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Is the thing rn to just run super early?
Idk if im going crazy or if ive lost all skill (ive definitely lost some of it because i took a big break from the game) but i feel like as killer i dont get to see any survivors during the match. They run away from gens the second they hear my terror radius and otherwise just hide in bushes or corners with distortion. I feel like I'm just following fading scratchmarks for 90% of my matches and I'm wondering if it's like the meta rn to play stealthy again and never engage with the killer or Ive really just become absurdly bad at tracking. or if should just main ghostface
Answers
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The current META is Made For This and the usual hold W strategy with predropping pallets; Run around the dropped pallet until it's necessary to vault, attempt to fake the vault and vault some window nearby, then head over to the pallet once again.
For that reason alone, you're not gonna see any M1 killers, unless it's the Plague, Wesker, or some other M1 with a built-in anti-looping mechanic. Nemesis with its tentacles, Xenomorph with its tail, and so much more.. Unfortunately, that means no mascot matches with the Trapper, and barely any annoying woosh-Spirit competitive players, although those are still present with their tracking add-ons 24/7 if you ever run into them.
So, it is mostly them using the boring and the most META strategy, while only partly being you and still having to adjust to the changes over the years or months while you weren't here.
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With the end of the regression meta and the nerfs to healing and gens its much more impactful to play stealthy now.
Plus, killers used to moan when a survivor would commit to a gen rather than run too - so you're never going to please everyone.
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Healing is not worth it anymore so survivors are staying injured and therefore running away asap is the best course of action
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It could be a lot of things. Luck that you encountered a load of stealth survivors in a short period of time. Nerfs to healing making stealth more important. It's hard to say.
What does MFT and killer viability have to do with survivors playing stealth? Survivors aren't running full chase meta loadouts so they can run away, pre dropping pallets as they go, just so they can hide in a bush at the end.
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I swear that being stealthy is such an underrated way to play. Especially if everyone on the team is being stealthy it's a nightmare!
I had a game not so long ago with Legion where I barely saw any survivors at all. It was as if a gang of invisible ninjas were sneaking about completing all the gens. On big maps it can be a very effective strategy.
I sometimes have a harder time against these kinds of players compared to the ones that like to loop and get right in your face. Mostly because I hardly ever run aura perks and prefer to patrol gens or get my info from my Killer power.
With the event, could also be a lot of new players or returning casuals playing because it's Halloween. It doesn't take a genius to figure out that it's very, very bad to get caught by the killer when you hardly know the maps and can barely loop at all. So running early and stealthing about the map is the next best option.
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It has a lot to do with that.. OP has mentioned fading scratch marks, meaning that OP have had troubles catching up to them in time, which does give a possibility to them running Lightweight + MFT combo or something alike that; If it would've been stealth all along, there'd be no scratch marks.
And, yes.. Survivors do run META to escape. Escaping a chase does do the trick from time to time, especially if they can make it obvious that the killer can't catch up to them; That is being the case especially with ~110% killers having to wait for their power to recharge or have to replenish their power.
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They weren't programmed to harm the killer, just to get predropped.
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It's amusing RN as I introduced a friend to DBD, and I took Botany Knowledge and Self Care for them to help them if they struggled with the whole find a teammate thing.
I watched them play a few games and realised.... noone is running Sloppy Butcher... because everyone runs MFT and Resilience, Sloppy Butcher rarely makes an appearance.
Between the better team healing and the ability to reasonably heal themselves... its actually not as bad as one would think after the first few days of after the healing nerf when EVERYONE had Sloppy.
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Something changed about the gameplay.
Now as a survivor you will do better, if you hold w as long as possible, before an actual looping.
It drains more killers (except Blight) time with any chase. Hiding and running early makes the killer to check before leaving which is time consuming as well.
It's just a good tactics imo.
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I remember using Red herring, Sabotur, Diversion. I touched a Gen, get into a locker for noise (Red herring), killer came to my Gen, then leave. Then I used Sabo to make another noise, killer came back again, check around then leave. Then I used Diversion to make another noise.
That Demo checked around my Gens 3 times, 3 Gens done before it even starts the first chase.
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There are relatively few killers where playing a tile is a viable strategy (given all the vault-ignoring and/or distance making M2s) --- and there are even fewer killers where just making distance is the wrong play (Blight, Oni [in power]... and that's all I can think of). With healing being a massive time sink if you don't happen to know where teamies are people are also adapting to being injured a lot; either with injure-friendly perks (mostly MfT and resi) or by leaving well in advance.
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*No painting for a comment...?*
As I was saying: Making a killer to check around before an actual chase is so viable, and it was like that always.
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Yes, it went healing nerf => sloppy builds + MFT meta => survivors stop healing => sloppy builds become somewhat irrelevant again
And honestly I think even if sloppy is becoming rare-ish again and MFT will get nerfed sooner or later, survivors won't go back to healing unless some big change happen again, having to play like that made them realize they actually win quicker if they spend the time they would healing on gens instead. Unless killer buffs are made to chase and/or slowdown there's not really a reason to go back to constant healing again, even without MFT & sloppy in play.
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