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Tunneling "Fix" suggestion.

EternalRique
EternalRique Member Posts: 133
edited October 2023 in Feedback and Suggestions

Make Decisive Strike base kit for survivors.

Last for 60 seconds after unhook basekit.

Revert the nerf from 3 second stun to a 5 second or even 7 second stun.

Keep the Exit Gates powered deactivation/conspicuous action deactivation.

And like Borrowed Time, rework the perk to increase the stun time.

Maybe tier 1 = + 2 seconds / tier 2 = + 3 seconds / tier 3 = + 4 seconds

This can't be abused due to deactivating at conspicuous actions/exit gate power but it will definitely help deter killers who tunnel off hook.

Something has to be done about the excessive tunneling that only experienced 4- man SWFs can handle. It's so hard getting new people to join the game due to this.

Comments

  • ABAEX
    ABAEX Member Posts: 195

    what about 0 hook 4 bleed to death if hook give survivor that much buff

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 940

    Not basekit no, just revert it to 5 seconds, even old 5 seconds version was useless against blight/spirit/nurse but that's something at least, it will help a bit with that awful tunneling meta

  • Akumakaji
    Akumakaji Member Posts: 5,483

    What will help with the equally aweful "splitting up and slamming gens" meta, though? Any ideas or suggestions?

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 940
    edited October 2023

    I told you in other thread, I personally think MFT nerf will be a huge nerf to survivors across the board, same than when they nerfed dead hard 1 year ago, killrate skyrocketed for a while.. then I even said I would like a toolbox rework and delete gen repair speed from them, and from perks like resilience, and then watch killrates before doing any more drastic changes

  • Crowman
    Crowman Member Posts: 9,553

    Nothing really has to be done about tunneling. The Killers goal is to kill survivors and tunneling still allows the target led survivor to engage with the game.

    Not to mention you have perks and other teammates to help you fight against being tunneled.

    I swear survivors just want dbd to hand them escapes regardless how will they play.

  • jesterkind
    jesterkind Member Posts: 7,959

    None of these are things you can do if a killer decides to tunnel you, they are things your teammates have to do- minus the bodyblocking, but nobody who bodyblocks can fairly complain about being chased, so we aren't talking about those situations.

    They also generally revolve around the idea of a killer who is only tunnelling because some situation was presented to them via survivor mistakes that made it a better call. What about situations where the killer has decided to tunnel because they think getting someone out of the match ASAP is the best call, and there's no actual mistake on the survivor end to prompt it?

  • CatnipLove
    CatnipLove Member Posts: 1,006

    I'm all for some sort of basekit mechanic to limit tunneling, but the killer win condition needs to be revisited if that happens. Expecting twelve unique hooks out of most of the killer roster is unreasonable. Even in solo queue, where killers win most of their matches, the killer usually only wins because something goes wrong on the survivor side and that creates a snowball that solo queue can't overcome due to a lack of coordination or other factors.

    BHVR needs to rework the game in a fundamental way that makes it the worst option for a killer to tunnel instead of the current system where it is the most effective way to win. But survivors need to be ready for a trade, as something like that won't be free. That means killers will need improvements to stack their odds at downing the other survivors. Meaning things like haste, killer instinct (to bypass Distortion), reduced stuns from pallets when chasing survivors other than the one you just hooked, ect.

  • D0NN1ED4RK0
    D0NN1ED4RK0 Member Posts: 815
    edited October 2023

    Basekit DS is a bad idea just revert it back to 5 second stun and that’s it

    and also make it disable the killers power for a few seconds as well so the fast killers don’t catch up easily

  • jesterkind
    jesterkind Member Posts: 7,959

    The problem there, though, is that if the killer doesn't take the bait when you try and bodyblock for your teammate, you are throwing the match by allowing them to occupy half the team at once. There's meant to be push and pull; yes, you should try and make yourself a more attractive target, and, the game should make your teammate a less attractive target.

    Again, we're not discussing scenarios where the killer reacts to a survivor mistake. Ask around these forums, you'll find people readily telling you that they think tunnelling is the optimal play even if they don't do it themselves. They're usually wrong, but that's not really the point: the point is that killers tunnel and it doesn't matter what survivors do to try and avoid making it too easy. If the killer doesn't want to take the bait, they're not going to.

    The game's job here, then, is to provide pressure to avoid recently unhooked survivors. It doesn't have to be extreme, but it should be enough that continuing that chase is going to be losing value. Buffing DS, making anti-tunnel perks stack, even something like this basekit DS, would make chasing recently unhooked survivors less appealing... which makes the bait of a body-blocking teammate more appealing. The two work in tandem, and require each other. One can't be enough without the other.

    And yes, I know players complain even when it's their fault, that's why I specified that they can't fairly complain.

  • D0NN1ED4RK0
    D0NN1ED4RK0 Member Posts: 815

    Why not both? I mean disabling their power won’t help against an m1 killer and it will only harm a killer like nurse with her base movement without her power (like yeah nurse is already an annoying killer but it’s not fair that DS will pretty much only work somewhat against nurse but not the other m1 killers with a normal base movement) so I say it’s better off with both cause it might help the survivor gain distance from the killer and if the survivor is going against a nurse or blight it should also guarantee that survivor is getting away with being tunneled cause nurse and blight are already out of their power

  • EternalRique
    EternalRique Member Posts: 133

    This is correctly but I've already stated how 4-man SWFs (who know how to play) can counter this but definitely not soloque players (for the most part).

    One of the biggest issues with DBD is how killer players will pubstomp soloque and then when they do go against good SWFs get on here and complain about survivors being overpowered or broken.

    Tunnelers definitely meet their match eventually but at what cost? After they've ruined many, many matches for soloque players?

    Something should be done, now what is that exactly? I don't know cause this post was just a suggestion but hopefully DBD cook something up to help soloque teams whereas SWFs (who know what to do) don't have such issues.

  • EternalRique
    EternalRique Member Posts: 133

    Agreed; Nurse/Spirit/Blight laugh at old decisive let alone new decisive.

  • EternalRique
    EternalRique Member Posts: 133

    I can get 12 hooks without any issue... It's not hard to not tunnel, just chase who unhooked. If you just hooked Feng Min and she get unhooked and you see her again, go the other way and find someone else? I do this as Nurse ALL the time, it's not hard to do.

  • TransverseCaster
    TransverseCaster Member Posts: 543

    They already implemented anti-face camping measures and an automatic BT + haste.

    Really hope this is a bait thread.

  • D0NN1ED4RK0
    D0NN1ED4RK0 Member Posts: 815

    No I want the perk to equally work on all killers and not being strong against 90% and leaving the other 10% unharmed and I think it’s better off with a 5 second stun and a power cooldown so fast paced killer don’t easily catch up

    and no 3 seconds are not enough because the distance you make is pretty much non-existent

    killers will always easily catch up to you

  • Chaogod
    Chaogod Member Posts: 139

    "I think they should impliment a button that let's me win when I lose. " - Suvivors eventually.

  • Callahan9116
    Callahan9116 Member Posts: 127

    The key is to play stealthy so your not the first one hooked, an ounce of prevention is worth a pound of cure.

  • jesterkind
    jesterkind Member Posts: 7,959

    I feel like it's pretty trivial to point out that this does literally nothing against tunnelling?

    Even if you're hooked second, the killer could still choose to tunnel you and the current tools to defend against that are pretty woefully undertuned.

  • Raconteurminator
    Raconteurminator Member Posts: 618
    edited October 2023

    1) Expecting Killers to ignore previously hooked Survivors, even if they never intended to tunnel them, is ridiculous.

    2) Mandating that Killers ignore previously hooked Survivors under threat of punishment, even if they never intended to tunnel them, would be even more ridiculous.

    3) Using Nurse, literally the strongest Killer in the game, as an example of, "See, it's easy! Everyone can do it!" is also quite ridiculous. The fact this is the best example you could come up suggests you don't play Killer often, or even at all. The point of the, "Look, it's easy!" argument is that you're supposed to pick a low tier Killer.

  • Adara
    Adara Member Posts: 13

    Also reduce every killer's movement speed by 10% and remove one perk slot for them, because why not?

  • Adara
    Adara Member Posts: 13

    It already is. If killer is trying to tunnel for the sake of it, all you have to do is sit on gens. 1kill if survivors are not braindead. 2max if killer got super lucky. Anything more is survivor's fault.

  • ABAEX
    ABAEX Member Posts: 195

    BUFF DS to 10s stun and keep 240s still can't stop killer tunneling.