I'm against MFT (but not for the reason you think)
We all know it can be annoying as hell sometimes. I actually was alright with MFT once upon a time. It helped to nurture a chase meta on survivor and chases are cool. The issue I have with this perk though is the alibi this gives "subtle" cheaters. I faced off against this Nea who seemed like she was tough and willing to throw down so I chased her. I chased her... and I chased her. Until all the gens were done. During that time, I noticed how fast she was going and assumed it was Made For This.
Then the last gen pops while I have her slugged on the floor out of frustration thinking I did something wrong. She's up but now exhausted and I'm getting ready to see with relief that I can down her. She was going at the speed someone with Hope and Made For This would. Then i get to the endgame screen. Overcome, Adrenaline, Borrowed Time and Resilience. I now hate this perk as much as someone like me COULD hate a perk. It gives cheaters that easy excuse of "oh I was running MFT teehee" and makes people suspicious of the people who don't cheat as a result. This perk needs heavy changing if we want less accusations being thrown around. The exhaustion perks we do have now have clear differences, making it easy to discern which is and isn't a cheater.
Comments
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This has always been the case with cheating though. Killer aura perks were always used to cover up wall hacks. Gen regression perks were always used to cover up gen regression hacks. Gen speed perks were always used to cover up gen speed hacks. If we let hackers dictate perks we won't have any perks left.
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While I would agree with that statement, movement altering perks like that shouldn't be in the game anyway. Not that freely available to use, at least.
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Only issue I have with it is the Endurance it gives
If they want to keep it, make it so if you heal a Survivor while injured, you become Exhausted for X seconds
Now it doesnt synergize as well with Exhaustion perks, and disables it self upon activation.
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Me omw to swap it out for Buckle Up
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Honestly that sounds like the worst possible change they could make to the perk. "Yeah, let's take the perk that rewards you for doing a high risk altruistic action (gives you an extra health state if you heal someone while injured and the killer is nearby) and instead punish you for doing that action."
that would simply cause people to heal each other even less. what they ended up going with was good, but another alternative would be to only allow activating the haste after healing another survivor for 1 health state, thus further encouraging alturism
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