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Eight Months Later, New Year - No Decisive Strike Rework Progress Update. Talk to us, BHVR.

Judgement
Judgement Member Posts: 955
edited January 2019 in General Discussions

Sorry for kicking off the 2019 New Year with a Decisive Strike thread. I know, there's so many of these threads out there but it is widely accepted among both Killers and Survivors alike that the perk is overpowered, right?
It's been eight entire months since the developers said they were planning on changing Decisive Strike, and six months since they had the idea about making it stun-only.
As far as I know there have been no more progress updates regarding it.

Approx. 8 Months Ago - May 4, 2018 - The original proposed idea, to make DS activate on a button press but apply Broken to a Survivor for the rest of the trial.
Video here;
https://clips.twitch.tv/SoftFitStinkbugDuDudu
This idea was a damn good one by the developers, but it was binned because it "didn't go through", whatever that meant. Maybe BHVR believed it was too punishing that a Survivor would be unable to heal themselves for the rest of the game after using the perk? Perhaps it was the outcry of the less desirable side of the DBD community? Or perhaps it was bias. I don't care what the reasoning was, in all fairness.
If this came to the live build, Survivors would have had to be smarter in using their DS on the Killer. Use it too early, you're gonna have a bad time, but if you used it at the right time - say, if the gates were open - you would have played well enough to be able to escape.
However this still makes Decisive Strike remain exactly how it is - a 'get out of jail free' card. This would have still allowed a Survivor to get out for free, but even more so than before as a Survivor could use it to get straight out of the gate when they're powered and opened, rendering the Broken status effect worthless in the cases where its use would become the majority.

Approx 6 Months Ago - June 21, 2018 - The most recently proposed idea, where DS only stuns but doesn't drop.

This was a terrible idea, but it's the most recent change BHVR showed to the community regarding potential changes to Decisive Strike. Are they still working on adding this, literally six months later? Or have they scrapped it?
I don't think this should ever have been thought of, it's that bad of an idea. What this would have done was totally neuter solo players but made it almost no different for SWF players.
Essentially what Decisive Strike would have done, was stun the Killer in place for a few seconds after the Survivor succeeds the Skill Check. The Survivor could still wiggle and progress the bar while the Killer was stunned, but the stun also would have make the Killer vulnerable to a flashlight blind or a pallet drop with less stress on the time constraint. A solo Survivor would have no other Survivors around to do either of those when Decisive Strike is used.
But a Survive With Friends group would be co-ordinated enough to do it - if a Killer manages to dodge a flashlight blind on pickup, a blind after the DS stun would have the Survivor they carried be dropped. It would have essentially become a SWF-only perk.
There was talk about making it so only the Obsession could break free immediately, while non-Obsession Survivors only applied the temporary stun, but the same problem as normal would have persisted as it'd make no different for a Survive With Friends group.

Today - It's now the 1st of January 2019 (in most of the world), and there has been no word since June 21 as far as I know about changes to Decisive Strike. The only other thing we knew about the June 21 stream idea, was that it was 'Not Included in Mid-Chapter patch'.
It is now two or three entire chapters later and there still has been nothing regarding Decisive Strike.
Can we get an official word about this from BHVR themselves, or by anyone who knows what's going on regarding the perk's rework? All of us want to know, Killers and Survivors alike.
It has been eight months since the devstream, six months since the stun-only idea, and nothing else has been mentioned since.

Post edited by Judgement on
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Comments

  • Tsulan
    Tsulan Member Posts: 15,095
    They never said satisfying for whom.
  • MojoTheFabulous
    MojoTheFabulous Member Posts: 2,015

    It's probably not happening.

  • Poweas
    Poweas Member Posts: 5,873

    Oh my god. They're trying a lot of ideas to keep it still viable and usable. Just wait it might come in this patch. Stop pressuring them otherwise they'll definitely get this wrong. Bloody hell.

  • KingSavageGaming
    KingSavageGaming Member Posts: 148
    They don't wanna nerf it sadly they may as well admit it lol 
  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861
    With the exhaustion nerf, healing nerf and everything surrounding it, not to mention the recent NOED buff, they might be making it so they can say “we nerfed survivors enough and gave killers slight buffs here and there, we will leave DS as is.”
  • Tsulan
    Tsulan Member Posts: 15,095

    @Speshul_Kitten said:
    With the exhaustion nerf, healing nerf and everything surrounding it, not to mention the recent NOED buff, they might be making it so they can say “we nerfed survivors enough and gave killers slight buffs here and there, we will leave DS as is.”

    I wouldnt be surprised if the actually buff DS by giving it multiple stuns.

  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861
    I don’t complain about it because it really doesn’t bother me, I run Enduring on all my builds so to me it’s never been a big deal.

    With that said, I think a simple, SIMPLE thing they can test in the next PTB is to make the size of the skillcheck the same as it is when the killer is running Unnerving Presence. If they can do that, we can at least say they’re testing things out for us with DS.
  • Crythor
    Crythor Member Posts: 296

    @Speshul_Kitten said:
    With the exhaustion nerf, healing nerf and everything surrounding it, not to mention the recent NOED buff, they might be making it so they can say “we nerfed survivors enough and gave killers slight buffs here and there, we will leave DS as is.”

    Regarding exhaustion they also buffed it. Now exhaustion instantly resets when you are hooked so you can always use it again after unhooking which rewards bad saves.

    NOED change dosent really make a diffrence t3 isnt stronger then before so the only thing is you have to farm less it dosent make killer stronger so i wouldnt really count it cause sooner or later it will be lvl 3 anyway. The only thing that would make a real diffrence would be if lvl 3 was stronger then before or if lvl 1 or 2 somehow are stronger then 3 both which isnt the case so nothing to complain about really.

    Healing yup its a nerf in most situations but also a buff since you can now recover to 99% which in some situations where it dosent make a diffrence that you have to recover a bit longer is a buff as old healing with 95% takes longer then new healing the 99%. I agree its mostly a nerf though, but it kinda was needed since they dont want to touch gens. If they were to change them, then they wouldnt have needed this change depending what the gen change would have been though.

  • Crythor
    Crythor Member Posts: 296

    @Shadoureon said:

    @Crythor said:

    @Speshul_Kitten said:
    With the exhaustion nerf, healing nerf and everything surrounding it, not to mention the recent NOED buff, they might be making it so they can say “we nerfed survivors enough and gave killers slight buffs here and there, we will leave DS as is.”

    Regarding exhaustion they also buffed it. Now exhaustion instantly resets when you are hooked so you can always use it again after unhooking which rewards bad saves.

    NOED change dosent really make a diffrence t3 isnt stronger then before so the only thing is you have to farm less it dosent make killer stronger so i wouldnt really count it cause sooner or later it will be lvl 3 anyway. The only thing that would make a real diffrence would be if lvl 3 was stronger then before or if lvl 1 or 2 somehow are stronger then 3 both which isnt the case so nothing to complain about really.

    Healing yup its a nerf in most situations but also a buff since you can now recover to 99% which in some situations where it dosent make a diffrence that you have to recover a bit longer is a buff as old healing with 95% takes longer then new healing the 99%. I agree its mostly a nerf though, but it kinda was needed since they dont want to touch gens. If they were to change them, then they wouldnt have needed this change depending what the gen change would have been though.

    NOED change makes more of a difference than you might think. No one uses NOED for the speedbuff, they use it for the pathetic m1 downs. Now you no longer need to spend 3 bloodwebs to get it. I see more T1 NOED than T3. Its pathetic. Cant get hooks entire match only to get 1 free m1 hit and facecamp. Imo DS and NOED need to be deleted. Pathetic perks.

    The change only allows people to use the perk who dont have it on t3 so all it does it makes the usage of the perk MORE FREQUENT! It DOSENT change the overall power of the perk. And if the people using it dont stop playing it would be on lvl 3 sooner or later anyway. And if you would read i already said that.

  • White_Owl
    White_Owl Member Posts: 3,786

    @Judgement said:
    I know, there's so many of these threads out there but it is widely accepted among both Killers and Survivors alike that the perk is overpowered, right?

    Annoying? Yes. OP? Definetly not.

  • Fenrir
    Fenrir Member Posts: 533
    This negligence is just upsurd
  • SadonicShadow
    SadonicShadow Member Posts: 1,146

    @White_Owl said:

    @Judgement said:
    I know, there's so many of these threads out there but it is widely accepted among both Killers and Survivors alike that the perk is overpowered, right?

    Annoying? Yes. OP? Definetly not.

    I would say for one survivor it is not OP. Annoying as ######### but one DS can be played around. Its when you get multiple that it becomes overpowered and a real kick in the balls especially when the survivors are not potatoes.

  • SadonicShadow
    SadonicShadow Member Posts: 1,146

    Their original idea as is shown in the picture would have been perfect for that perk.

  • Acromio
    Acromio Member Posts: 1,737
    edited January 2019

    @DwightsLifeMatters said:
    Poweas said:

    Oh my god. They're trying a lot of ideas to keep it still viable and usable. Just wait it might come in this patch. Stop pressuring them otherwise they'll definitely get this wrong. Bloody hell.

    Why has it to be viable? They nerfed the ######### out of tinkerer and it's more crap and gimmicky than viable. But yeah, it's a survivor perk and they need trainingwheels right 

    And let's not forget that they completely trashed Myers' perks with no discussion, no testing, nothing.

  • ItsYourBoyGuzma
    ItsYourBoyGuzma Member Posts: 797
    edited January 2019
    Poweas said:

    Oh my god. They're trying a lot of ideas to keep it still viable and usable. Just wait it might come in this patch. Stop pressuring them otherwise they'll definitely get this wrong. Bloody hell.

    We don't have to pressure them because they'll still get things wrong all by themselves.
    Point and case chapter 10 and that was a huge bag of #########
  • Master
    Master Member Posts: 10,200

    @SadonicShadow said:

    @White_Owl said:

    @Judgement said:
    I know, there's so many of these threads out there but it is widely accepted among both Killers and Survivors alike that the perk is overpowered, right?

    Annoying? Yes. OP? Definetly not.

    I would say for one survivor it is not OP. Annoying as [BAD WORD] but one DS can be played around. Its when you get multiple that it becomes overpowered and a real kick in the balls especially when the survivors are not potatoes.

    The impact a single perk out of 16 has is insane, definitely op

  • MakoFenrir
    MakoFenrir Member Posts: 51
    Acromio said:

    @DwightsLifeMatters said:
    Poweas said:

    Oh my god. They're trying a lot of ideas to keep it still viable and usable. Just wait it might come in this patch. Stop pressuring them otherwise they'll definitely get this wrong. Bloody hell.

    Why has it to be viable? They nerfed the ######### out of tinkerer and it's more crap and gimmicky than viable. But yeah, it's a survivor perk and they need trainingwheels right 

    And let's not forget that they completely trashed Myers' perks with no discussion, no testing, nothing.

    Still waiting for dying light rework. 

    But don't fret, if it affects survivors then it'll be addressed and fixed within a day. 
    Killers? Yeah eat ######### says BHVR lol 

    In not being biased its just me acting and commenting on how I've seen the Dev's act for 3years 
    Where’s the sloppy/bloodhound visual glitch fix then? It’s been going on for a while now with nothing done about it and that only helps killers.
  • Freudentrauma
    Freudentrauma Member Posts: 1,053

    The first idea, which didn't make it had one big issue. It would have made DS activable without skillcheck for all survivors and even though it has it's downside of causing the broken status effect, when you about to go to the death hook, it wouldn't matter.
    So my guess is that their first attempt didn't make it, was because it wouldn't have fixed the perk. And about their second attempt... I can understand, if they don't want simply nerf DS to be an underwhelming or useless perk. The problem is to turn it in something which adds to the game without beeing to strong like it is now.

  • SadonicShadow
    SadonicShadow Member Posts: 1,146

    @Master said:

    @SadonicShadow said:

    @White_Owl said:

    @Judgement said:
    I know, there's so many of these threads out there but it is widely accepted among both Killers and Survivors alike that the perk is overpowered, right?

    Annoying? Yes. OP? Definetly not.

    I would say for one survivor it is not OP. Annoying as [BAD WORD] but one DS can be played around. Its when you get multiple that it becomes overpowered and a real kick in the balls especially when the survivors are not potatoes.

    The impact a single perk out of 16 has is insane, definitely op

    Agreed. For what it is in itself as a single perk it is way to strong.

  • ItsYourBoyGuzma
    ItsYourBoyGuzma Member Posts: 797
    edited January 2019
    Acromio said:

    @DwightsLifeMatters said:
    Poweas said:

    Oh my god. They're trying a lot of ideas to keep it still viable and usable. Just wait it might come in this patch. Stop pressuring them otherwise they'll definitely get this wrong. Bloody hell.

    Why has it to be viable? They nerfed the ######### out of tinkerer and it's more crap and gimmicky than viable. But yeah, it's a survivor perk and they need trainingwheels right 

    And let's not forget that they completely trashed Myers' perks with no discussion, no testing, nothing.

    Still waiting for dying light rework. 

    But don't fret, if it affects survivors then it'll be addressed and fixed within a day. 
    Killers? Yeah eat ######### says BHVR lol 

    In not being biased its just me acting and commenting on how I've seen the Dev's act for 3years 
    Where’s the sloppy/bloodhound visual glitch fix then? It’s been going on for a while now with nothing done about it and that only helps killers.
    They're on Christmas vacation you melvin, same ######### happen December 2016 but that winter break was much worse and the bugs were way worse than this dumb blood effect that hardly helps the killer. 

    Just did gens 4head
  • DexyIV
    DexyIV Member, Alpha Surveyor Posts: 515

    I'd like to see any mention at all from them. Most of the complaints and a lot of the survivor's power is siphoned into this dumb fundamentally flawed perk. If they nerf DS, there are so many things they could compensate survivors for (cough cough buff solo survivor by buffing aura perks). But it is a perk from a paid DLC...so maybe that's where their lack of satisfaction is coming from haha

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    The problem with talking about this stuff is it sets expectations. Everything they said to this point has set expectations of a fix, but they haven't found the right solution. Sure it's easy to sit and say "do this do that" but you don't know how it works until you play with it for a bit. Maybe it made to more powerful. Maybe it became useless. Maybe it wasn't fun for survivor. Maybe it interferes with some other mechanic somehow. There are a lot of factors you can't account for on paper that would only be found through testing.

    TBH I'd rather they just keep their mouth shut on anything the have even attempted to do and just say "We will reveal it when it's ready" if people ask.

  • BadMrFrosty
    BadMrFrosty Member Posts: 1,100
    edited January 2019

    Mfw it takes BVHR literal MONTHS to even consider changing decisive strike (with zero updates on its status since their last version didn't feel 'satisfying' enough).

    Meanwhile, all aura perks for killer were nerfed with locker buffs.. (even though they already have counters) in a surprise patch. Then, as a meme, they present us with iron maiden as the answer to changes they just made (perk sucks, by the way).

    :thinkingemoji:

  • Tsulan
    Tsulan Member Posts: 15,095
    DexyIV said:

    I'd like to see any mention at all from them. Most of the complaints and a lot of the survivor's power is siphoned into this dumb fundamentally flawed perk. If they nerf DS, there are so many things they could compensate survivors for (cough cough buff solo survivor by buffing aura perks). But it is a perk from a paid DLC...so maybe that's where their lack of satisfaction is coming from haha

    Compensate? Survivors still hold the power role... 

    Buff aura perks for solo survivors? Sure, if they really only work for solo players. Not SWF. Which happened to be in 70% of all matches. Otherwise you'd buff SWF. Which doesn't need a buff. 
  • Tsulan
    Tsulan Member Posts: 15,095
    Acromio said:

    @DwightsLifeMatters said:
    Poweas said:

    Oh my god. They're trying a lot of ideas to keep it still viable and usable. Just wait it might come in this patch. Stop pressuring them otherwise they'll definitely get this wrong. Bloody hell.

    Why has it to be viable? They nerfed the ######### out of tinkerer and it's more crap and gimmicky than viable. But yeah, it's a survivor perk and they need trainingwheels right 

    And let's not forget that they completely trashed Myers' perks with no discussion, no testing, nothing.

    Still waiting for dying light rework. 

    But don't fret, if it affects survivors then it'll be addressed and fixed within a day. 
    Killers? Yeah eat ######### says BHVR lol 

    In not being biased its just me acting and commenting on how I've seen the Dev's act for 3years 
    Where’s the sloppy/bloodhound visual glitch fix then? It’s been going on for a while now with nothing done about it and that only helps killers.
    Mhh where could the devs be during Christmas... I really  wonder...
  • anarchy753
    anarchy753 Member Posts: 4,212

    Changing DS is going to be a very fragile thing.

    Personally I agree with OP, the broken effect would have been great, the stun without dropping would have been awful.

    Broken makes it a risk to use it, you have to know you get something out of escaping at that time, it's not just "+1 chase." However, the stun would have made the perk basically pointless outside of SWF which isn't the direction anyone wants perks to go.

    That said you have to remember that DS comes from the Halloween DLC. If you're a survivor player, and you bought that DLC, other than just wanting characters it's probably money you spent solely for DS, not for OoO or SS, and not for Michael as a survivor player most likely.

    You can't nerf the reason people spent money on a DLC to unusable levels, it still has to feel "good" for the survivor, while becoming less cheap and "bullshit" for the killer players.

    They have reworked perks radically before, like Deja Vu and Tinkerer, but those are perks available in the base game, nobody had to pay for Hillbilly because they needed Tinkerer.

    It often comes up that killer perks get nerfed. Yes, there have been more counters added for BBQ, but it's still in nearly every game because its a strong perk and it still DOUBLES bloodpoints for no extra effort. STBFL has been reworked several times, but it still sits in a decent spot, and it's hardly the reason people buy Michael in the same way people spend money for Laurie just for DS, it's more of a side-benefit.

    If you nerf a perk like DS too much, the amount of "I was cheated out of money," "refund Halloween DLC" and "how do I sue the devs for changing something I paid for" threads will go off the charts. I'm not saying I don't want DS nerfed, but it's something that has to be done carefully, and would almost HAVE to come hand in hand with a NOED nerf to not have outrage over the unfairness of nerfing one side's strong perks and not the counterpart on the other.

  • OrionsFury4789
    OrionsFury4789 Member Posts: 637
    Tsulan said:
    DexyIV said:

    I'd like to see any mention at all from them. Most of the complaints and a lot of the survivor's power is siphoned into this dumb fundamentally flawed perk. If they nerf DS, there are so many things they could compensate survivors for (cough cough buff solo survivor by buffing aura perks). But it is a perk from a paid DLC...so maybe that's where their lack of satisfaction is coming from haha

    Compensate? Survivors still hold the power role... 

    Buff aura perks for solo survivors? Sure, if they really only work for solo players. Not SWF. Which happened to be in 70% of all matches. Otherwise you'd buff SWF. Which doesn't need a buff. 
    Survival rates are still under 50%.....I would hardly call that the power role 
  • DarkGGhost
    DarkGGhost Member Posts: 1,072

    @OrionsFury4789 said:
    Tsulan said:


    DexyIV said:

    I'd like to see any mention at all from them. Most of the complaints and a lot of the survivor's power is siphoned into this dumb fundamentally flawed perk. If they nerf DS, there are so many things they could compensate survivors for (cough cough buff solo survivor by buffing aura perks). But it is a perk from a paid DLC...so maybe that's where their lack of satisfaction is coming from haha

    Compensate? Survivors still hold the power role... 

    Buff aura perks for solo survivors? Sure, if they really only work for solo players. Not SWF. Which happened to be in 70% of all matches. Otherwise you'd buff SWF. Which doesn't need a buff. 

    Survival rates are still under 50%.....I would hardly call that the power role 

    No only the escape and is under 50 % with dc and maybe death from bleed out

  • RSB
    RSB Member Posts: 2,258

    @MakoFenrir said:
    ItsYourBoyGuzma said:


    Acromio said:

    @DwightsLifeMatters said:

    Poweas said:

    Oh my god. They're trying a lot of ideas to keep it still viable and usable. Just wait it might come in this patch. Stop pressuring them otherwise they'll definitely get this wrong. Bloody hell.
    

    Why has it to be viable? They nerfed the ######### out of tinkerer and it's more crap and gimmicky than viable. But yeah, it's a survivor perk and they need trainingwheels right 

    And let's not forget that they completely trashed Myers' perks with no discussion, no testing, nothing.

    Still waiting for dying light rework. 

    But don't fret, if it affects survivors then it'll be addressed and fixed within a day. 
    Killers? Yeah eat ######### says BHVR lol 

    In not being biased its just me acting and commenting on how I've seen the Dev's act for 3years 

    Where’s the sloppy/bloodhound visual glitch fix then? It’s been going on for a while now with nothing done about it and that only helps killers.

    In the same place where the silent survivors and disappearing scratchmarks' fixes are.

  • KingSavageGaming
    KingSavageGaming Member Posts: 148

    @OrionsFury4789 said:
    Tsulan said:


    DexyIV said:

    I'd like to see any mention at all from them. Most of the complaints and a lot of the survivor's power is siphoned into this dumb fundamentally flawed perk. If they nerf DS, there are so many things they could compensate survivors for (cough cough buff solo survivor by buffing aura perks). But it is a perk from a paid DLC...so maybe that's where their lack of satisfaction is coming from haha

    Compensate? Survivors still hold the power role... 

    Buff aura perks for solo survivors? Sure, if they really only work for solo players. Not SWF. Which happened to be in 70% of all matches. Otherwise you'd buff SWF. Which doesn't need a buff. 

    Survival rates are still under 50%.....I would hardly call that the power role 

    No only the escape and is under 50 % with dc and maybe death from bleed out

    No because then you're not counting all the times killers farm or just go AFK and EVERYONE gets a free escape instead of the occasional guy who might dc which is not very often and it's not always from rage either because on console the game will just crash sometimes , so really the escape rate is even lower than that because there are more killers who derank and afk, the proof is all over the forums with people who I've seen talk about deranking or asking if going AFK will get them banned , killers who think survivors are super op just suck at playing because running into a "depip squad" team is extremely rare and even at rank one most of these survivors are still potatoes and I kill them all the time for being too cocky and trying to be ochido jr
    Correction bro PEDOchido don't forget he's a fkn pedophile lmao
  • OrionsFury4789
    OrionsFury4789 Member Posts: 637
    RSB said:

    @MakoFenrir said:
    ItsYourBoyGuzma said:


    Acromio said:

    @DwightsLifeMatters said:

    Poweas said:

    Oh my god. They're trying a lot of ideas to keep it still viable and usable. Just wait it might come in this patch. Stop pressuring them otherwise they'll definitely get this wrong. Bloody hell.
    

    Why has it to be viable? They nerfed the ######### out of tinkerer and it's more crap and gimmicky than viable. But yeah, it's a survivor perk and they need trainingwheels right 

    And let's not forget that they completely trashed Myers' perks with no discussion, no testing, nothing.

    Still waiting for dying light rework. 

    But don't fret, if it affects survivors then it'll be addressed and fixed within a day. 
    Killers? Yeah eat ######### says BHVR lol 

    In not being biased its just me acting and commenting on how I've seen the Dev's act for 3years 

    Where’s the sloppy/bloodhound visual glitch fix then? It’s been going on for a while now with nothing done about it and that only helps killers.

    In the same place where the silent survivors and disappearing scratchmarks' fixes are.

    Iron will makes you silent while injured an there are perks such as Dance with me , distortion and lightweight that affect scratch marks , on PS4 I'm not seeing any of those issues besides the sloppy butcher glitch,no skill check glitch , and no mending glitch, I was playing as wraith just a few days ago and caught a survivor while they were crouching behind some tires because they were spraying blood up in the air and they weren't even injured.....
  • Eninya
    Eninya Member Posts: 1,256
    edited January 2019

    DS should only be effective earlier in the game. DS with 5 gens up? Works as normal.

    DS at the end of the game? 1 second stun, and auto-Exhaustion, disables Adrenaline if it's available, and mayyyybe causes Hindered.

    Dealing with one isn't bad, particularly if you find it early (first or second survivor). The problem is when you're 3 gens deep and you haven't burned it, yet.

  • Larcz
    Larcz Member Posts: 531
    Amazing you all still wait for change DS lol.I dont becose this is surv perk soo we dont touch that becose engry potato survs write bad rewiew on steam. ..I even stop play in dbd after last dlc.
  • Tsulan
    Tsulan Member Posts: 15,095
    Tsulan said:
    DexyIV said:

    I'd like to see any mention at all from them. Most of the complaints and a lot of the survivor's power is siphoned into this dumb fundamentally flawed perk. If they nerf DS, there are so many things they could compensate survivors for (cough cough buff solo survivor by buffing aura perks). But it is a perk from a paid DLC...so maybe that's where their lack of satisfaction is coming from haha

    Compensate? Survivors still hold the power role... 

    Buff aura perks for solo survivors? Sure, if they really only work for solo players. Not SWF. Which happened to be in 70% of all matches. Otherwise you'd buff SWF. Which doesn't need a buff. 
    Survival rates are still under 50%.....I would hardly call that the power role 
    Across all ranks. So excuse me if I'm sceptical, when rank 20 survivors can't escape but skew the statistics. 

    Also the disconnects count as not survived. I see a DC almost every match. 
  • Vietfox
    Vietfox Member Posts: 3,823
    Tsulan said:
    Tsulan said:
    DexyIV said:

    I'd like to see any mention at all from them. Most of the complaints and a lot of the survivor's power is siphoned into this dumb fundamentally flawed perk. If they nerf DS, there are so many things they could compensate survivors for (cough cough buff solo survivor by buffing aura perks). But it is a perk from a paid DLC...so maybe that's where their lack of satisfaction is coming from haha

    Compensate? Survivors still hold the power role... 

    Buff aura perks for solo survivors? Sure, if they really only work for solo players. Not SWF. Which happened to be in 70% of all matches. Otherwise you'd buff SWF. Which doesn't need a buff. 
    Survival rates are still under 50%.....I would hardly call that the power role 
    Across all ranks. So excuse me if I'm sceptical, when rank 20 survivors can't escape but skew the statistics. 

    Also the disconnects count as not survived. I see a DC almost every match. 
    @Tsulan
    Killers dcing or afking give free escapes as well, up to 4 per match!
  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    I guess the big problem with the DS rework is the lack of a good concept.
    So let us bring up new ideas how DS could be reworked and keep the discussion alive.

  • Tsulan
    Tsulan Member Posts: 15,095
    edited January 2019
    Vietfox said:
    Tsulan said:
    Tsulan said:
    DexyIV said:

    I'd like to see any mention at all from them. Most of the complaints and a lot of the survivor's power is siphoned into this dumb fundamentally flawed perk. If they nerf DS, there are so many things they could compensate survivors for (cough cough buff solo survivor by buffing aura perks). But it is a perk from a paid DLC...so maybe that's where their lack of satisfaction is coming from haha

    Compensate? Survivors still hold the power role... 

    Buff aura perks for solo survivors? Sure, if they really only work for solo players. Not SWF. Which happened to be in 70% of all matches. Otherwise you'd buff SWF. Which doesn't need a buff. 
    Survival rates are still under 50%.....I would hardly call that the power role 
    Across all ranks. So excuse me if I'm sceptical, when rank 20 survivors can't escape but skew the statistics. 

    Also the disconnects count as not survived. I see a DC almost every match. 
    @Tsulan
    Killers dcing or afking give free escapes as well, up to 4 per match!
    I don't see many killers doing that. But maybe that's my own perception. 
  • Mullato
    Mullato Member Posts: 104
    edited January 2019
    RSB said:

    @MakoFenrir said:
    ItsYourBoyGuzma said:


    Acromio said:

    @DwightsLifeMatters said:

    Poweas said:

    Oh my god. They're trying a lot of ideas to keep it still viable and usable. Just wait it might come in this patch. Stop pressuring them otherwise they'll definitely get this wrong. Bloody hell.
    

    Why has it to be viable? They nerfed the ######### out of tinkerer and it's more crap and gimmicky than viable. But yeah, it's a survivor perk and they need trainingwheels right 

    And let's not forget that they completely trashed Myers' perks with no discussion, no testing, nothing.

    Still waiting for dying light rework. 

    But don't fret, if it affects survivors then it'll be addressed and fixed within a day. 
    Killers? Yeah eat ######### says BHVR lol 

    In not being biased its just me acting and commenting on how I've seen the Dev's act for 3years 

    Where’s the sloppy/bloodhound visual glitch fix then? It’s been going on for a while now with nothing done about it and that only helps killers.

    In the same place where the silent survivors and disappearing scratchmarks' fixes are.

    Iron will makes you silent while injured an there are perks such as Dance with me , distortion and lightweight that affect scratch marks , on PS4 I'm not seeing any of those issues besides the sloppy butcher glitch,no skill check glitch , and no mending glitch, I was playing as wraith just a few days ago and caught a survivor while they were crouching behind some tires because they were spraying blood up in the air and they weren't even injured.....
    Just because you haven't ran into it doesn't mean it to be not true.
  • Acromio
    Acromio Member Posts: 1,737

    I guess the big problem with the DS rework is the lack of a good concept.
    So let us bring up new ideas how DS could be reworked and keep the discussion alive.

    They completely trashed Myers'perks and tried to destroy the Nurse with no discussion, no testing, nothing.
  • MakoFenrir
    MakoFenrir Member Posts: 51
    RSB said:

    @MakoFenrir said:
    ItsYourBoyGuzma said:


    Acromio said:

    @DwightsLifeMatters said:

    Poweas said:

    Oh my god. They're trying a lot of ideas to keep it still viable and usable. Just wait it might come in this patch. Stop pressuring them otherwise they'll definitely get this wrong. Bloody hell.
    

    Why has it to be viable? They nerfed the ######### out of tinkerer and it's more crap and gimmicky than viable. But yeah, it's a survivor perk and they need trainingwheels right 

    And let's not forget that they completely trashed Myers' perks with no discussion, no testing, nothing.

    Still waiting for dying light rework. 

    But don't fret, if it affects survivors then it'll be addressed and fixed within a day. 
    Killers? Yeah eat ######### says BHVR lol 

    In not being biased its just me acting and commenting on how I've seen the Dev's act for 3years 

    Where’s the sloppy/bloodhound visual glitch fix then? It’s been going on for a while now with nothing done about it and that only helps killers.

    In the same place where the silent survivors and disappearing scratchmarks' fixes are.

    Not gonna lie, I haven’t seen either of those happen when I’ve been on killer so I didn’t even realise they were an issue. Are they on a specific platform? I’m a console scrub so ya’know 😂
  • powerbats
    powerbats Member Posts: 7,068
    edited January 2019

    @MakoFenrir said:

    Not gonna lie, I haven’t seen either of those happen when I’ve been on killer so I didn’t even realise they were an issue. Are they on a specific platform? I’m a console scrub so ya’know 😂

    Lots of it affects Spirit but I'm so used to paying attention to sounds, grass movement etc and looking in obvious places it hasn't hit me as much.

    That's the newest Unreal Engine update causing issues so I'd expect a fix in the next 2 weeks most likely given it has to go through console cert again depending on how much it changes.

  • Judgement
    Judgement Member Posts: 955
    Bumping because of the spam bots.