Is this a good indicator of your MMR?
So you're playing a match as Survivor and everything is going well. Generators are being worked on and progress is steady, but that's when you notice something lacking. There are absolutely no failed skill checks on generators or healing.
When your team is averaging two to three people working on generators at all times and you don't see a single failed skill check in multiple matches, how well do you think this correlates to your MMR score?
Do you think failed checks are more consistent at the lower levels of MMR?
In regards to my last question personally I find that failure is rare even at that level. In my last 20 games I believe I had one Survivor fail one time.
As a side quandary, do you think it would be more reasonable to address gen times by increasing the difficulty rather than adjusting the overall time itself?
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I'm fairly confident that I'm a low to mid MMR Survivor and I pretty much hit nearly every normal skill check (unless I'm playing on Switch, because that's just the DBD experience on Switch).
Sitting on a gen and hitting skill checks is the easiest thing to do in the game. So I very much doubt that's any indication of MMR. If everyone is blowing up gens, then you're probably in a lobby with a couple of Survivors who just installed the game and probably have less than 20 hours combined.
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You can have "one of those days". Especially if you try to do great skill checks all the time. Merciless storm is not that frequent nowadays so people still get surprised by it. In any case skill checks should be fine for most of the time.
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i had a p100 nea miss one. personally i miss a lot too, my fps drops right in the middle of the skill check or i just go for a great and miss it. unless someone misses like 10 in a match, it doesn't indicate the experience level of a survivor.
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Doubt it. I can't remember the last time I saw someone miss a skill check and I'd put myself firmly in mid MMR. Even Merciless Storm gets handled fine with multiple of us on the same gen.
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I played one (1) game of DBD on my laptop, and after missing 7 skill checks on the same gen due to a mix of input lag and 20 FPS, I resolved to never play on my laptop again.
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I certainly hope this means the match is on average MMR.
Who even misses skill-checks without some external intervention?
I'm not even sure the poor souls with 50 hours or so that get put against me after midnight are missing skill-checks.
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The only indicator that MMR is doing a good job is, if your matches are somewhat balanced. You really can't judge it by just one side. Sometimes the game will do a funny and put together someone that lives this game and someone that plays with their feet. It's hard to tell, if that lobby is high MMR or not in such a situation. It also appears as though one side is much more skill than they actually are when they dominate. Average players look like absolute pros when they play against total beginners.
I'm fairly certain I am somewhere in the middle of the MMR distribution as killer and quite a bit lower as survivor. I probably crossed the threshold of high MMR once (I assume that because I played against someone, who I assume is in high MMR) but mostly I limit myself to playing nice and using weak perks, which causes me to lose quite a few matches that I could win, if I really wanted to. After 2.4k hours, the only thing the matters for me is to have fun. I'd rather lose a game and have hard but interactful chases than to stomp and be bored to death.
In my honest opinion, whether or not someone is in high MMR makes absolutely no difference. If you use all the tools at your disposal, you'll come pretty far but that doesn't necessarily mean that you play better than anyone else. You just really want to win. It also depends on your region. For example, North American servers have a reputation of being comparatively chill. While Asian servers have a reputation as particularly sweaty. So you could very well be in high MMR on one server and only average on another.
Skill checks are pretty easy and in place to stop the survivors from falling asleep. Increasing their difficulty would only affect he lowest end of players. And they struggle enough as is. So I think this is not a good idea. I would rather they add some strategic side objectives. For example, survivors could be able to open or close some doors on some maps, which the killer could break. This could be used to create loops or make areas safer. However, it is unrealistic with the amount of maps we have and the work this would take for each of them.
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