http://dbd.game/killswitch
Deja Vu + Resilience a bit Overtuned
It feels like now that Skull Merchant re-work is coming, Deja Vu should receive some slight tweaks again. As it stands it removes the entire process of not only locating gens, but also locating the best gens to complete, with map-wide permanent range. On top of this the 6% speed is kind of nutty, and with all the gen speed perks that exist right now it seems like Deja Vu has come out on top as the new gen rush perk. The main issue isn't the 6% that comes from Deja Vu, it's the fact that it has 3 Very good effects, that also stack with a perk like Resilience effectively letting you do Gens at 15% speed (old Prove Thyself Speed). I know some may say well you have to be injured for Resilience to work. Correct. However, in this current meta with MFT and Resilience and Dead Hard with Windows all being the main looping builds right now, people are more than fine with staying injured. Just seems like maybe some tweaks should happen to gen speeds stacking.
Comments
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The devs have said that the Deja vu buff specifically was a stop gap until they implement their anti 3 gen solution.
There are still several maps and killers who can still 3 gen from game start until the devs can kill this play style for good.
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The anti 3 gen feature update has to come first before any gen speed up gets looked into I'm afraid.
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1: Using MFT as a reason to nerf a perk that is merely a way to mitigate 3-gens (keep in mind that only SoloQ has this problem as SWF teams can call out gen locations and coordinate team repairs) and offers a measly 6% is irrelevant, BHVR has already said MFT is getting nerfed eventually so the injured meta is on a timer anyway.
2: Furthermore, using old Prove as comparison is arguably wrong since old Prove would only triggers with at least 2 people and on both Survivors, granting 30% at minimum.
3: Many Killers can still 3-gen from the start decently (Knight being the worst without needing perks) with the right perks. Dull Merchant was simply way worse than the rest as her whole kit was gen-defense.
Déjà Vu isn't powerful enough to warrant a nerf, especially since it's power mostly lies in info that SWF often has.
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People who underestimate Deja Vu underestimate the time-saving effect of rushing to the generator to be repaired without hesitation.
People who play both Killer and Survivor don't have such values.
It's just that there are parks that are comparable to Deja Vu, so the true value is not noticeable.
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No way people are calling Deja Vu overpowered now. All it does is show a few gens to survivors, which are already easy to locate in most maps, and give them 5 seconds off a highlighted generator. This is one of the most honest, fair perks in the game.
Guess I shouldn't be surprised at this point, there is not a single thing in this game that won't receive complaints from someone.
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Pretty sure they were referring to stacking it withh resilience.
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