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Can you temporarily remove the mechanism that prevents Pinhead from standing on top of box?
I believe you are already aware that Pinhead still has a very serious issue, where in certain situations, the system mistakenly registers Pinhead as standing on top of a box. This triggers a mechanism that releases the survivor from the chain hunting.
If Pinhead downs a survivor and remain stationary cool down, and in the process of being carried for more than 5 seconds, it triggers this mechanism.
Similarly, if Pinhead directly grabs a survivor who is hiding inside a locker while holding the box, they also need to remain stationary for more than 5 seconds due to the animation of opening the locker, which triggers this mechanism.
Why do you insist on activating this mechanism when you already know about this bug? Can't you temporarily disable this mechanism until you fix the bug?These bugs have been persisting for several months.
Some survivors are now aware of this bug, so they intentionally hide inside a locker when they can't continue running away, using this bug to their advantage.
It's quite absurd that you not only fail to promptly fix this bug but also do not penalize those who maliciously abuse it. Your attitude is too passive.
I suggest that you modify the animation for killers picking up survivors from inside locker to be 1 second, the cool down animation after an attack to be 0.1 seconds, the animation for breaking the pallet to be 0.1 seconds, and the animation for carrying a survivor to be 0.1 seconds. This way, you can ensure that the killer doesn't have to remain stationary for more than 5 seconds when picking up a survivor. This way, you won't have to deal with your spaghetti code, a good idea, right? :)
If you cannot implement a mechanism properly, perhaps it's best not to introduce it at all. If you can't even resolve the bugs that arise after introducing a mechanism, then it's better to keep things as they were. Your modifications to this mechanism have proven to be quite problematic.
Furthermore, there has been no announcement regarding this issue so far, and we don't know when you plan to address it. It has had a significant impact on the gameplay experience, and I hope you can take this serious problem into account.