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Playing with new-ish people has taught me one thing:
The quality of games is so low. - The one skill they seem have to acquired is how to gauge 8m perfectly, how to count to 10 and how long they can press W to definitely make it back in time for the unhook.
It's a really sad state of affairs. - And the survivors at this level have absolutely no idea how to deal with any of that (nor should they have to know).
--- this is mostly a rant since I'm really quite astonished and don't know where else to express that feeling ---
Comments
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Also with the grind for shards character amounts
This game is extremely anti new player lol
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Yea.. it’s probably one of the hardest games to pick up as a new player at this point of the game.
I’m glad I started playing at release to this point. I don’t think I’d like DBD if I started playing now for the first time.
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It's true there's a lot to grind but I think it's still very easy to get into it. I started playing in between Sadako's and Dredge's chapters, and 1200 hours later I am still playing it and enjoying it.
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Started playing in May this year myself.
It would be rough as hell starting with just the game to guide you, but DBD is so popular there are tonnes of guides for it and content creators to watch to get the idea how to play and start having fun.
I spent a week watching content creators to get a decent handle on what I should be doing as each Killer I played to begin with, then when I tried survivor I did the same thing.
Quite honestly the times I get/got really frustrated is more often what my survivor teammates are doing rather than the killer. Suicude on hook players, getting sandbagged, having the killer brought to you when you have situational awareness/gen trap perks/empathetic connection, watching your teammates sit doing nothing while you loop the killer for 60s+... I'd argue these are even more annoying than getting camped or tunneled...
However my point is, game is pretty fun when you're new. More often than not you don't go up against the sweaty tryhards, the game is scary and nerve wracking, you're constantly learning new things, and it's really satisfying when you manage to play well.
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What is stopping bhvr from creating advanced tutorials for new players ?
All mentioned plus everything else like :
99 the gates
Dont unhook right away but use time for gens
How to loop well
Avoiding 3 gen situation
Detailed status effects
Dragging out the game by using your own hookstates too
Detailed hex totem guide
Etc etc..
If this and much more was part of the main tutorial, soloq would be in far better state.
Same can be done for killers too.
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Advanced guides aren't going to solve anything as long as tunneling is such an effective strategy. I'm closing in on 100 games of an experiment i'm doing. By far the biggest reason solo is miserable is because of tunneling. Newer players and casual players who have zero chance are ruthlessly tunneled in slightly over half of my games so far. It is an almost guaranteed win for the killer when this happens. No amount of guides is going to fix that. Experienced players can't "take chase" either because killers will almost always ignore you when they realize you can't be quickly deleted from the game. It will continue to be this way until Behavior makes killers chase everyone and not just the 1-2 terrible players on the team.
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true dat. Definitely more ish to wade through getting started and imo Shrine is not as generous.
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Since it has been edited out of the og post, let me rephrase neutrally: I have no clue how people starting now can muster the motivation to keep playing when the first 300-600 hours are miserable. (I do think that info is kinda important for context. I'm not talking about "downloaded the game a week ago and everything's new and exciting!" It is. No matter how your first few dozen hours go, I'm pretty sure they're awesome just because it's all new)
.... then again. Maybe if all you know is that kind of killer interaction you don't even mind it. Personally, I take a sweaty Blight, Nurse or Wesker that stomp over the 8-m-game any day.
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