http://dbd.game/killswitch
Separate MMR rank for group play and solo play for better enemy selection
I propose to improve the quality of the match by improving the accuracy of the selection of opponents.
I suggest keeping separate calculations of the MMR rank for playing solo and in a group. Prioritize the selection of the enemy towards the maniac, select four survivors from the sum of their MMR rank, taking into account the option of MMR rank, depending on whether they are in a group in a given match or not. For example, two in a group and two alone.
Assuming that there may be questions about the timing of the selection of a maniac with a very strong or very weak team of survivors, this scenario is easier to set up than the current asymmetrical situation with what is happening in the match.
Without going into details, introducing this change (if the developers want to give the survivors a chance to open the gate) will give the game more positive feedback, increase online players and the much-loved sale of skins that our developers love so much.
Comments
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This change will significantly improve the quality of the match, I'm waiting for criticism..
Post edited by surv43 on0 -
How do you think it works currently?
Why do you think this would help in any way?
If you tried to bring ideas how to calculate MMR better, then sure, we can talk about it. Simple escape / death is really basic and not really good, so it could be improved.
I just don't see any benefit of having separate MMR for survivors. Like what do you expect to happen with solo MMR? It's currently lower than players playing only SWF (most likely). Do you want to lower it even more, or increase it?
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I believe that now a player’s MMR is considered regardless of whether he plays in a group or not.
I believe that this will help on the principle of a self-tuning system if you set anchors for configuration.
I take a broader view, not just from the perspective of survivors.
There are really good maniac players in the game, you need to select really good opponents for them.
You agree that players in a group have a higher MMR than solo players, but they should also not suffer if they decide to play in single player mode, so separate calculations are needed for each survivor game mode.
From a single MMR rank, I expect the selection of a weaker opponent (against the one that is being selected now), or in other words, the MMR rank of the Maniac is equivalent to the total calculated MMR rank of the team of survivors.
It doesn’t matter to me whether the MMR rank of a single survivor increases or decreases, it’s important to me to assign really working anchors for their more accurate calculation. Which will ultimately help select sufficiently equal opponents
I see only two anchors for adjusting the MMR rank, this is (close to the number of emblem points sufficient to raise the rank, which also reflects the effectiveness of the player in the match) and (the ability of the team in most matches to start all the generators by supplying power to the gate) there may be more of them, but I propose these particular anchors, considering that, from my point of view, these anchors are the most correct for the team to implement all aspects of the game.
I need criticism, please don’t refuse it to reveal the topic completely.
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I think they take the average MMRs of any SWF survs when looking for the appropriate killer. Certainly not the best system at all, if that's the case. I'm not sure though.
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players in a group have a higher MMR than solo players, but they should also not suffer if they decide to play in single player mode
So you don't want to help soloQ players. You want to help SWF players.
There are really good maniac players in the game, you need to select really good opponents for them.
MMR actually used to be quite strict and most players hated it. It was really sweat festival and really long queues. If I remember Dowsey waited like an hour just to get tournament team with his Twins. That's simply not a good system.
MMR is not going to help DBD to be better or more fun, not at all. It's not competitive game, it's not balanced for it. Players who want this should seek competitive players and play custom games.
I liked rank system, it made sure regular players didn't play with starting players. That's good enough for this game in my opinion. Current MMR system is quite close to it.
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The mmr system already does not work properly and needed to have a soft cap for mmr so players with really high mmr, for example streamers or comp players with thousands of hours, are actually able to find games. When the mmr was more strict dowsey had to wait for a game on twins for like 90 mins or something absurd like that. The issue is the system cannot really find appropriate players in a reasonable amount of time in its strict version, so they watered it down with a soft cap and even lowered that mmr softcap so you have queue time of x min maximum, they did a survey on what would be the optimal queue time and I think they somewhat went with what the majority voted on that. This leads to matches that are really unbalanced, the system however is rather good at knowing the outcome beforehand, so it will tell you x will win because mmr is 1800 over y whose mmr is 1600, however it is unable to find a better match, so it will put those two together for most likely somewhat of a stomp.
If we take all that into account having different mmr really does not matter, the issue that the mmr is not strict at all results in matches being unbalanced a lot of the time, the soft cap is too easy to reach and then you can get matched with basically everyone. So for example if you have 1600 solo and 2200 with your 4 man squad it does not matter because you will get matched with everyone from like 1500 mmr up to 3k or whatever, because of the soft cap.
And then we have another problem, is your group mmr different depending on who you play with or is group mmr dependant on how many mates you have in your stack? Because for example in a two man stack I don't think the escape rates are that far apart, and having distinct mmrs for yourself playing with specific players sounds like a ridiculous amount of effort, for basically no gain in the end, because like I said before, the MMR does not really matter, because the matchmaking is not strict enough.
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