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10 solo que matches against Mastermind in a row, yet somehow I'm suppossed to believe he is balanced

PortaI_2
PortaI_2 Member Posts: 29
edited November 2023 in General Discussions

I have a pretty good Escape/Death rate again every Killer as I have been keep track this season.

But one outlier Mastermind 10 games against him all loses. Why?

He can spam the power which is unlimited, no downsides like nurse or blight, no reloading this power like huntress or DeathSlinger, no special way to build up the power like Oni , automatic recharge after mere seconds, while in a chase, no downside effects.

He does mobility better than Hillbilly. He can instantly rush around the map easier and more comfortably than Hillbilly. Hillbilly most tactically dodge around the smallest of obstacles and even if a slither of wall sicks out he instantly loses his mobility. Wesker just ignores every wall and just slides around, completely rushing from one end to the other. Has an add-on to break pallets like Hillybilly and if not, who cares just jump it like Legion. Not to mention Hillybilly's hitboxes are BROKENLY small, while Mastermind's is BROKENLY too Large.

Has superior slow-down than Pig. Pig is a slow killer who needs to actually put some work into slowing down before gens can get done to get her slow down which done right can slow the game down more than Mastermind. But Wesker has instantly slows down the game using is power, forcing survivors to take time out of the match to run across the map to open a SLOW box, than watch a SLOW spray animation. Pig games has 5 traps at most, Wesker can make each survivor have to do this at least TWICE if you have just the slightest skill.

Has better infection than Nemesis. Nemesis's tentacle actually needs to be aimed decently, even when keyboard players are spaming left/right making his infection easily to miss. And guess what even if you hit him, oh no they just turn blue wow! So you need to hit them twice with this inaccurate whip or get a random zombie hit...... Wesker not only infects them but ALSO hurts them? What? So not only is it easier to infect them, it automatically causes damage to. Only in extremely rare cases he throws you and you don't hit a wall, do you not get the extra damage. Plus why does infection continue, WHILE in CHASE?

There should be barrels around the map to reload the power, or make infection not also cause damage to a non-infected player.

The only reason I see him in the game is to give bad players something to play, that while is pick rate is through the roof.

Comments

  • ProHillbillyMain
    ProHillbillyMain Member Posts: 133
    edited November 2023

    You’re overrating weak killer. As I tell every Wesker player try playing against good survs, you’ll see that he is bad. Survivors rule the match if It’s not Blight.

    If you lose against Wesker in swf then you guys are not that good.

  • radiantHero23
    radiantHero23 Member Posts: 4,534

    Pig can have a maximum of 6 traps. Survivors also have to at least run to a minimum of 12 boxes and search them if all traps are placed. That's significantly more slowdown than Wesker.

    Also, Weskers infection CAN be ignored! Pigs cannot. Believe me, I've seen survivors, being infected by the uroboros vial at the beginning of the match, and completely ignore it for a 4man escape in under 5 minutes.

    He's good, but not that good.

    Also: long live the pig🐽

  • MikeStev
    MikeStev Member Posts: 384

    Its better than 10 Blight or 10 Nurse in a row

  • Archol123
    Archol123 Member Posts: 4,634

    Half of what you re saying is just wrong dude... Wesker also has a similar cooldown after power use as Blight, blights power takes 3 seconds per charge, Wesker takes 6 seconds per charge, but can be reduced if people are infected, therefore it is wrong to say he has no cooldown. Using both his charges moves him around 21m,how on earth is this supposed to bet better than Billy's chainsaw? If you saw longer than 3-4 seconds you have already traveled a bigger distance than Wesker, also wesker power needs to be channeled for like 1.5 seconds before he can use it, while Billy needs to Rev for 2.5 seconds, also not that much of a difference like you make it out to be.

    The hit boxes are a bit too technical for my knowledge, I can only say that current Weskers hit boxes were a result of several changes where they were too small so you would clip through survivors models and not hit them or collide with everything.

    Weskers slowdown is less than Pigs for sure, you can just grab a spray whenever you run around the map and find a box and then spray yourself two times with it, whereas against pig you have far more running around the map and I think searching boxes also takes a lot longer than the sprays.

    I guess this is just a rant because you don't seem to know how to play against him, because comparing Nemesis and Wesker like that just does not work... The devs even explained there reasons for why his power needs 3 hits and it is rather simple to use, especially with the dragging of the hit box whereas Weskers power offers far more cool ways to be used around tiles.

  • BooomTetris
    BooomTetris Member Posts: 58

    After Blight he is the last fun Killer

  • SMitchell8
    SMitchell8 Member Posts: 3,302

    Move to England. I never face Wesker which is good because he doesn't excite me at all, its like you're running from a Felix.

  • Xernoton
    Xernoton Member Posts: 5,900

    God forbid a killer is actually fun to play. Let's give him the Billy treatment, so people think thrice before playing him again.

    Actually, let's give all killers but Legion the Billy treatment.

  • ad19970
    ad19970 Member Posts: 6,464

    I really wouldn't call Singularity hated. He just has a high skill floor, which is why many people don't bother with him.

  • Grigerbest
    Grigerbest Member Posts: 1,841

    Compared to Wesker, Singularity is not really fun to play as.

    But sure thing, he's fun to play against.

  • caipt
    caipt Unconfirmed, Member Posts: 696

    You claim:

    • wesker can spam power with no downsides
    • a cooldown of "mere seconds"
    • Has better, easier map mobility than hillbilly.
    • Pallet break addon is stronger than lopro chains.
    • Built in slowdown is overpowered and only requires "the slightest bit of skill"
    • His infection is better then nemesis
    • nemesis infection is weak
    • Infection+injure is too good
    • infection shouldnt progress while in chase
    • People pick wesker because they are bad at the game
    • wesker should have to reload his power

    You are wrong because:

    • Wesker power is very punishing. Sizeable stun after missing+getting really displaced from a dodged bound. Spamming it without thinking will lose chase
    • its 6 seconds per token. rarely will one dash get you a hit, in effect its a 12 second cooldown for him at his best. longer than the 10s blight has for all his rushes.
    • Just not correct. Wesker can save 12m of distance every 12 seconds. Billy completely halves the timer it takes to get anywhere. Wesker doesnt "slide" around anything. Billy really doesnt need to think all to much to just go around something. Billys mobility is infinitely better, but his chase is much weaker than weskers.
    • Lab photo is mid at best. Because of his charge up you dont save all that much time unless the survivor drops the pallet and yo break it during their animation which... they wont be doing becauseyou just charged up and lost a lot of distance. Lopro has the same effect, except you can use it for outplays on filler loops to get an injury while breaking a pallet where you'd otherwise be helpless.
    • His slowdown only works when hes using his power well. You can carry a spray with you 24/7, after getting the initial spray you just spend 12s (same as mending) to get rid of his infection.
    • Nemmy's infection needs to be weak because a strong infection on top of very strong anti loop would not be fair. The only reason weskers infection is stronger than nemesis's is because weskers power is limited by the tile while nemesis's isnt. A filler loop is unpowerable for all but the best weskers while nemmy can punish any vault or pallet drop with a hit/infection. Wesker cant. He can only use his power on longer loops or in clear areas, while nemesis can hit over objects.
    • Its debatable if nemmy needs buffs of some kind, but saying his infection is weak isnt. The infection opens up for your power to completely decimate most loops and give passive slowdown almost as good as wesker since they need to go get one each time, or carry one around and have their item blocked. Nemmy is weak in t1 and maybe t2 but t3 he dominates entirely because of how his infection enables his tentacle.
    • like I said, nemesis and weskers infection works different because their powers are different. Nemmy infection and damaging someone + some new effect would make him too strong. In contrast weskers power taking 3 health states would make him too weak because unlike nemmy he is heavily limited by which tiles the survivor chose to loop him on.
    • Infection not progressing in chase would completely negate its entire point. There are 4 situations where you will reach max infection. 1, you are stupid and dont cleanse. 2, he commits for the entire 90s (closer to 75 with the initial burst) and practically throws to down you. 3, you are getting tunneled and he slapped your BT. 4, you ran out of cleanses. in 1, skill issue. in 2, skill issue to him and you are winning so why are you complaining? 3, valid complaint and something needs to be done. 4, this realistically only happens if the wesker is godlike or brings vial+conference and plays well. In 2 of these you either suck or are looping him for 5 gens. in 4, he brought an addon combo to get 4 sprays out of the way, and still had to play pretty well to completely eliminate all the sprays. 3 is the only situation where this is a valid complaint and even then not progressing in chase is just an unnecessary nerf to wesker when there are other things that can be done to damper his tunnel potential.
    • People play wesker because hes designed for bad players? Have you played wesker a single time? Popel play him because he takes skill, feels good to play, and is strong to boot. not because their bad.
    • having to reload his power would kill him entirely. he already has to wait 12 seconds on a whiffed double dash, letting you cover a whopping 48m of ground to whatever pallet you choose +whatever distance he lost with the whiff and thats not even considering MFT. Whiffing power is devastating, thats why its rewarding with slowdown+injure because you need near perfect flicks, timing, precision and prediction to land your hits in most scenarios against good survivors.