If KYF grants no BP, why doesn’t SWF only award half?
I mean, hear me out-
I’m neither a killer or survivor main. I play both regularly. So I’ve seen both sides of the fence when it comes to going against or working with a group of SWF.
We’ve had this discussion time and time again. SWF grants players a bunch of perks due to being in communication, and if you get the right group together, it’s really toxic.
When you’re a solo survivor and get lumped in with a group of 2 or 3 SWF, they’ll sandbag you to hell and back. They’ll bring the killer to you, let you die on hook, basically guinea pig you. You really gotta be good at being a dolor stealther to avoid SWF sandbagging.
So why is it that SWF awards all trophies and all bloodpoints, when something like KYF doesn’t award anything at all? Because of the slight advantage, I think SWF should only grant a certain percentage of the BP. I think half would be more than fair.
Comments
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Anyone wants popcorn? This discussion is going to be hot.
SWF players would start a ######### storm if the devs even considered this.12 -
generalizes SWF
thinks punishing everyone who SWF's is fair
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To be honest, playing survivor is the slowest way to get BP.
To make it even slower and penalize people for playing with friends seems pretty silly to be honest.
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SenzuDuck said:
To be honest, playing survivor is the slowest way to get BP.
To make it even slower and penalize people for playing with friends seems pretty silly to be honest.
Otherwise survivors and killers get roughly the same amount per hour.5 -
@Tsulan said:
SenzuDuck said:To be honest, playing survivor is the slowest way to get BP.
To make it even slower and penalize people for playing with friends seems pretty silly to be honest.
Only if you play on low ranks.
Otherwise survivors and killers get roughly the same amount per hour.Eh, I don't usually feel it's that way in my experience, maybe I'm a terrible survivor.
But I always find myself getting between 12 - 20K as a survivor and between 20 - 30K
Additionally with BBQ being such a useful perk, in line with its requirements to just hook survivors (once each) it's very easy to net 40/50K every game with a killer where as with survivors WGLF you're fighting other survivors for the unhooks and are more likely to not get full stacks.
That's my experience anyway
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SenzuDuck said:
@Tsulan said:
SenzuDuck said:To be honest, playing survivor is the slowest way to get BP.
To make it even slower and penalize people for playing with friends seems pretty silly to be honest.
Only if you play on low ranks.
Otherwise survivors and killers get roughly the same amount per hour.Eh, I don't usually feel it's that way in my experience, maybe I'm a terrible survivor.
But I always find myself getting between 12 - 20K as a survivor and between 20 - 30K
Additionally with BBQ being such a useful perk, in line with its requirements to just hook survivors (once each) it's very easy to net 40/50K every game with a killer where as with survivors WGLF you're fighting other survivors for the unhooks and are more likely to not get full stacks.
That's my experience anyway
So per match they vary, but per hour it's the same amount.5 -
What about only you get half the amount?
/thread0 -
@Tsulan said:
SenzuDuck said:@Tsulan said:
SenzuDuck said:
To be honest, playing survivor is the slowest way to get BP. To make it even slower and penalize people for playing with friends seems pretty silly to be honest. Only if you play on low ranks.
Otherwise survivors and killers get roughly the same amount per hour.
Eh, I don't usually feel it's that way in my experience, maybe I'm a terrible survivor.
But I always find myself getting between 12 - 20K as a survivor and between 20 - 30K
Additionally with BBQ being such a useful perk, in line with its requirements to just hook survivors (once each) it's very easy to net 40/50K every game with a killer where as with survivors WGLF you're fighting other survivors for the unhooks and are more likely to not get full stacks.
That's my experience anyway
Dev stream explained once that the amount is roughly the same per hour. If survivor has a bad match he can enter directly a new one. Killer is stuck until everyone is dead or left.
So per match they vary, but per hour it's the same amount.I think we can agree BBQ is probably the number one killer perk by usages.
I don't think their numbers would have taken that into account, BBQ simply gives you double BP for playing the match throughout.
Not to mention some survivors are in the match for the same amount of time as the killer with less gains.
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Just give the killer a BB bonus by the end of the game depending on a 2-4 SWF.2
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The #1 reason why KYF doesn't give you any bloodpoints but SWF gives is most probably because of the fact that you can easily farm since you know the killer.
You can save your bps or escape cakes or puddings just for these plays. Since the killer is your friend, you can easily get bloodpoints without using addons or items or offerings, saving them for real matches.
SWF doesn't do any of this. Admittedly, playing SWF is easier than playing solo but there is not much difference in terms of bloodpoints and the game's economy.
It is not another kick that killers take to their nuts from BHVR. Survivors can become a killer and farm with their friends to get insta heals etc.
It is not that hard to see this.
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In KYF you could farm all day long. Cannot do that with a killer in SWF.
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SenzuDuck said:
@Tsulan said:
SenzuDuck said:@Tsulan said:
SenzuDuck said:
To be honest, playing survivor is the slowest way to get BP. To make it even slower and penalize people for playing with friends seems pretty silly to be honest. Only if you play on low ranks.
Otherwise survivors and killers get roughly the same amount per hour.
Eh, I don't usually feel it's that way in my experience, maybe I'm a terrible survivor.
But I always find myself getting between 12 - 20K as a survivor and between 20 - 30K
Additionally with BBQ being such a useful perk, in line with its requirements to just hook survivors (once each) it's very easy to net 40/50K every game with a killer where as with survivors WGLF you're fighting other survivors for the unhooks and are more likely to not get full stacks.
That's my experience anyway
Dev stream explained once that the amount is roughly the same per hour. If survivor has a bad match he can enter directly a new one. Killer is stuck until everyone is dead or left.
So per match they vary, but per hour it's the same amount.I think we can agree BBQ is probably the number one killer perk by usages.
I don't think their numbers would have taken that into account, BBQ simply gives you double BP for playing the match throughout.
Not to mention some survivors are in the match for the same amount of time as the killer with less gains.
If a survivor stays until the end and has significant less points than the killer. Said survivor didn't interact a lot with the killer.
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Problem is that some players play SWF without comms and that's not fair on them.
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@Tsulan said:
SenzuDuck said:@Tsulan said:
SenzuDuck said:
@Tsulan said: SenzuDuck said:
To be honest, playing survivor is the slowest way to get BP. To make it even slower and penalize people for playing with friends seems pretty silly to be honest. Only if you play on low ranks.
Otherwise survivors and killers get roughly the same amount per hour. Eh, I don't usually feel it's that way in my experience, maybe I'm a terrible survivor. But I always find myself getting between 12 - 20K as a survivor and between 20 - 30K Additionally with BBQ being such a useful perk, in line with its requirements to just hook survivors (once each) it's very easy to net 40/50K every game with a killer where as with survivors WGLF you're fighting other survivors for the unhooks and are more likely to not get full stacks. That's my experience anyway Dev stream explained once that the amount is roughly the same per hour. If survivor has a bad match he can enter directly a new one. Killer is stuck until everyone is dead or left.
So per match they vary, but per hour it's the same amount.
I think we can agree BBQ is probably the number one killer perk by usages.
I don't think their numbers would have taken that into account, BBQ simply gives you double BP for playing the match throughout.
Not to mention some survivors are in the match for the same amount of time as the killer with less gains.
WGLF is the survivor equivalent. Gaining stacks is easier than getting BBQ stacks. Despite the competition.
If a survivor stays until the end and has significant less points than the killer. Said survivor didn't interact a lot with the killer.
WGLF stacks are much harder to earn because BBQ is rewarding you for doing your objective but WGLF rewards you for rushing a hook which is hard since basically everyone just rushes hooks.
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Poweas said:
@Tsulan said:
SenzuDuck said:@Tsulan said:
SenzuDuck said:
@Tsulan said: SenzuDuck said:
To be honest, playing survivor is the slowest way to get BP. To make it even slower and penalize people for playing with friends seems pretty silly to be honest. Only if you play on low ranks.
Otherwise survivors and killers get roughly the same amount per hour. Eh, I don't usually feel it's that way in my experience, maybe I'm a terrible survivor. But I always find myself getting between 12 - 20K as a survivor and between 20 - 30K Additionally with BBQ being such a useful perk, in line with its requirements to just hook survivors (once each) it's very easy to net 40/50K every game with a killer where as with survivors WGLF you're fighting other survivors for the unhooks and are more likely to not get full stacks. That's my experience anyway Dev stream explained once that the amount is roughly the same per hour. If survivor has a bad match he can enter directly a new one. Killer is stuck until everyone is dead or left.
So per match they vary, but per hour it's the same amount.
I think we can agree BBQ is probably the number one killer perk by usages.
I don't think their numbers would have taken that into account, BBQ simply gives you double BP for playing the match throughout.
Not to mention some survivors are in the match for the same amount of time as the killer with less gains.
WGLF is the survivor equivalent. Gaining stacks is easier than getting BBQ stacks. Despite the competition.
If a survivor stays until the end and has significant less points than the killer. Said survivor didn't interact a lot with the killer.
WGLF stacks are much harder to earn because BBQ is rewarding you for doing your objective but WGLF rewards you for rushing a hook which is hard since basically everyone just rushes hooks.
WGLF stacks are easier, since you can get them through different ways. Not only unhooks.2 -
Maybe more reward for a killer facing a SWF would be nicer, wouldn't ?
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@earthwitch said:
I mean, hear me out-I’m neither a killer or survivor main. I play both regularly. So I’ve seen both sides of the fence when it comes to going against or working with a group of SWF.
We’ve had this discussion time and time again. SWF grants players a bunch of perks due to being in communication, and if you get the right group together, it’s really toxic.
When you’re a solo survivor and get lumped in with a group of 2 or 3 SWF, they’ll sandbag you to hell and back. They’ll bring the killer to you, let you die on hook, basically guinea pig you. You really gotta be good at being a dolor stealther to avoid SWF sandbagging.
So why is it that SWF awards all trophies and all bloodpoints, when something like KYF doesn’t award anything at all? Because of the slight advantage, I think SWF should only grant a certain percentage of the BP. I think half would be more than fair.
No, punishing survivors for playing with their friends is inappropriate, give killer 50% more BP gain vs SWF, the killer needs a benefit, not punish the survivors.
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@Tsulan said:
Poweas said:@Tsulan said:
SenzuDuck said:
@Tsulan said: SenzuDuck said:
@Tsulan said: SenzuDuck said:
To be honest, playing survivor is the slowest way to get BP. To make it even slower and penalize people for playing with friends seems pretty silly to be honest. Only if you play on low ranks.
Otherwise survivors and killers get roughly the same amount per hour. Eh, I don't usually feel it's that way in my experience, maybe I'm a terrible survivor. But I always find myself getting between 12 - 20K as a survivor and between 20 - 30K Additionally with BBQ being such a useful perk, in line with its requirements to just hook survivors (once each) it's very easy to net 40/50K every game with a killer where as with survivors WGLF you're fighting other survivors for the unhooks and are more likely to not get full stacks. That's my experience anyway Dev stream explained once that the amount is roughly the same per hour. If survivor has a bad match he can enter directly a new one. Killer is stuck until everyone is dead or left.
So per match they vary, but per hour it's the same amount. I think we can agree BBQ is probably the number one killer perk by usages. I don't think their numbers would have taken that into account, BBQ simply gives you double BP for playing the match throughout. Not to mention some survivors are in the match for the same amount of time as the killer with less gains. WGLF is the survivor equivalent. Gaining stacks is easier than getting BBQ stacks. Despite the competition.
If a survivor stays until the end and has significant less points than the killer. Said survivor didn't interact a lot with the killer.
WGLF stacks are much harder to earn because BBQ is rewarding you for doing your objective but WGLF rewards you for rushing a hook which is hard since basically everyone just rushes hooks.
Nope, BBQ stacks are harder to get. Since you have to hook everyone once.
WGLF stacks are easier, since you can get them through different ways. Not only unhooks.Fake news! BBQ tokes are easier, you even get auras of the others. WGLF however; causes survivors to go out of their WAY to throw the game to get tokens, e.g taking useless hits (sometimes is wonky and you still dont get a token), race for the unhook so no one is on gens thus encouraging a camp, and potential farming. You really should play survivor instead of 100% killer before commenting on posts.
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@Tsulan said:
Dev stream explained once that the amount is roughly the same per hour. If survivor has a bad match he can enter directly a new one. Killer is stuck until everyone is dead or left.
So per match they vary, but per hour it's the same amount.Not being a jerk.. but the Devs mentioned that a long time ago.
In the past, you died.. you moved on to the next match.. but allot of times now, even when you die, you are near the end of the match.
There needs to be more points awarded during the middle of the match as opposed to the bulk being at the end, making the escape. I think being chased, breaking chases should be worth more.
As a survivor, even with WGLF, I have a harder time getting the same amount of BP I can earn playing a couple of killer rounds.
It is so much easier to earn points as a killer, compared to survivor where you are sometimes competing for the same points. There is only so many totems, so many generators, so many chests.
Edit: As to the OP's suggestion. I don't like it. Survivors already have it harder getting points, making it harder will push more people to killer and make queues even longer.
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lol
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People shouldn't be penalized for playing with friends/a game mode introduced by the devs that still is pvp with random opponents. KYF doesn't give BP as it's all friends/no real opponent so it can be easily abused to farm BP and shards.
If anything this game needs a reduced grind, not an increased one for any reason.
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Wait a minute, I thought the current common stream of consciousness regarding BBQ & C during this latest nerf was survivors poking fun at killers who say they only use the perk for the BP gain and not for the (already broken before now due to hiding behind gens or rushing within range) aura reading, and calling them liars regarding it... now it's being used on offense to justify survivor BP boosts because "most killers use BBC & C for the BP boost," since with most games these days, if a killer doesn't use it they just get around the same amount (maybe slightly more) of BP as survivors for 4x the effort?
Which is it, then? Killers actually using it for BP gains or not? Pick a stance.
Back on topic, I'd love to get a BP boost against SWF, but it really does nothing to address any of the problems SWF currently brings to breaking the game. I'm not sure if it would end up tilting the killer-vs-survivor ratio in any way, since matchmaking henceforth is making sure one doesn't know if they're facing a SWF until the match begins, but a BP boost for facing them won't really "fix" anything.
Still, it may be a nice incentive and "participation trophy" until the devs actually see fit to address the elephant in the room.
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KYF doesn't reward BP because you could farm with your killer buddy whenever you want.
SWF does not make that possible. You can't just get into a lobby with a survivor buddy and farm points. Having friends does not open any new opportunities for BP.
Not to mention that people would judge dodge like the beta to circumvent the penalty.3 -
TheBean said:
@Tsulan said:
Dev stream explained once that the amount is roughly the same per hour. If survivor has a bad match he can enter directly a new one. Killer is stuck until everyone is dead or left.
So per match they vary, but per hour it's the same amount.Not being a jerk.. but the Devs mentioned that a long time ago.
In the past, you died.. you moved on to the next match.. but allot of times now, even when you die, you are near the end of the match.
There needs to be more points awarded during the middle of the match as opposed to the bulk being at the end, making the escape. I think being chased, breaking chases should be worth more.
As a survivor, even with WGLF, I have a harder time getting the same amount of BP I can earn playing a couple of killer rounds.
It is so much easier to earn points as a killer, compared to survivor where you are sometimes competing for the same points. There is only so many totems, so many generators, so many chests.
Edit: As to the OP's suggestion. I don't like it. Survivors already have it harder getting points, making it harder will push more people to killer and make queues even longer.
I usually don't have problems getting 4 stacks of WGLF.
BBQ on the other hand can be impossible, if someone disconnects before you can hook him.1 -
Victory said:
@Tsulan said:
Poweas said:@Tsulan said:
SenzuDuck said:
@Tsulan said: SenzuDuck said:
@Tsulan said: SenzuDuck said:
To be honest, playing survivor is the slowest way to get BP. To make it even slower and penalize people for playing with friends seems pretty silly to be honest. Only if you play on low ranks.
Otherwise survivors and killers get roughly the same amount per hour. Eh, I don't usually feel it's that way in my experience, maybe I'm a terrible survivor. But I always find myself getting between 12 - 20K as a survivor and between 20 - 30K Additionally with BBQ being such a useful perk, in line with its requirements to just hook survivors (once each) it's very easy to net 40/50K every game with a killer where as with survivors WGLF you're fighting other survivors for the unhooks and are more likely to not get full stacks. That's my experience anyway Dev stream explained once that the amount is roughly the same per hour. If survivor has a bad match he can enter directly a new one. Killer is stuck until everyone is dead or left.
So per match they vary, but per hour it's the same amount. I think we can agree BBQ is probably the number one killer perk by usages. I don't think their numbers would have taken that into account, BBQ simply gives you double BP for playing the match throughout. Not to mention some survivors are in the match for the same amount of time as the killer with less gains. WGLF is the survivor equivalent. Gaining stacks is easier than getting BBQ stacks. Despite the competition.
If a survivor stays until the end and has significant less points than the killer. Said survivor didn't interact a lot with the killer.
WGLF stacks are much harder to earn because BBQ is rewarding you for doing your objective but WGLF rewards you for rushing a hook which is hard since basically everyone just rushes hooks.
Nope, BBQ stacks are harder to get. Since you have to hook everyone once.
WGLF stacks are easier, since you can get them through different ways. Not only unhooks.Fake news! BBQ tokes are easier, you even get auras of the others. WGLF however; causes survivors to go out of their WAY to throw the game to get tokens, e.g taking useless hits (sometimes is wonky and you still dont get a token), race for the unhook so no one is on gens thus encouraging a camp, and potential farming. You really should play survivor instead of 100% killer before commenting on posts.
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@Peanits said:
KYF doesn't reward BP because you could farm with your killer buddy whenever you want.SWF does not make that possible. You can't just get into a lobby with a survivor buddy and farm points. Having friends does not open any new opportunities for BP.
Not to mention that people would judge dodge like the beta to circumvent the penalty.
Why not expand the lobby timer for subsequent dodges? keep it at 5 seconds for maybe 2-3 dodges (in case of bad ping), then have it start becoming longer with subsequent ones when its obviously shopping for lobbies?
I always wondered about this since the timer has a xx : xx format, but its always 5 seconds.
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@Tsulan said:
You get the bulk points at the start. Devs changed that a while ago. You get more points for the first escape than for later ones.I usually don't have problems getting 4 stacks of WGLF.
BBQ on the other hand can be impossible, if someone disconnects before you can hook him.In all fairness, if someone disconnects before first hook, you're probably going to win the match and get plenty of BP regardless.
That said, BBQ can definitely be harder to get stacks with at times, especially when you have an swf DS/BT/etc cancer squad. WGLF can still be very hard to get consistently in its current form though.
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Ryuhi said:
@Tsulan said:
You get the bulk points at the start. Devs changed that a while ago. You get more points for the first escape than for later ones.I usually don't have problems getting 4 stacks of WGLF.
BBQ on the other hand can be impossible, if someone disconnects before you can hook him.In all fairness, if someone disconnects before first hook, you're probably going to win the match and get plenty of BP regardless.
That said, BBQ can definitely be harder to get stacks with at times, especially when you have an swf DS/BT/etc cancer squad. WGLF can still be very hard to get consistently in its current form though.
I won't be able to max hook points and those matches tend to snowball. Because someone else is likely to disconnect. Resulting in way less points.1 -
@Tsulan said:
Ryuhi said:@Tsulan said:
You get the bulk points at the start. Devs changed that a while ago. You get more points for the first escape than for later ones.
I usually don't have problems getting 4 stacks of WGLF.
BBQ on the other hand can be impossible, if someone disconnects before you can hook him.
In all fairness, if someone disconnects before first hook, you're probably going to win the match and get plenty of BP regardless.
That said, BBQ can definitely be harder to get stacks with at times, especially when you have an swf DS/BT/etc cancer squad. WGLF can still be very hard to get consistently in its current form though.
That's not what I find a rewarding match.
I won't be able to max hook points and those matches tend to snowball. Because someone else is likely to disconnect. Resulting in way less points.Yeah, there are a lot worse types of matches you can have, on both sides of the matchup. Just be happy when the less rewarding ones are still in your favor, you could always be the guy who needs to do 5 gens by himself
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Ryuhi said:
@Tsulan said:
Ryuhi said:@Tsulan said:
You get the bulk points at the start. Devs changed that a while ago. You get more points for the first escape than for later ones.
I usually don't have problems getting 4 stacks of WGLF.
BBQ on the other hand can be impossible, if someone disconnects before you can hook him.
In all fairness, if someone disconnects before first hook, you're probably going to win the match and get plenty of BP regardless.
That said, BBQ can definitely be harder to get stacks with at times, especially when you have an swf DS/BT/etc cancer squad. WGLF can still be very hard to get consistently in its current form though.
That's not what I find a rewarding match.
I won't be able to max hook points and those matches tend to snowball. Because someone else is likely to disconnect. Resulting in way less points.Yeah, there are a lot worse types of matches you can have, on both sides of the matchup. Just be happy when the less rewarding ones are still in your favor, you could always be the guy who needs to do 5 gens by himself
One was playing with a streamer and two of his pets. Which did everything to keep the streamer alive. While I had to do gens, they bullied the killer. Once the streamer died, they both disconnected. Leaving me with a very angry killer.
Another one was more enjoyable, since I was testing left behind.1 -
@earthwitch said:
I mean, hear me out-I’m neither a killer or survivor main. I play both regularly. So I’ve seen both sides of the fence when it comes to going against or working with a group of SWF.
We’ve had this discussion time and time again. SWF grants players a bunch of perks due to being in communication, and if you get the right group together, it’s really toxic.
When you’re a solo survivor and get lumped in with a group of 2 or 3 SWF, they’ll sandbag you to hell and back. They’ll bring the killer to you, let you die on hook, basically guinea pig you. You really gotta be good at being a dolor stealther to avoid SWF sandbagging.
So why is it that SWF awards all trophies and all bloodpoints, when something like KYF doesn’t award anything at all? Because of the slight advantage, I think SWF should only grant a certain percentage of the BP. I think half would be more than fair.
I really don't like this idea. We should not be punished just because we want to play with our friends.
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Survivors get very few bloodpoints. Penalizing SWF by reducing that even more would only hurt the game. There's no reason to do so in the first place anyways. I play killer more than survivor, so I understand the pain of facing SWF, but punishing people who want to play online with friends is both arrogant and immature. That's just my opinion.
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Tsulan said:Anyone wants popcorn? This discussion is going to be hot.
SWF players would start a ######### storm if the devs even considered this.0 -
I think SWF is just a “regular” way of playing the game. Hear me out.
I will use COD and Fortnite for example as it is probably really easy to relate to people.
SWF is just playing in a team with your friends with communication. You can invite your friends in a team in COD and in Fortnite. Obviously being with friends with communication will allow you to play better compared to being in a random team with no communication. You can jump into a team randomly in both COD and Fortnite but your success might not be as good. The reason KYF does not award blood points is because you’re putting your friends and yourself on DIFFERENT teams. Which allows for boosting. Same thing for private match in COD and playground mode for Fortnite. No progress in those modes.
I understand it’s difficult going against SWF but it’s the same as going against with a coordinated team in COD and Fortnite.
Im a killer main and always get to Rank 1 every season and sometimes I hate SWF but it just lets me learn from my mistakes I made so next time I get another equally skilled group I know what not and what to do.0