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Does anyone know why there are so Many Badham maps?

I played 10 games so far today and 7 of those games were Badham preschool. I swear they are all the same. I know people have stopped running map offerings to use the event one but this is miserable. I have never been on practically the same map 7 games in a row.

Comments

  • egg_
    egg_ Member Posts: 1,933

    I guess because while tile mazes are randomly generated inside a layout, it was easier to make more maps with different fixed layouts (the buildings) than have them randomly spawn around, since they have very different sizes too

    But that's just a guess

    I agree though it does feel like they're all the same anyway

  • D0NN1ED4RK0
    D0NN1ED4RK0 Member Posts: 814

    Awhile back I watched a badham looping guide and what I’d assume too much rng and possiblities so the devs decided to make multiple versions of the map for these reasons most likely

  • jajay119
    jajay119 Member Posts: 1,061

    The question is why aren't there more variations of other maps? Since the graphical update of maps BHVR have drastically reduced a lot of the variations. I think maps like Eyrie, Borgo, Haddonfield, Garden of Joy desperately need new variations cause theyre honestly so dull and predictable now. I like how varied Badham can be.

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,712

    Way back when, they said that this was the only way they could expand the Springwood realm.

    iirc, this came with the same patch that did the grand Freddy overhaul.