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The hate with Ultimate Weapon tho.

XshyguyX
XshyguyX Applicant Posts: 107

Man, I see quite a bit of disdain for the perk. I get survivors don't like it. I do. But I can't wrap my head around the idea of that perk being as OP as survivors say it is.

Yes it's annoying. Sure. But doctor has static blast and aside from time difference it's the same idea. It's really helpful with M1 killers. I say leave it. Honestly. 40s cool down is good enough. Let the killers decide to run either a aura reading build OR a regression build. Or a weaker combination of both. That's kinda where we are. Idk.

Also Xeno. Why the hate? He's amazing. Yeah the tail is on the stronger side but you can counter it. Just have to put the sweat into it. Learn how it works. I hardly play against it. I wish I did more. He's a great killer and the flame turrets are his counter aside from perks

People just don't want to put the time and effort into learning how to go against new things I feel.

Comments

  • th3syst3m
    th3syst3m Member Posts: 394

    Has anyone faced a Wesker without Ultimate weapon and pain resonance? But seriously it's fine, it's just a "basic #########" perk for "basic #########" killers, it helps them stomp solo q quicker.

  • Akumakaji
    Akumakaji Member Posts: 5,449

    There is a lot of truth in your post, and indeed, Ultimate Weapon is the best tracking perk in the game, but its not even on the same level of brokenness then MFT, for example, the recent most strong survivor perk. UW is very strong and allows a killer to get right back into the chase after hooking someone, but its not aura reading, so you only get one assessment of the moment and know in which direction to head, but after that its up to your own skills and powers.

    But I have a theory: BHVR has finally understood that a perfectly balanced game is also a boring game. With the game being in its objectively most balanced state then ever, it should also be the most fun it ever way, right? Well, but somehow we all are feeling that this isn`t the case. With the game so balanced, the players used the one big screw that they could access to swing the trial into their favor: gen rushing and camping/tunneling. Without reliable means of goofing around and having fun people were prioritizing this two aspects, leading to the state of the game we are seeing right now.

    So maybe, MAYBE BHVR is selectively releasing objectively overtuned perks to give the game some breathing room, to allow for spectacular missplays and big triumphs instead of just the same old, same old getting tunneld while slamming gens.

    So I am fine with survivors keeping their MFT it the killers can keep their UW. But of course we must be careful not to introduce any more thus overtuned perks, or we will end up with just 4 overtuned perks. Both, MFT and UW don't mix perfectly with the existing meta, like MFT not working while exhausted and UW not providing aura reading; there are perks that sinergise with them and create their own new meta, yes, but not neccessary the old reliable ones.

  • UndeddJester
    UndeddJester Member Posts: 3,313
    edited October 2023

    It's a pretty solid theory tbf.

    Funnily enough, both UW and MFT have the same problem mirrored.

    MFT: Pretty meh and kinda useless against the top killers, absolutely brutally punishing on low level killers.

    UW: Pretty meh and kinda useless on low level killers, absolutely brutally punishing on the top killers.

    I also think both perks suffer the same problem they do too much. They're both 2 perks in 1...

    I'd still absolutely hate MFT with just the 3%, but at least if that's all it was... that'd be somewhat tolerable... and if UW was just the scream, that would still be annoyingly strong, but again tolerable.

  • MikeStev
    MikeStev Member Posts: 384
    edited October 2023

    My english is really bad, i will let the others explain details to you how "good" is Ultimate Weapon.

    But i see a lot of people like to bring Made For This when we talking about Ultimate Weapon.

    I'm a survivor main, the first time i use Made For This i already know this perk is "too good to be real" That why i never defend this perk.


    Ultimate Weapon

    a perk that make killer so easy finding survivor, that kind of perk okay? really?

    I believe this game is a asymmetrical horror game which is stealth are important, dbd not a batte royale game, right?!

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    With UW you don't have to pick to run regression or locating perks. You just bring UW and 3 regression/slowdown perks and it's good to go. You have the best of both worlds. And you're playing a superior build to someone running 4 slowdowns who has no reliable way to locate survivors or someone playing with 3-4 aura perks who might be completely countered by distortion.


    With UW you get the benefits of both without any of the drawbacks.

  • radiantHero23
    radiantHero23 Member Posts: 4,204

    Try ultimate weapon on Freddy.

    It's amazing.

  • radiantHero23
    radiantHero23 Member Posts: 4,204

    Stealth in dbd is extremely rare these days.

    Survivors want to be in the killers face.

    Playing aggressive is sadly the most optimal way to play as far as I know.

  • Vanishlord
    Vanishlord Member Posts: 555

    Yeah my problem is the entering the terror radius during the 30 seconds makes it such a pain especially for solo Q as it takes away aura reading perks such as bond, empathy and kindred and Windows which is also used by some SWF. Having to use a perk slot just to prevent one perk is a pain. Distortion counters a bunch of different perks, Lethal Pursuer, Barbacue, Nurse's etc. The terror radius can also be increased by distressing I think the perk is called. If they get rid of the thirty seconds or at least lower it to 5. Then it would be fine or if you hide in a locker your safe even if it's just from the scream.

  • radiantHero23
    radiantHero23 Member Posts: 4,204

    I am definitely up to the discussion.

    Some days ago I posted a nice picture of me playing Freddy with paint brush, dream pallets and only ultimate weapon.

    The Perk literally activated one one survivor the whole game while I opened lockers around 7 times. On rpd.

    It's not that insane of a perk some people make it seem like.

    What I feel, what is the true problem is that it's truly strong on first: players that crutch on windows of opportunity and second: strong (upper b-tier or above) killers. This however is more of an issue with killers like Blight or nurse. Even on spirit this perk isn't that good.

    It's a perk that is better on stronger killers than on weaker ones. This, is absolutely bad design. It should be reversed. Same with made for this.

    Ultimate weapon on a killer like Pig is only a gimmick. Not a weak one but still a gimmick. It's by far not the most effective way to play her. I held a whole debate about that not too long ago.

    Ultimate Weapon is a strong info perk dont get me wrong, but it's not a "slap on - instant value on every killer" - kind of perk.

    If you want to say that blindness is a problem, why is third seal not one of the best hex perks right now?

    Blindness is a status effect that is strong against weaker survivors, soloq and WoO - addicts that want to turn play automatized. Otherwise it's the weakest status effect in dbd. Is that good design either? No. Is dbd originally designed around people playing and talking on discord via clock callouts and tons of filters? Also no.

  • xltechno
    xltechno Member Posts: 1,026

    I agree that Ultimate Weapon is powerful, and I think it may need some tweaking.

    However, there is also the idea that it is okay to be a powerful. This is because there is only one killer and four survivors.

    No matter how hard the killer tries, he can usually only stop one survivor at a time, while the other survivors continue their work.

    However, if the survivor takes away the killer's time, the killer will not be able to work at all. Because of this difference.

    The killer attempts to offset the violence of the large number of survivors by being a somewhat unstoppable disaster.

    There is the advantage of knowing the location of many survivors, but in the end you can only take one action. The information on the location of other survivors that is obtained while involved in such activities is likely to be obsolete.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,254

    Yeah, I only mentioned WoO because it is the most popular Perk right now. And if roughly every third Survivor is using WoO, Blindness should not be overlooked. It is not strong by any means, but it is a Bonus to an already strong Perk. If they would remove the Blindness, it would not be much weaker, because the main part still remains.

    Also when it comes to Aura Read-Perks - I usually run Lethal Pursuer and another Aura Perk and I was a fan of Lethal Pursuer even before its Buff. But on some Killers I dropped the second Aura Read-Perk for Ultimate Weapon, which is better. And if I consider dropping Lethal Pursuer, I can probably equip one more Slowdown-Perk... And I dont really like the direction that two Perks get replaced by one Perk and a Slowdown-Perk because that one Perk is doing a better Job than two Perks.

    The thing is - Calm Spirit being used just shows how strong Ultimate Weapon is. Because the Perk is very, very niche and its rise means that there is a really strong Perk around which people want to counter.

    And IMO Calm Spirit is not really a healthy Perk. Because making Side Objectives take longer does not really benefit the Killer, it will just make Survivors less inclined to do said Side Objectives. E.g. a Survivor who usually opened Chests or cleansed Dull Totems will not do so with Calm Spirit, so they spend more time on a Gen. Which makes it worse for the Killer. (Sure, there will be people who cleanse Totems and open Chests even with the Debuff from Calm Spirit, but still... Not a good thing to make side objectives take longer)

  • Akumakaji
    Akumakaji Member Posts: 5,449

    I think no one is saying that the perk is mid or "not so strong", everayone is acknowleding that it is overtuned, but killers lived for 5 month with the equally as overtuned MFT, so this begs the question: do this two overtuned perks chancel each other out? Are they so good that we are expected to play with just 3 other perks and always equip this one here? Is it BHVRs attempt to bring back unballanced, hilarious matches? Who knows.

    UW is very strong and undoubtedly the best tracking perk, BUT if it were just that I think it were ok. I use it all the times after downing and hooking a survivor to get into the next chase, and in this regard it works great. This minimal downtime is often required in todays gen-rushing meta and even when you are doing great at the killer and downing survivors at a good pace, gens keep flying. So this effect alone isn't OP, its just "the best in its class with no competition".

    Though all the other stuff, like the blinding and interruption, thats debateble. I would be a-ok if it was just a tracking perk, but with survivors abusing the living daylight out of MFT and Resilience and possible Hope, I will take UW and also run DMS in lieu every so often, just to get a breather. This is our new meta, the "overtuned meta".

  • UndeddJester
    UndeddJester Member Posts: 3,313

    That's sorta the question isn't it?

    Do we really want to say "take this broken perk, or sucks the balls of your opponents taking their broken perk"?

    To give my subjective opinion, I personally take neither perk. To me they are crutch perks that enforce bad habits.

    Ofc I'm more a casual player, I don't try super hard, I play to win, go for 10 hooks and then see how I feel at the end. On both killer and survivor I don't tend to play super sweaty builds, I like to try a gimmick perk and try to make something around it to have fun...

    I of course accept I'm gonna get rolled sometimes, the fact casuals are mixed with try hards in a single queue will always have that disparity... but when you tend to get the same perks coming up, constantly kicking you in the teeth, having such powerful perks in the meta stagnates the game pretty fast imo.

  • Ariel_Starshine
    Ariel_Starshine Member Posts: 937

    I don't play games to feel frustrated and I certainly will never "sweat" in one. I have more productive things to put energy into than a video game. Don't get me wrong, I try my best and never give up, but I'm not playing this hardcore. Hard pass.

    I play to have fun, and the counter is simple - calm spirit. I see tons of people running it, and I'll continue to do so.

  • LordGlint
    LordGlint Member Posts: 8,509

    UW is a tracking perk which alerts survivors once they are found, unlike most other tracking perks. Simply start running ASAP, and it turns into a huge time sink to actually close the 32 meters of distance. Killers with smaller TR might be able to get closer before alerting you, but that also means it's taking them longer to find someone.

    Point being, while yes... the perk is pretty good at FINDING people, it still requires follow up to do anything. It's like how just because Doc might get ppl with his blast, doesn't mean those ppl are immediately helpless. Unless a killer has a movement skill to help close distance, no one wants to takes a chase with a survivor who is running away already at that kind of distance.

  • Steakdabait
    Steakdabait Member Posts: 1,275

    It's very clear power creep for an info perk. We went from whispers to bbq/lethal to nowhere to hide and ult weapon.

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,419
    edited October 2023

    So from what i've gathered here

    1. Ultimate Weapon is reportedly the strongest tracking/information perk in the game
    2. Ultimate Weapon is one of, if not the strongest blindness perks in the game (trumps 3rd seal and maybe even FM and knockout).
    3. Using 1 slot, It not only counters multiple surv stealth perks, but their info perks too
    4. Is included with a PAID ($$$) DLC
    5. Helps lower-tier killers who may struggle win more (and higher, but that goes without being said)

    Hmm....🤔Is there a word for that?

  • Nella
    Nella Member Posts: 15
    edited October 2023

    That sounds more like that the problem is tunneling is too effective rather than the perk being good.

    Reminds me of the flawed way Konami bans some cards in Yugioh.


    For context and in short, there was a card known as Crystron Halqifibrax in the game that summons 1 type of monster from the deck for free.


    That caused a massive number of degenerate combos, and each banlist, Konami kept banning monsters that were the best target for Crystron Halqifibrax to summon. Which led to the banning of over 6 to 7 monsters.


    In the end, they banned Crystron Halqifibrax and all 7 of those banned monsters were unbanned.


    Apply this to dbd, yes, you can nerf ultimate weapon, but then killers will just swap to another perk that enables tunneling, and repeat 7 times until they properly address tunneling.


    However, I doubt that BHVR will go back and fix those perks that they nerfed due to tunneling, so killers will just sit with 7 new crappy perks.

    TLDR: Dont hit the enabler of tunneling, hit tunneling itself.

  • UndeddJester
    UndeddJester Member Posts: 3,313

    Not an unreasonable argument, though the example you're pointing to is only 1 of the reasons this perk is a problem in my post.

    It's the combination of everything going for it (no activation requirement, long up time, short cooldown, no decent counter play) that makes it the Swiss army tool for whatever you need at any given time. You don't need to look around and keep a sharp eye for anything when you have it, you can just sweep through the map and get a nice big notification when your invisible bubble hits a survivor. The power it provides it up to the player to decide how to use.

    My full list is: -

    • Makes tunneling far easier.
    • Makes 3 genning far easier.
    • Makes proxy camping far easier.
    • It auto wins the slug for 4k.
    • Hard counters SoloQ with extremely easy access to blindness. (WoO, Kindred, Bond, Empathy, Deja Vu, and any other aura perk can be significantly hindered, and it can serve as a discount Knock Out or even cause mistakes with just basic unhooks).

    If it didn't last as long as it does, or it had an activation condition, it would be much more fair... but as it is, you can use it to find survivors when you need to at pretty much any given moment... and that power is extremely strong no matter how many other nerfs you impose on the the killer.

    I'd make it last 6 seconds or so from opening the locker. It'd still be an incredibly strong perk, but it'd take a brain to use, you wouldn't have it auto win the 4k slug and it wouldn't decimate SoloQ quite so severely.

  • Nella
    Nella Member Posts: 15

    I see.


    I guess leave it a tracking perk, remove the blind and replace the scream with killer instinct.


    That way it doesnt hurt SoloQ, it doesnt interrupt actions and doesnt give away who it is tracking?

  • UndeddJester
    UndeddJester Member Posts: 3,313
    edited October 2023

    Honestly removing the blind would be a decent compromise. It doesn't solve the 4k slug problem ofc, but that would still be a reasonable change, since in theory survivors would have a better chance to keep each other alive at the least to avoid the 2 man end game....

    Also in fairness the 2 man end game is pretty drawn out and annoying to resolve in the game anyway... If a killer slugs for the 4k, it will almost always result in the killer getting their 4k anyway... UW just makes it faster.

  • EternalRique
    EternalRique Member Posts: 127

    It also need to be tweaked with it's overpowered synergy with Dead Man's Switch; at least Pain Res/DMS combo requires a hook on a scourge hook.