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Hawkins improvement suggenstions

LapisInfernalis
LapisInfernalis Member Posts: 4,219
edited November 2023 in Feedback and Suggestions

There is a lot which bothered me about Hawkins in the past, but it's nothing that can't be fixed.

  • Too many save gens

There are at least 2 gens at really hard to reach positions for killer (Upside-down room & Isolation Cell) which are also on the opposite side of the map, making it near impossible to defend those. Smart survivors will keep these 2 gens for last at all cost. If there is another gen on top of a catwalk this gets even harder for killer.

Suggestion:

Move the Upside-Down room gen to this corner here.

It's on the bottom, can be defended a lot easier but leaves the good loop intact. Maybe remove one of the windows as they are a very strong loop ...

  • Totems on top levels

Boons may be not a thing anymore, but I remember how annoying Shadowstep was on this map, especially when the totem was somewhere at the top floor like here:

Maybe remove all spawn on the top floor for balancing reasons.

  • Some hooks fatshame you in the corridors

Yeah. You hook someone in the corridor next to boxes, you can't get through. This is a similar problem to Lery's and RPD.

  • Tube dropdowns

The tube drop downs are unfair for the killer as they cannot hit you if you are standing right at the back end making it a very frustrating loop as you need a long time to get back up. When you finally do, the survivor is gone.

  • Map traversing

Sometimes traversing from one short side of the map to another is not easy as the long rooms have closed doors which makes movement feel weird.

Edit:

- No Gen indicators

Currently no lights are flickering next to an unfinished Gen in the corridors, which was the case back then. Please bring these back. Closed doors still mark a Gen in one of the rooms though.


If I find any more I will edit these in.

pls feel free to put your suggestions below.

Post edited by LapisInfernalis on

Comments

  • MikeStev
    MikeStev Member Posts: 384

    I know this gonna happen

    Hawkins does not comply with "current map standards"

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,430
    • "Too many save gens

    There are at least 2 gens at really hard to reach positions for killer (Upside-down room & Isolation Cell) which are also on the opposite side of the map, making it near impossible to defend those. Smart survivors will keep these 2 gens for last at all cost. If there is another gen on top of a catwalk this gets even harder for killer.

    Suggestion:

    Move the Upside-Down room gen to this corner here."


    I mean... Just ignore those two Gens? It should be a basic understanding for Killers that some Gens are not worth defending. E.g. the Saloon-Gen on Dead Dawg.

    Those two Gens are the same. If you just focus on the middle Gens, you will have 5 Gens to defend and if the Survivors do the two Gens which are free for them, it is whatever.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,219

    As I said, they will do ANYTHING not to do these gens and rush the others first. It was a common strategy back then and it worked. Maybe it is different now but we all know that survivors got a lot smarter over the years.

    Even only having one of those gens in the end is pain (even with a 3 gen) because you need so much time going up. Same as on Saloon. If main is one of the last 3? Good luck....

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,219

    Current map standards? Which standard? You mean Borgo, Toba and Nostromo? Where you bump into ######### every few meters?

  • MikeStev
    MikeStev Member Posts: 384
    edited November 2023
    Post edited by Rizzo on
  • LapisInfernalis
    LapisInfernalis Member Posts: 4,219
    edited November 2023

    Clutter everywhere, hay piles, uneven hitboxes where you get stuck, trees and other vegetation that blocks projectiles where they shouldn't etc.

  • Xernoton
    Xernoton Member Posts: 5,930

    The only thing I would like changed is some of these loops. With the right killer the survivor is screwed in about 75% of these and others can't do anything about them. Also the amount of pallets could be reduced a bit, if some of these loops weren't quite as unsafe. Have you seen what Doctor can do on Hawkins? I assure you it's not pretty.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,219

    I know.... don't remind me 😱

    Hag was insane back in the day, Twins was also not bad on it, Trapper was also insane (hidden traps in rubble), I bet Artist will be too and it also looks like a decent Wesker map (if there wasn't the issue with him being unable to dash through open slide doors).