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Ultimate Weapon is an easy mode perk

I don’t think it’s good design for a perk to basically be “run calm spirit every match or have the killer know where you are at almost all times”. At least with bbq, it requires the killer to win a chase and down the survivor. At the very least, the cool down needs to be extended if the activation requirement is going to remain so easy.

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Comments

  • IamFran
    IamFran Member Posts: 1,616

    OK, my bad, I never used that perk despite having the xenomorph and I thought that perk work just after checking a locker (like doctor power), not during 30 seconds. I just checked again the description.

  • radiantHero23
    radiantHero23 Member Posts: 4,511

    Try it on Freddy...

    I did.

    It activated on one survivor.

    One single time.

  • Archol123
    Archol123 Member Posts: 4,634

    I just gives a bubble up, not an aura, you can just walk behind cover... It is really not that hard... Yeah sure the debuff is a bit much on top, but the perk is really not as op as people make it out to be...

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I think alot of people really forget why Doctor static blast is supposed to be power, not perk.

    Do you think each killer perk should be equal to another killer's power? Then survivors will play against a Blight that can

    Laying bear traps around

    Ultimate weapon

    Hitting causing Deep wound

    2 zombies walking around the map?

    as his perks?

  • ButterFlee13
    ButterFlee13 Member Posts: 272

    so

    1. Finding survivor is using uw or finding loop using wo is an easy mode or no? (it apply to deep game knowledge the same thing where survivor likely is or which tile is safest)
    2. know how to loop or running tile is a skill or no?

    WO give info on things too, and its always on

    so does that means it ez mode for survivor mode too?

  • Archol123
    Archol123 Member Posts: 4,634

    You could argue that blood echo counters people who stay injured with MFT Resi but I don't know if thats worth it ^^

  • Archol123
    Archol123 Member Posts: 4,634

    I agree blindness should go but I think the duration is fine, since killers without map mobility should also be able to locate people...

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 942

    Yeah I guess just seems odd to me, 30 seconds duration with 30 seconds cooldown is 100% uptime

  • Archol123
    Archol123 Member Posts: 4,634
  • Archol123
    Archol123 Member Posts: 4,634

    But does the uptime really matter if it makes the survivors all scream once anyway?

  • Akumakaji
    Akumakaji Member Posts: 5,490

    No, its not.

  • Archol123
    Archol123 Member Posts: 4,634

    You don't see auras with the perk though? Just a bubble up? I would need to look it up but I think bubble ups/screams are not that many... Screams without bubble sure, but otherwise... Infectious fright, maybe dragons grip? Make your choice kind of, other than that I would need to look it up... Whereas blindness is a rather weak effect anyway, not seeing auras... Fear monger? And some others surely

  • Archol123
    Archol123 Member Posts: 4,634

    According to the wiki besides a ton of addons there is also: third seal, knockout and septic touch besides the other two mentioned and residual manifest.

  • Sabraiz
    Sabraiz Member Posts: 566

    That would actually be a buff for the perk, since the cooldown is realistically closer to 60 seconds than the 30 seconds everyone claims.

    Once you check a locker the perk is active for 30 seconds and will trigger once per survivor, then you have to wait until the perk is no longer active which can be up to 30 seconds before it goes on the 30 second cooldown.

    As you claim, the 30 second duration is enough to traverse the map multiple times, (which honestly is barely true for most normal 115% killers on the larger maps), if we now change it to 15 second duration it would still be on long enough for the killer to cover most of the map. But with the added benefit of being able to activate the perk once more in 45 seconds instead of 60 seconds.

  • Archol123
    Archol123 Member Posts: 4,634

    So why exactly is not seeing auras on Survivors so massive for you? Blindness is probably on of the if not the weakest status effect in the game?

  • Archol123
    Archol123 Member Posts: 4,634

    But you see them so far away depending on killer... So let's say you hook someone and then open the locker and look for them and if they don't scream instantly they will scream at the maximum distance of your heartbeat, so 24-40 m away from you... Those survivors have so much time to find a hiding spot or start pre running now... I don't see much wrong with the concept...

  • Devil_hit11
    Devil_hit11 Member Posts: 9,158
    edited October 2023

    one of few skill-caps to killer to use this perk is to use it like whisper where you want to "predict" where survivor is arbitrary as you walk with the perk. the idea is that you can scan corners around the map quickly but if you see a scream, you can approach the survivor from the an angle where you can cut survivor off so they cannot pre-run. this is one of few skill-caps to using the perk.

    strangely enough having low tr like huntress ends up being benefit in some sense because you can start the chaser closer but scanning is worse.

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 942

    Yeah you're right, then I don't know I think the blindness might be overkill tbh, but maybe it's because I only play solo, also I'm not a fan in "slugging for 4k" situations, that perk has no counter except staying afk in a locker or calm spirit

  • dbdthegame
    dbdthegame Member Posts: 699

    I agree, but also, stealth is very irritating in this game, especially with current map design and Distortion. I usually run just Shadowborn on Blight, but I've taken to starting to keep UW in my build and using it when I patrol my gens and see 90% progress, no scratchmarks, and 15 lockers plus 20 edgemap clutter objects nearby. I don't play this game to play hide and seek.

  • Archol123
    Archol123 Member Posts: 4,634

    I mean sure, but that would mean the survivor does not know you are approaching or from where and depending on the map and the position of the survivor that got hooked you can have somewhat of an idea from where the killer is approaching and pre run. If you know the perk is in the game you just need to pre run early to a safer structure, it is really not that hard...

  • Pulsar
    Pulsar Member Posts: 20,949

    I just think it outclasses every other info perk in the game, like OG Spies. It is extremely strong tracking.

  • Archol123
    Archol123 Member Posts: 4,634

    Because I think it's main effect is good enough and it does not need this side effect. Survivors don't have aura reading in their base kit so all it does is counter aura reading perks, which are mostly soloq perks: kindred, bond, empathy, windows of Opportunity. If you play with friends on coms there is no need for those, so all this does is hurt soloq players more than does in comms. All the information you gain through those perks can be acquired through coms, besides perks that show the killers aura, but then again I haven't seen those in use in ages...

  • Archol123
    Archol123 Member Posts: 4,634

    I would not say that, I can agree that it is a great tracking perk however it's info is not that useful in chase, whereas floods of rage or other aura perks can do wonders there...

  • Devil_hit11
    Devil_hit11 Member Posts: 9,158

    it depends map. for example Yamoka maps. the sanctum of wraith has like 2 boxes and like one gen spawns on the top of the staircase. the other gens spawn in the corners of the map. you cannot pre-run if you strategically cut people people off. it is like difference between opening a locker and going from left to right vs opening locker in the center and pathing down.

    I went to wiki to get map shape. this is what what I mean. Like i said, it depends from map to map.


  • Archol123
    Archol123 Member Posts: 4,634

    That would somewhat require you to know where people are already to approach them in that way, but then again yamaoka has shack and jungle gyms in all corners where you could effectively cut them off, so they don't need to run to a strong part of the map, they are already there...

  • Archol123
    Archol123 Member Posts: 4,634

    That's a weird argument... Especially since the perks you mentioned don't counter the aura reading effect... The point I made was it hurts soloq harder than it hurts swf and your argument against that is I should play stealthy?

    Those perks I mentioned are perks for soloq, and they get countered by the blindness effect, so what exactly is a soloq perk in your mind?

    On a side note I cannot take people seriously that say genrushing, when it is the main objective the survivors have, if you don't put them under enough pressure as killer then gens flying is entirely on you.

    It is not about survival but using perks that close the information gap solos have compared to swf, and with aura reading removed there are none that do that. It is also not about survival directly but more about finding your teammates, you can still be good enough in chase to outrun the killer, does not make it less bad of an idea to create a perk side effect that hurts solos way more than swf.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,158

    well you already know where they are. they're on gens. i am saying depending on how you approach gens can allow you to cut people off.

  • Archol123
    Archol123 Member Posts: 4,634

    Then you might as well just patrol them normally if they are there ^^ Because the time it takes you from the bubble up until actually being there gives them enough time to hide so where... Which is why i don't think this perk is really problematic.

  • Yatol
    Yatol Member Posts: 1,960

    I dunno why Doctor keeps getting into the conversation when UW is brought

    when doctor uses static blast you get a massive warning, unless you are next to the killer you wont hear him opening a locker.

  • Archol123
    Archol123 Member Posts: 4,634

    I said nothing against the tracking aspect of the perk so once again you are completely off here, you said you use UW mainly for the blindless effect and I explained why I think the effect is not a good thing because it hurts solos more than swf. I would not consider calm spirit or distortion solo q perks since they don't help to close the communication gap. I have no clue what you are talking about man. On a side not I don't even think distortion is a healthy perk since it can induce tunneling or incentivise killers to run slowdown instead of tracking because this perk severely limits how useful aura reading is... So with more people in a match running it the killer will find the same survivor every time and if he doesn't want to walk around for someone else make those guys getting tunneled...

    Genrushing would be stocking to gens no matter how bad it is for the team... Not what many in the community think where it is just being efficient on gens.

  • Xernoton
    Xernoton Member Posts: 5,900

    That's news to me. I have never noticed, that other killers can now use UW to get survivors into madness tier 3 (which is what good Doctor players mostly use it for). That's crazy.

    Seriously though, UW is nothing but a strawman and a counter to WoO. The killer will find you anyway. UW just speeds up the process by a bit. And Blindness is the weakest status effect in the game. It is mostly useless because survivors don't need to see any auras. As long as they aren't using everyone's favorite crutch perk, that is. Seriously, how hard can it be to remember the nearest pallet or window, that you saw with WoO?

  • Xyvielia
    Xyvielia Member Posts: 2,418

    omg just realized yer PFP is Maurice! It was Jeff for awhile, tho. Haven’t ever seen anyone w Maurice n never knew that was an option, so awesome!😄

    Yesss, UW is Ultra poorly designed. Haven’t played since August, so haven’t really experienced it, tho yesss, UW is Ultra poorly designed.

  • Archol123
    Archol123 Member Posts: 4,634

    My claim was correct, you just misunderstand... I didn't mean survivor perks that protect you from being auraread, but perks that enable your aura reading perks again... If you suffer from the blindness status effect your own aura reading perks don't work, and there is no perk that removes this effect, only one that makes it tick down faster...

    The blindness status effect hurts solos more than swf because those guys are the ones that run aura perks like kindred and bond for example.

    Those perks do nothing about the blindness, the entire time that was my only point... Blindness hurts the solos more than the swf.

    Because usually when people are talking about genrushing all they mean is survivors doing gens, and that's just plain stupid.

  • bjorksnas
    bjorksnas Member Posts: 5,704

    knowing where survivors are is only half the battle and it requires you to give up a perk slot that could be used for a chase perk or slowdown perk instead, I think its a fair compromise that tracking perks find survivors

  • Devil_hit11
    Devil_hit11 Member Posts: 9,158

    it is because his static blast has worse tracking than this perk. the thing about doc's tracking is suppose to come from madness effects. It is just that doctor's madness is currently very weak because static blast spreads madness very poorly and when you recover from madness 3, you go to madness 1 which has no status effects.

    Restraint gives you illusion doctors to track position but these doctor will not show up if player is madness 1 and applying madness manually is pretty slow because he has no traversal map mobility.

    Calm add-on gives illusion terror radius. this is very bad because it only works in chase in tier 2 for 6 second after chase ends and when it works constantly, it is in tier 3 in which you snap out. It is suppose make indirectly stealth killer where survivor doesn't know where your coming from but it fails terrible at that job.

    Order Illusionary pallet are ok because they happen in the chase. Discipline gives red stain which is chase effect so that works

    if he had global tr or bigger tr to spread madness better then calm/restraint effects would be active more through out trial though calm add-on status effect needs buff or something. maybe it makes skill-check harder or something the more time you snap out.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,046

    Because UW is literally Static Blast but way stronger since it has a moving range for 30 seconds. That’s why it’s an overpowered perk, you get tracking which is better than Doctor’s, who is supposed to be good at finding survivors, and can put it on any killer including those who have strong chase powers.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,046

    That’s a bug which was actually affecting all screaming perks, not just UW. I had it happen with Iron Maiden too. It seems random though, in most cases Calm Spirit still works correctly.

    I’m not sure if that got fixed yet or not, but they did fix the issue with UW working in lockers.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Ive had decent luck countering it with alert and metal countdowns when hearing teammates scream. Its good for locating survivors but doesnt make downing them in chase any easier.