Your new map design is horrid!
Old Borgo and Garden of Joy were extremely survivor sided. But your new map design is horrid in the opposite direction. I just played a game on Rancid Abattoir. It has a total of 6 pallets and 5 windows. The one window in main was directly next to a breakable wall. What am I going to do? Run the killer on air? The farm maps, new Borgo, Nostromo...they are all so badly designed. Every loop is super short, every pallet is unsafe. You need to find middle ground between these and Garden of Joy and Borgo. We want balance, not one sided. Also, stop making maps so small. I had a basement Trapper yesterday that could carry us from any corner to basement with Agitation/Iron Grasp.
Comments
-
Generally agreed, but I think this is mostly the problem with the random map generation, since I already had some quite good abattoir, with like 12+ pallets, most of them rather strong, and I don't think Nostromo is that bad either, but yeah their map design seems to know no middle ground ^^
1 -
First, if the map is large, M1 killer will be at a relative disadvantage, increasing the chance of encountering nurse and blight. If you have no complaints about that, I think you can make the map wider.
Next, the Nostromo Wreckage has many palette loops that require skill, but the degree to which they can be used depends on the survivor's skill level. In fact, there are many survivors who can successfully loop even against good killers.
0 -
- These maps are so small you have 4 generators next to each other. New Borgo is a great example.
- Nostromo’s pallets don’t require skill but gambling. Just fake until the killer takes a swing and hope their ping is low. Every gym has gaps in it so you cannot really loop as the killer just walks through. There is no shack. And you get stuck on all the clutter everywhere. It is a horrible map against most killers.
2 -
let the age of glorified deadzones begin
1 -
So you're saying that a good survivor is just a good gambler. Perhaps each of us sees the world differently.
0 -
Being a good survivor means good pathing and good looping. 50-50ing on every pallet does not equal looping.
2 -
Be aware of the people who have won over and over again in situations where you claim to be 50-50ing. They are usually top level survivors.
0