[Hangman's Trick] Remove Hook-Autorepair
Hello dear Devs, please remove the auto repair on hooks. Killers got the "Hangman's Trick" and nobody uses it. If people struggle with sabotage (killers) they will do things about it, like taking "Hangman's Trick" or "Iron Grasp". What do the survivors get from sabotaging? They are basically wasting a lot of time on sabotaging instead of doing gens. The longer the game goes, the more it goes into favor of the killer. Sabotaging right now is just a wasted mechanic, it is useless. What would we get from removing the Auto Repairs on hooks? The anti sabotage perks from the killer would be viable, the pro sabotage perks and Items would not be a complete waste of space. The game is in a state right now, that doesn't care about sabotaging at all. We could at least try it on the ptb or something. If it gets out of control then do not remove it. Why do I want the auto repairs removed? As a DBD Vet i enjoyed the earlier stages of the game a lot more, every aspect of the game was on its peak and you could do what ever you wanted and it would have mattered. Now you are very limited to the things you want to do, since everything else is a pure waste of time. I also hate Blood lust a lot, but that comes later.
Comments
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You know that Hangman's Trick is meant to counter sabotage right? That is the perk is whole purpose.
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are you a Jake main?
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@Unnamed_Freak said:
You know that Hangman's Trick is meant to counter sabotage right? That is the perk is whole purpose.exactly, but nobody plays sabotage because it is completely useless. Why play a perk that repairs hooks, if they respawn all by themselves?
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@XxAtomicAlfiexX said:
are you a Jake main?I was
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same
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Do you know, why DbD has auto repair?
Because survivors sabotage all hooks on the map.
And what will happen, if some killer doesnt have hangmans trick.
The killer cant hook people.
Then he must slugging people.5 -
@ShyN3ko said:
Do you know, why DbD has auto repair?
Because survivors sabotage all hooks on the map.
And what will happen, if some killer doesnt have hangmans trick.
The killer cant hook people.
Then he must slugging people.you know killers still slug ppl then explain why they put autorepair hook and then the hangmans trick it dosent make any sense even tho i agree with the op. sabo its useless in the beta was a meta and it was wonderful but now meh they buff it but still useless killers have deadly 2 perks that are iron grasp and agitation those 2 combination its insane and you can 100% go direcly to basement
ppl sometimes use sabo for the daily and thats it i never seen nobody using it3 -
aww, my english is kinda bad, i probably didn't make my self clear: I do not want to change the perk "Hangmans Trick" i want to remove the auto repair that is always there, so that the perk can be used to "really" counter sabotage, same as iron grasp and agitation.
And i forgot to mention slugging (letting people lie on the ground and not to hook them). Killers use slugging even tho there is no danger in taking them to the hooks.0 -
Yeah, how about no. This change would just make hooking Survivors a chore. In 2016 before regenerating hooks were a thing, Survivors would just sabo all of the hooks, leaving only the basement hooks remaining. The game then becomes slug city, which isn’t that fun for both sides. The auto-repair is also needed to help Killers against the OP perk Breakdown, which punishes Killers for hooking Survivors.3
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@SnakeSound222 said:
Yeah, how about no. This change would just make hooking Survivors a chore. In 2016 before regenerating hooks were a thing, Survivors would just sabo all of the hooks, leaving only the basement hooks remaining. The game then becomes slug city, which isn’t that fun for both sides. The auto-repair is also needed to help Killers against the OP perk Breakdown, which punishes Killers for hooking Survivors.Killers slug even without sabotage. Also killers got perks that help against Sabotaging. Removing the auto repair would allow for more interactive plays: As a killer you fear sabotage? Then pick the right perks against it. As a survivor you would have to waste a perk slot to sabotage and take the right equipment to do so efficiently. But if the killer takes hangman's trick: then your preparations for sabotaging would be completely wasted and you would be at disadvantage as a survivor. Removing auto repair would force people to play more careful and would add more depth to the game. The killer sees the survivors in the lobby, which they always use to counter the survivors: Surv takes Flashlight? Then the killer will take Lightborn. And so on. Also it would justify the camping in the game, since the killers would have a real excuse to camp now.
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It was like that on release, you know what happened? The basement camp meta.
Be careful what you wish for.1 -
@JohnCena said:
@SnakeSound222 said:
Yeah, how about no. This change would just make hooking Survivors a chore. In 2016 before regenerating hooks were a thing, Survivors would just sabo all of the hooks, leaving only the basement hooks remaining. The game then becomes slug city, which isn’t that fun for both sides. The auto-repair is also needed to help Killers against the OP perk Breakdown, which punishes Killers for hooking Survivors.Killers slug even without sabotage. Also killers got perks that help against Sabotaging. Removing the auto repair would allow for more interactive plays: As a killer you fear sabotage? Then pick the right perks against it. As a survivor you would have to waste a perk slot to sabotage and take the right equipment to do so efficiently. But if the killer takes hangman's trick: then your preparations for sabotaging would be completely wasted and you would be at disadvantage as a survivor. Removing auto repair would force people to play more careful and would add more depth to the game. The killer sees the survivors in the lobby, which they always use to counter the survivors: Surv takes Flashlight? Then the killer will take Lightborn. And so on. Also it would justify the camping in the game, since the killers would have a real excuse to camp now.
if only there was a way to change at the last sec before the game begging
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but let's say they do it what the survivors will lose? I think if they do it make the down survivor have 1:45 sec before he/she dies from bleeding.
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@DarkGGhost said:
but let's say they do it what the survivors will lose? I think if they do it make the down survivor have 1:45 sec before he/she dies from bleeding.why should anybody lose anything, the more we have the more fun the game will be. But from a balancing perspective: the survivors lose precious time. Survivors cant win without doing the gens, and the longer it takes to do the gens, the more they get at a disadvantage. I mean yeah, new killers that play against high ranked premate survivors wont be able to counter it, but its the matchmakings fault, not the players.
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@DarkGGhost said:
@JohnCena said:
@SnakeSound222 said:
Yeah, how about no. This change would just make hooking Survivors a chore. In 2016 before regenerating hooks were a thing, Survivors would just sabo all of the hooks, leaving only the basement hooks remaining. The game then becomes slug city, which isn’t that fun for both sides. The auto-repair is also needed to help Killers against the OP perk Breakdown, which punishes Killers for hooking Survivors.Killers slug even without sabotage. Also killers got perks that help against Sabotaging. Removing the auto repair would allow for more interactive plays: As a killer you fear sabotage? Then pick the right perks against it. As a survivor you would have to waste a perk slot to sabotage and take the right equipment to do so efficiently. But if the killer takes hangman's trick: then your preparations for sabotaging would be completely wasted and you would be at disadvantage as a survivor. Removing auto repair would force people to play more careful and would add more depth to the game. The killer sees the survivors in the lobby, which they always use to counter the survivors: Surv takes Flashlight? Then the killer will take Lightborn. And so on. Also it would justify the camping in the game, since the killers would have a real excuse to camp now.
if only there was a way to change at the last sec before the game begging
ikr, how about: when you start searching for a lobby, you cant change characters or something like that. Gotta do it in the Pre-Lobby thing.
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No.
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@JohnCena said:
@DarkGGhost said:
but let's say they do it what the survivors will lose? I think if they do it make the down survivor have 1:45 sec before he/she dies from bleeding.why should anybody lose anything, the more we have the more fun the game will be. But from a balancing perspective: the survivors lose precious time. Survivors cant win without doing the gens, and the longer it takes to do the gens, the more they get at a disadvantage. I mean yeah, new killers that play against high ranked premate survivors wont be able to counter it, but its the matchmakings fault, not the players.
right now in order to break a hook ( from 0-100) with toolbox, you need 7-10 sec so 10 sec is nothing because the gen will still need 80 sec and when a killer get one survivor they will break the hook and the chance will star from the start this may be fun for you but to most killer is not, and i will like to remind you something 1 happy survivor is not equal to a 1 happy killer but 4 happy survivors are equal to 1 happy killer
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@JohnCena said:
@DarkGGhost said:
@JohnCena said:
@SnakeSound222 said:
Yeah, how about no. This change would just make hooking Survivors a chore. In 2016 before regenerating hooks were a thing, Survivors would just sabo all of the hooks, leaving only the basement hooks remaining. The game then becomes slug city, which isn’t that fun for both sides. The auto-repair is also needed to help Killers against the OP perk Breakdown, which punishes Killers for hooking Survivors.Killers slug even without sabotage. Also killers got perks that help against Sabotaging. Removing the auto repair would allow for more interactive plays: As a killer you fear sabotage? Then pick the right perks against it. As a survivor you would have to waste a perk slot to sabotage and take the right equipment to do so efficiently. But if the killer takes hangman's trick: then your preparations for sabotaging would be completely wasted and you would be at disadvantage as a survivor. Removing auto repair would force people to play more careful and would add more depth to the game. The killer sees the survivors in the lobby, which they always use to counter the survivors: Surv takes Flashlight? Then the killer will take Lightborn. And so on. Also it would justify the camping in the game, since the killers would have a real excuse to camp now.
if only there was a way to change at the last sec before the game begging
ikr, how about: when you start searching for a lobby, you cant change characters or something like that. Gotta do it in the Pre-Lobby thing.
we ask it from the start of the game and yet nothing
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On my Trapper I run Hangman's all the time, same for Amanda and if I see 4 tool boxes or know there's a sabo daily I'll run it. The perk is fine the way it is and with the new survivor perk it's even more useful.
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@powerbats said:
On my Trapper I run Hangman's all the time, same for Amanda and if I see 4 tool boxes or know there's a sabo daily I'll run it. The perk is fine the way it is and with the new survivor perk it's even more useful.Really? I mean Trapper MAYBE has a reason, but saboutage is so sparcely seen that bringing Hangman's is just removing a perk slot for yourself 99.99% of the time.
I've literally had 1 game I can think of in the last 3 or 4 months where I even noticed a saboutage, let alone was impacted by it at all. The new survivor perk can be very strong and irritating if all 4 survivors are running it, but again, that almost never happens, still yet to see it once.
Hangman's Trick is one of the worst perks in the game for the simple reason that unless they're silly enough to all put on toolboxes as Jake, there's 0 realistic warning that saboutage is coming and it does nothing in the game except protect you against saboutage.
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@anarchy753 said:
@powerbats said:
On my Trapper I run Hangman's all the time, same for Amanda and if I see 4 tool boxes or know there's a sabo daily I'll run it. The perk is fine the way it is and with the new survivor perk it's even more useful.Really? I mean Trapper MAYBE has a reason, but saboutage is so sparcely seen that bringing Hangman's is just removing a perk slot for yourself 99.99% of the time.
I've literally had 1 game I can think of in the last 3 or 4 months where I even noticed a saboutage, let alone was impacted by it at all. The new survivor perk can be very strong and irritating if all 4 survivors are running it, but again, that almost never happens, still yet to see it once.
Hangman's Trick is one of the worst perks in the game for the simple reason that unless they're silly enough to all put on toolboxes as Jake, there's 0 realistic warning that saboutage is coming and it does nothing in the game except protect you against saboutage.
You need to get to rank 1 where sabo is pretty common whether there's a Jake or not, some people use a tool box, others equip the perk. If you think the perk is bad there's nothing that anyone can say anymore to convince you otherwise.
But you're gimping yourself while the rest of us know it can be quite useful if used properly.
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You must be new here. For a long time the hooks would stay sabotaged for the entire game, and there were tons of problems that happened because of it. If you sabo every hook, there's nowhere to hook you when you eventually go down. Even iron grasp can't get you to the basement from every corner of the map. A lot of matches used to end in 4 man slugging and no one wants to crawl around the map while waiting to bleed out.
They added in auto repair to help with the sabo squads that would take the game hostage. It got to the point where killers would dodge any lobby with a toolbox, regardless of the fact that most of those people were probably intending to use them for gen repair. Some of the anger and salt in the post game chat was... really really bad. Toolboxes and Jakes were not in a great spot. Use either one and you could nearly guarantee that you would be face camped, which actually did prevent you from getting saved at that time due to no hook turning for saves. If you didn't get face camped, it was likely you would get tunneled.
So, you can understand why a lot of people might not like this idea, it's got a lot of bad memories and feelings that come from experience. Nothing good came from it and no perk should be mandatory in order to win a game, so saying 'they can just use hangman's or IG' doesn't sit well with a lot of people.3 -
@powerbats said:
Hangman's Trick is one of the worst perks in the game for the simple reason that unless they're silly enough to all put on toolboxes as Jake, there's 0 realistic warning that saboutage is coming and it does nothing in the game except protect you against saboutage.
You need to get to rank 1 where sabo is pretty common whether there's a Jake or not, some people use a tool box, others equip the perk. If you think the perk is bad there's nothing that anyone can say anymore to convince you otherwise.
But you're gimping yourself while the rest of us know it can be quite useful if used properly.
Great attitude you have "you don't share my opinion, you must be low rank."
I've been rank 1 plenty of times. In as long as I've been playing, I've had 3 games where people did more saboutage than the daily challenge.
But go ahead, keep playing games with 3 perks if that level of masochism is what does it for you.
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@JohnCena said:
@SnakeSound222 said:
Yeah, how about no. This change would just make hooking Survivors a chore. In 2016 before regenerating hooks were a thing, Survivors would just sabo all of the hooks, leaving only the basement hooks remaining. The game then becomes slug city, which isn’t that fun for both sides. The auto-repair is also needed to help Killers against the OP perk Breakdown, which punishes Killers for hooking Survivors.Killers slug even without sabotage. Also killers got perks that help against Sabotaging. Removing the auto repair would allow for more interactive plays
Is this a joke? The only "interactive plays" you're talking about would be more Killers slugging Survivors to death on purpose because they have no hooks nearby unless they happened to bring in a perk that works 1 out of 100 games. Killers also don't need to have another perk become basically mandatory to win a game. People shouldn't be forced to take a perk to win. You should try to play DbD before auto-repair was introduced and how stupid sabo really was.
As a killer you fear sabotage? Then pick the right perks against it. As a survivor you would have to waste a perk slot to sabotage and take the right equipment to do so efficiently. But if the killer takes hangman's trick: then your preparations for sabotaging would be completely wasted and you would be at disadvantage as a survivor.
Same thing as above. We shouldn't be forced to take a perk to win. You can sabo with most toolboxes and repairing gens is so easy that you really don't need a toolbox for them. You aren't wasting anything. Barely any Killers take Hangman's Trick because it won't be that useful most of the time.
Removing auto repair would force people to play more careful and would add more depth to the game. The killer sees the survivors in the lobby, which they always use to counter the survivors: Surv takes Flashlight? Then the killer will take Lightborn. And so on. Also it would justify the camping in the game, since the killers would have a real excuse to camp now.
Forcing people to play carefully? Adding more depth? Lol removing auto repair would do NOTHING like that. It would just encourage more Killers to leave Survivors on the ground and let them take four minutes to die instead of trying to hook them. The game would become even easier for Survivors. If the Killer sees that a Survivor has a flashlight, then they'll know to look around corners and walls more often. They don't need Lightborn. This makes me think you haven't gotten past rank 15 yet. Once you do, then you'll see that Lightborn isn't really needed.
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Sabotage was indeed a huge problem back in the day, but the game has drastically changed since back then, now it should no longer be a problem.
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@JohnCena said:
Sabotage was indeed a huge problem back in the day, but the game has drastically changed since back then, now it should no longer be a problem.why because we have 1 perk that may help?
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Tru3Lemon said:
@ShyN3ko said:
Do you know, why DbD has auto repair?
Because survivors sabotage all hooks on the map.
And what will happen, if some killer doesnt have hangmans trick.
The killer cant hook people.
Then he must slugging people.you know killers still slug ppl then explain why they put autorepair hook and then the hangmans trick it dosent make any sense even tho i agree with the op. sabo its useless in the beta was a meta and it was wonderful but now meh they buff it but still useless killers have deadly 2 perks that are iron grasp and agitation those 2 combination its insane and you can 100% go direcly to basement
ppl sometimes use sabo for the daily and thats it i never seen nobody using it0 -
@DarkGGhost said:
@JohnCena said:
Sabotage was indeed a huge problem back in the day, but the game has drastically changed since back then, now it should no longer be a problem.why because we have 1 perk that may help?
no, a lot of new perks, some of which allow you to instantly kill survivors and show you their positions. Bloodlust, totems... you must be new so i dont mind.
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@JohnCena the insta kill perks work after they complete all the gens or you hook them 5 times. BBQ work when you hook them, bloodlust is just bad and give nothing to hooking the survivors, totems only take 14 sec and if you play the game for more than 20 hours you know all the place
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@DarkGGhost said:
@JohnCena the insta kill perks work after they complete all the gens or you hook them 5 times. BBQ work when you hook them, bloodlust is just bad and give nothing to hooking the survivors, totems only take 14 sec and if you play the game for more than 20 hours you know all the placeexactly, thank you for explaining this to the new players. Now they see that sabotaging should get back to how it was, where you didnt have those things.
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I see survivors sabotaging a hook to 99% then leaving it, then when I pick up a survivor, they destroy the hook just before I reach it which seems like a legit strategy.
I don't want permanently destroyed hooks to be a thing again, because iron grasp and agitation have been nerfed due to survivors crying. Their old stats made it possible to carry the survivors a long distance, now it's kinda trash.
If survivors can destroy 99% of the hooks on the map; it's a slugfest (which is boring for survivors).
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JohnCena said:
@DarkGGhost said
@JohnCena the insta kill perks work after they complete all the gens or you hook them 5 times. BBQ work when you hook them, bloodlust is just bad and give nothing to hooking the survivors, totems only take 14 sec and if you play the game for more than 20 hours you know all the placeexactly, thank you for explaining this to the new players. Now they see that sabotaging should get back to how it was, where you didnt have those things.
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nothing more to add.2 -
@anarchy753 said:
@powerbats said:
Hangman's Trick is one of the worst perks in the game for the simple reason that unless they're silly enough to all put on toolboxes as Jake, there's 0 realistic warning that saboutage is coming and it does nothing in the game except protect you against saboutage.
You need to get to rank 1 where sabo is pretty common whether there's a Jake or not, some people use a tool box, others equip the perk. If you think the perk is bad there's nothing that anyone can say anymore to convince you otherwise.
But you're gimping yourself while the rest of us know it can be quite useful if used properly.
Great attitude you have "you don't share my opinion, you must be low rank."
I've been rank 1 plenty of times. In as long as I've been playing, I've had 3 games where people did more saboutage than the daily challenge.
But go ahead, keep playing games with 3 perks if that level of masochism is what does it for you.
Ah yes the usual troll response, I shared my opinion that it happens at rank 1 quite a bit and yes I did word that wrong. But it doesn't change the fact that at red ranks sabo is quite common either by tool box or by perk and you just proved your a hypocrite.
You say I'm displaying a bad attitude because you don't agree with my opinion then turn around and say I'm being a masochist by playing a game with 3 perks. Now who's got the bad attitude here since you don't agree with my opinion I'm a masochist.
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