Is there anyway to pressure against decent survivors without tunneling?
I have no idea how to do it against who are not garbage.
Comments
-
Zoning into dead/weaker areas helps. Bamboozle is good in chase against most too. Tracking perks always do more than players realize, especially late game.
Without seeing your footage it's hard to advise.
0 -
A tricky question that veries from killer to killer. As a pyramid head I apply my pressure to the group by rapid downs because I have a strong chase power. If survivors are getting downed to quickly for heals and unhooks that is pressure. As wraith keeping everyone injured and constantly poking them from different angles so they don't know which way you're coming from. As pig.....I don't know I love her but prayer is probably your best option.
2 -
I know. I play pig for fun. Not for wins. She's just me chill out match.
1 -
Occupy as many survivors at once as you can.
When you get a hook, try to be in a chase immediately afterwards. No matter how decent the survivors are, they have to eat a massive penalty to their overall gen efficiency when one's on a hook, one's in a chase, and one's peeling off for a save. You can apply this in other ways too; slugging when you suspect you can pressure someone else immediately, trying to ambush heals-in-progress if they're happening, using a currently hooked survivor as bait to draw someone out of position for an easier chase, and so on.
The last thing you want to do, if the survivors are all decent, is spend too much time on just one survivor. Whether that's committing to a chase too long, facecamping, or trying to tunnel them out if you don't immediately succeed. This just gives the other three survivors uninterrupted generator time for minimal return.
Craft a build that helps here, tailored to whatever you're struggling with. If it's the chase portion, bring chase perks. If it's finding survivors, info perks. Steer away from stacking tons of slowdown in your build, there's diminishing returns there. Two is the max I'd say, unless your whole build synergises with itself in some way- and making sure there's intent and synergy with your build overall is always a bonus regardless.
1 -
Exactly. A build trailered to whatever your killer and intentions are. On pyramid I run infections and monitor for info to chase immediately after down to keep up constant pressure. On wraith it's sloppy and nurses for anti heal. Every killer requires a different perk build for effective pressure.
0 -
There is no "one size fits all" approach to this, so you need develop the understanding and knowledge when to use what strategy. Every killer has a unique strength and (almost) every perk can help you in different ways.
With that being said, this is a list of steps that can help you out in finding the right strategy:
First: Identify the problem. Why is it, that you don't have any pressure on the survivors? Do your chases take too long? Is it your perks, that don't help? Is it, that you struggle with your killer? Did you make a blunder and lost your momentum? Is it a survivor perk that is giving you trouble? Do the suvivors play coordinated? Doing that allows you to not only pin point what is going wrong but also helps in creating a plan to deal with it.
Second: Analyse what causes the issue. Sometimes it's not enough to know what is giving you trouble. You also need to know how it is caused. For example you could struggle to end chases quickly because the survivors use certain exhaustion perks or run to strong set ups. Or your gens are getting done too fast because the survivors don't bother healing.
Third: Develop a plan. This is where it gets complicated. The first question I ask myself is: "Do I need to play into my strengths or compensate for my weaknesses?" You could very well find yourself in a situation where you have 1 person on a hook and 3 survivors on a gen with no way to stop them from finishing it because you lack the mobility. In this case it can help to (proxy) camp the hook. Let the survivors come to you and slow them down by doing so. In case the survivors last too long in chase because they always take you to a strong setup it can help to ignore that part of the map and focus on everything else. If it is caused by exhaustion perks, then zoning (forcing the survivor to run into more secluded or weaker areas of the map) or baiting out the exhaustion perk, dropping chase and reengage the moment they get back on their gen can help greatly. Survivors and killers are mostly creatures of habit. If they do something once, then chances are they'll do it again.
Fourth: Execute the plan. You know what you want to do to fix the issue. Now all that's left is to do that. This is easier said than done however because you need to adjust your course of action on the spot. This is something that only comes with experience. A general approach on how to find strategies that work in different situations is trial and error. Don't be affraid to go for an ambitious play. It might work out. And if it doesn't, then you'll know what to look out for the next time you try it.
Fifth: Reevaluate and assess. Did your plan work? Did it help at least a little? Why did or didn't it work? How has your situation changed? Did you learn something? These are some general pointers that will make it easier for you to progress.
The most important thing when you play killer is to stay calm. I cannot count the times I've had a rough match and was still able to make a comeback. Remember, the game isn't over until it's over. When you feel yourself getting frustrated, then close your eyes, count to 10, take a deep breath and continue playing. It might sound stupid but it can make the difference. You'd be surprised how many times survivors basically beg you to take advantage of their mistakes when you don't let yourself get taunted.
I posted this a while back on Steam as a response to a very similar question. Hope some of this helps.
Good luck and see you in the fog.
0