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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.
http://dbd.game/killswitch
http://dbd.game/killswitch
When will you debug the Knight?
mca240
Member Posts: 456
Per title. Example: Why do I have to walk back from a dropped pallet before I can finally send a guard to it to break it?
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Comments
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I have the same problem it‘s really annoying
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Knight needs a code overhaul, his implementation is so clunky and barely functional.
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He has been buggy since release. A shame they haven't fixed yet.
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This isn't a debug issue, its just a mechanic design issue.
Yeah, its a shame bHVR has not addressed this.
I specifically asked for this around the time Knight was released, but they must be busy with other stuff to fix that.
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Because you summon the guard path slightly in front of you, if you didn't have to backup you'd just start the path in the wall.
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