perks is Aftercare. It provides some really nice, constant info and really gives everyone a tangible efficiency boost during the lated parts of the trial, when you got a really good idea what's going on ... until you get hit and it gets all taken away in one fell swing of the blade/club/claw.
And here lies the double crux of the perk: it needs to get activated by healing one survivor after the other, but once you get hit it gets all taken away, basically resetting it's effect fully. And that's pretty harsh.
In todays meta and dbds environment I want to propose to threat Aftercare the same way you did with Any Means Necessary. In some distant past it's effect was probably too strong, but in today's DBD, its way behind the curve. Any Means got buffed to just let survivors freely prop up any dropped palette that didn't get destroyed, likewise I would want Aftercare to not reset upon being hit by the killer, ie once activated by healing a survivor, it could stay that way for the entire duration of the match.
This big problem would be, that it would step on Empathies toes, so here Is another idea:
Aftercare shows the aura of the two most recently healed survivors. So there is always some info that you are missing and you never get perfect info about everyone.
Compromise: Aftercare is semi permanent, when you are hit, you lose the info about the last survivor you healed and then you get a 45s cooldown during which further hits won't affect Aftercare. This way you can get hit and maybe even go down, but won't lose full access to your hard worked for info.
Comments
-
It doesn’t reset when you get hit though, it resets when you get hooked, which I think is a reasonable limit to its power. If it reset when you got hit then I’d agree that’s a bit too restrictive.
2 -
I agree and disagree at the same time
I agree: because it removes all the effort you put in and you will now have to put in that effort again
I disagree: All Survivor Aura perks have restrictions such as distance or a condition such as Survivor injured, so it may be powerful if it allows you to reveal Survivor Aura throughout the match and this effect cannot be lost.
1 -
Aftercare is in an odd spot. Getting your auras taken away feels kind of bad but at its full potential, Aftercare is actually really good.
I personally think it doesn't really need any changes, at least to the Aura reading component. Maybe you could get a small healing boost to people revealed by Aftercare? It'd make sense with the theme of the perk.
0 -
Okay, I messed up with the description of the perk, it wasn't on hit, but on hook ... well, in my case that often meant the one and the same ^_-
But at least peeps seem to be somewhat concur that the perk feels odd. Fully powered it is really strong and one of the best info perks in the game, but mess up once and you are back to square zero. Maybe we can figure out some middle ground?
0 -
Sounds a lot like autodidact :) but at least autodidact can't loose stacks.
Well, it's an odd one. I agree the perk is in a bad spot and should get buff, but it's hard to think of one that would make it good, but not too good.
The only idea I have is maybe - after 1st heal it behaves without change, but after 2nd heal you can't loose the effect? Considering there's a very popular tracking perk that also causes blindness - I expect the perk to not get used in every lobby after such a buff.
1