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Dredge could use a buff to Daytime teleports

I've been playing Dredge for the tome challenges, and I've remembered why I don't really play it that much. The Daytime teleport is kinda slow and sometimes it feels like I'm just waiting around a bunch, especially on the longer teleports.

Let's compare the Dredge's teleport speed to Killers with similar map traversal powers:

Xenomorph:

image.png

Demogorgon:

image.png

Dredge:

image.png

Now I know Dredge has the ability to teleport from anywhere unlike the other two killers, but the teleport speed feels really slow in comparison outside of Nightfall.

I think Dredge could use a couple of extra meters per second of speed on its teleports during the Daytime.

Comments

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    dredge suppose to be weak at day time and strong at night time. the problem is that dredge is weak at day time and average at night time. furthermore, his nightfall UI is bugged. you cannot see progress for when nightfall begins.

    I still do not understand why his nightfall turns dredge so bright in nightfall and why his nightfall has extremely loud ambient noise. the ambient noise makes impossible to stealth because survivor hear you and run away.

  • Gandor
    Gandor Member Posts: 4,379
    edited October 2023

    I agree. Just don't make it nearly as quick as night time dredge. That thing is worth being time-limited. I don't know how quickly it would feel in game, but I think somewhere between 16m/s and 20m/s might do it (in comparison according to wiki it's 38m/s during nightfall)

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    is it? i think you could have nightfall entire game and strong teams would still escape.

  • GroßusSchmiedus
    GroßusSchmiedus Member Posts: 556
    edited October 2023

    I feel like Dredge daytime teleport is actually quite good because the slower movement means you can much better listen to noise as you travel and get a good idea where everyone is. And comparing it to Xeno or Demo by movement speed alone does not give you a good idea about his teleport being better or worse.

    Demo has to manually set teleports which takes time and must go to one to use it.

    Xeno doesn't need to set up but still has to manually enter and its only in few predetermined spots.

    Dredge even during daytime when he is at his weakest can just use whenever and where ever he wants with only a very low cooldown (12 by default, 8 with an add-on), only limited by lockers which are more numerous than Demo/Xenos limited tunnels, and he got a power-spike which allows you to find survivors easily and is so fast he is virtually omnipresent, not to mention it has very good synergy with a lot of perks.


    I feel like the only buffs he could need are more evenly distributed lockers and maybe make his most effective add-ons partially basekit, especially malthinkers skull which is probably the best yellow add-on in the game.

  • Gandor
    Gandor Member Posts: 4,379

    IMO he's actually strong during nightfall. All the abilties and speeds combined are very strong. But admittedly power being so limited makes him a bit weak. So sure - buff his normal speed teleports. That should help with map presence

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,672

    Xeno’s “teleport” is much more consistently useful, because the teleport spots are very often next to generators.

    ….meanwhile, locker spawns are all over the place, and sometimes half the generators aren’t near any lockers. I still think there should be special locker spawning rules when the killer is Dredge.

  • dbd900bach
    dbd900bach Member Posts: 936

    The main thing dragging Dredge down is maps and locker placements, certain maps simply don't have lockers in the right areas, and certain lockers just aren't close enough to the gens to properly apply pressure. This is especially true in daytime as opposed to nightfall.

    That being said, Dredge is still a beast when played very aggressively. There's no penalty whatsoever to using his power except a cooldown so being aggressive is your best friend. This allows Dredge to apply pressure better than most killers. The key part is the remnant he can leave behind which can be used at all loops, and in the right situations, can easily catch survivors off guard for quick downs. This makes up for his slow teleport in daytime.

    Nightfall heavily enables this aggressive style, and with the right add-ons, you will practically have nightfall almost the time. Everything said before is amplified to the max when used properly. Mind games, aggressive teleporting, keeping track of every survivor and never relenting off of them. If you can down another survivor before the next one is hooked, then the survivors will be too pressured to properly do gens. One is hooked, another has to save them and theoretically you'd be chasing someone before that which leaves only one person to do generators.

    Obviously this varies from game to game, and Dredge does more easily lose his pressure depending on the map, and if he runs into a competent team of survivors who know how better counter and loop him. Still not impossible.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    there is add-on called purple boat key. it increases his teleport speed by 25% when your outside of nightfall. the idea behind slow teleporting is that when you are in a locker, the nightfall meter charges quicker. I believe this mechanic is called resign of darkness. dredge's map presence is low because nightfall is mediocre. his ambient noises in nightfall paired with glowing model makes his stealth rubbish. he takes long time to get out of lockers at default and then he has locking mechanic that makes him worse in early game. those type of mechanics make dredge not very strong.

  • Gandor
    Gandor Member Posts: 4,379

    I absolutely don't agree his ability is rubish during nightfall. I consider him quite strong during it (very low CD, very high TP speed and information when survivor is nearby usually get me whole down during nightfall and I am not even like super good with him - similar experience when playing against him).

    His only problems are outside nightfall AND locker placement. As locker placement are map specific and harder to fix, buffing a bit some his daytime abilities (or alternatively making nightfall a little easier to obtain) is absolutely enough.

    Again - I think overall the killer is a little weak. But calling him weak during nightfall means too little experience with the killer and there's no way around that one.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    no. nightfall is really not very good. dredge is suppose to be able ambush people from lockers but because it takes so long to go out of locker, you have to be like directly next to the survivor to get an opening hit otherwise survivor make like 8 meter distance which is enough to often link pallets or windows together.

    Dredge is suppose have undetectable but he is so loud that survivor can perfectly hear you across walls. His anti-loop is easy to outplay because he slows m/s so much so that chaining-tiles is not uncommon vs dredge.

    1 year ago, tru3 video about that and I happen to search it. all stuff is still mostly same. I think only that changed for dredge was that his nightfall obscures vision more so than it did in PTB of this video. everything else about dredge remains mostly the same. dredge is suppose feel like a super-stealth, super mobile anti-loop killer in nightfall but his fantasy does not live up its expectations.

    His only problems are outside nightfall AND locker placement. As locker placement are map specific and harder to fix, buffing a bit some his daytime abilities (or alternatively making nightfall a little easier to obtain) is absolutely enough.

    By design, he's killer that meant to be weak during day time and strong during night time. On the topic of "situational" locker placements. I had an idea in nightfall to fix that problem. You know how Trapper spawns random traps in the trial and you can pick them up and set them up.

    What if during Nightfall, The dredge spawned random remnants in nightfall scattered around the map. If you hold M2, you can teleport to a remnants as if it was locker in a white aura. When you finish teleportation, the remnant is consumed and another is respawns randomly on the map. this would give dredge more avenues to teleport during nightfall making the night survival a lot more intense. The amount of remnants would not very large. let just say 8 extra locations.

    at day time, dredge is not really much of boogeyman. he is more in his power-up phase at that point. his kit is somewhat designed underwhelming in day-time.

  • Caiman
    Caiman Member Posts: 3,472

    I really hope Dredge gets any buffs. He's one of my favorite killers in terms of design, but I struggle to play him. I feel like I have no real power most of the time, teleporting is extremely unreliable and the anti-loop is difficult to utilize without tons of practice and most of the time they just leave the loop anyway.