We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

Developers: Legion is Weak (Rework is Needed)

NMCKE
NMCKE Member Posts: 8,243

Let's Face It

The Legion is either OP (with certain add-ons) or (in most cases) very underwhelming. This killer is so sensitive as any change will probably make them OP. I figured out a solution to the DW mechanic, it's now more time wasting then ever before if you can manage to land multiple Frenzy attacks!

Deep Wound Status Effect: (Also affects BT depending on your health state)
-If you was previously healthy and you was inflicted by the DW status effect:
-You'll be able to mend yourself to the injured state.

-If you was previously injured and you was inflicted by the DW status effect:
-You'll NOT be able to mend yourself to the injured state, only a teammate can mend you to the injured state.
 
-The DW timer will decrease at its normal rate when in a chase.

Balancing The Deep Wound Changes Above...

-Frenzy cannot be used when it's charging, you must wait for it to completely charge.
-Frenzy will last for 10 seconds and will also take 10 seconds to charge.

-The DW timer will be increased to 60 seconds.

-If you was previously injured and you was inflicted by the DW status effect:
-You'll see the auras of all survivors remaining in the trial.
-You'll also see "Find Help!" Indicator at the bottom of the screen (to aid newer players on what they need to do).
 
-The survivors auras and the "Find Help!" Indicator will fade away when you are no longer DW'd.

Change OP Add-Ons

Make them increase the mending time (for Frenzy attacks only)
Decrease the DW timer
Increased Frenzy movement speed
Etc...
Etc...

This should make the Legion into a slow down the game killer! Discuss this! :)

Comments

  • Raziel
    Raziel Member Posts: 100
    edited December 2018

    60 seconds + free map wide BOND is a problem.
    An injured survivor hit with a collateral Frenzy attack as part of a chain will keep themselves safe with their free BOND (coz they know someone else is being chased) and have plenty of time to work on a gen until their 60 seconds run out.

  • BigBadPiggy
    BigBadPiggy Member Posts: 678
    My Idea for a fix was to let legion use exposed status perks in feral frenzy, but after they instadown a survivor they are stunned and the recharge for frenzy is a bit longer.

    But your ideas are better.
  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    edited December 2018
    I love that your Deep Wound Status Effect changes affect BT, especially the one where the timer will go down during a chase. I don’t think that the DW timer for BT should be increased to 60 seconds though. It shouldn’t change at all. 
  • Iceman
    Iceman Member Posts: 1,457
    I like the DW changes as far as giving survivors a reason to heal to the healthy state. However I like that I can use frenzy whenever I want to, So I am not keen on waiting til fully charge. 
  • Raziel
    Raziel Member Posts: 100

    IMO all Legion needs is that Deep Wound timer can be replenished by the survivor but never fully removed, unless another survivor does it or maybe a medkit is used. Survivors will have to take breaks from what they are doing to replenish their timer or find another survivor to help them.

  • NMCKE
    NMCKE Member Posts: 8,243
    Raziel said:

    60 seconds + free map wide BOND is a problem.
    An injured survivor hit with a collateral Frenzy attack as part of a chain will keep themselves safe with their free BOND (coz they know someone else is being chased) and have plenty of time to work on a gen until their 60 seconds run out.

    Survivors need counter play against the killer, they shouldn't be helpless when they are DW'd. Besides, think of his power as the Pig's but you get infinite RBT.
  • Raziel
    Raziel Member Posts: 100

    @Nickenzie said:
    Raziel said:

    60 seconds + free map wide BOND is a problem.

    An injured survivor hit with a collateral Frenzy attack as part of a chain will keep themselves safe with their free BOND (coz they know someone else is being chased) and have plenty of time to work on a gen until their 60 seconds run out.

    Survivors need counter play against the killer, they shouldn't be helpless when they are DW'd. Besides, think of his power as the Pig's but you get infinite RBT.

    Infinite RBT that are easier to get rid of AND Legion is slower AND requires more hits to down people. Bad idea. Survivors will ignore DW and work on gens. BT will be insanely OP endgame. You are basically suggesting a huge nerf to Legion who is in a bad state already.

  • NMCKE
    NMCKE Member Posts: 8,243
    Raziel said:

    @Nickenzie said:
    Raziel said:

    60 seconds + free map wide BOND is a problem.

    An injured survivor hit with a collateral Frenzy attack as part of a chain will keep themselves safe with their free BOND (coz they know someone else is being chased) and have plenty of time to work on a gen until their 60 seconds run out.

    Survivors need counter play against the killer, they shouldn't be helpless when they are DW'd. Besides, think of his power as the Pig's but you get infinite RBT.

    Infinite RBT that are easier to get rid of AND Legion is slower AND requires more hits to down people. Bad idea. Survivors will ignore DW and work on gens. BT will be insanely OP endgame. You are basically suggesting a huge nerf to Legion who is in a bad state already.

    It looks bad on paper but let's look at how much of a hindrance my Deep Wound version is to the survivor team.

    You start the trial and you patrol the furthest generator from where you spawned at since survivors tend to spawn far away from the killer. Eventually you find two survivors on a generator and they scatter. You use Frenzy to tag the first survivor and then tag the second survivor. The first survivor is mending which is 1 less survivor on a generator. The second survivor will automatically be downed in less than 60 seconds since the DW timer doesn't pause while in a chase and that is also 1 less survivor on a generator. After you downed the second survivor, the first survivor will have a dilemma after they mend. The survivor can either heal since the Deep Wound status effect is much more severe to injured survivors or continue staying in the injured state.

    If the second survivor doesn't heal, things get much worse the next time they are Deep Wounded again. Let's assume you found the injured survivor unhooking the hooked survivor. You Deep Wound them both and now, they both need a survivor to mend them since they were previously injured. Assuming you chase the Deep Wounded survivor, the other Deep Wounded survivor will have to take a survivor off a generator to mend. That's only 1 survivor on a generator and that's not taking into account of other variables.
  • Raziel
    Raziel Member Posts: 100

    @Nickenzie said:
    The second survivor will automatically be downed in less than 60 seconds since the DW timer doesn't pause while in a chase and that is also 1 less survivor on a generator.

    Can you not see the problem here?

  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    I think the length of his ability should be longer at base and mending should take longer as well. One of the first things I noticed about him was how useless it was to see anyone in your terror radius with DW if you can't reach them. I really like the idea of the survivor not being able to mend themselves if hit with DW while injured. But I don't think he should be required to wait until his ability recharges completely to use it again.

    I think that a 60 second DW timer is also far too long. In your example, there's nothing stopping the second survivor hit with DW from mending if you chase after the first. If I were a survivor hit with deep wound and my timer was going down, I wouldn't feel all that pressured. Enough time for me to find a gen, work on it until my bleedout timer is almost up, mend, and get right back to work. I also can't say I'm a big fan of the free bond the comment above me mentioned.

  • NMCKE
    NMCKE Member Posts: 8,243
    Raziel said:

    @Nickenzie said:
    The second survivor will automatically be downed in less than 60 seconds since the DW timer doesn't pause while in a chase and that is also 1 less survivor on a generator.

    Can you not see the problem here?

    @Raziel

    Are you talking about free Bond? The free Bond only takes effect on DW'd survivors who were previously injured and NOT previously healthy. The reason I gave those survivors a free Bond is because they can't mend themselves, they need someone else to do it for them. If you take away free Bond for those survivors (NOT including SWF), you're gonna give survivors little to no chance in finding help. Think of a RBT but you never see a Jigsaw Box and the timer is ticking, your chances are slim.

    If you're talking about the 60 second DW timer, I can agree if it's too high but it's just a place holder value. I wouldn't mind to bring it down to 50 or even 40 seconds.
  • HellDescent
    HellDescent Member Posts: 4,883

    I think Legion is a failure no matter what you do to him. His power needs to be reworked completely. Like removing deep wound and mend from the game and instead he could apply broken status effect to survivors during frenzy, that would last for 30 seconds, hitting survivor during frenzy again would reset the timer.(broken timer can be altered by addons)

  • Ajritoka
    Ajritoka Member Posts: 594

    I think Legion is a failure no matter what you do to him. His power needs to be reworked completely. Like removing deep wound and mend from the game and instead he could apply broken status effect to survivors during frenzy, that would last for 30 seconds, hitting survivor during frenzy again would reset the timer.(broken timer can be altered by addons)

    This seems like a great idea. The only thing that I would change is that hitting a Broken Survivor again in Feral Frenzy would add to the time that they are Broken. It could stack on top of Deliverance, be completely countered by No Mither, and The Legion could be the first Killer that completely denies Adrenaline.

    The Legion would need to have 115% base movement speed with this change though, as Survivors cannot go down from Feral Frenzy attacks.
  • Salty_Pearl
    Salty_Pearl Member Posts: 1,367

    I think Exposed should ignore DW completely.