Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
INK DEMON KILLER CONCEPT
Finally finished my Ink Demon killer concept! Probably gonna make a video out of it soon, but if ur cool with reading, here's the Doc I wrote it on (feel free to make comments, I have them enabled):
https://docs.google.com/document/d/1G-stEM__iyat8RR2vh3EDZUiAiSFrdw939oc4Pt1OF4/edit?usp=sharing
Comments
-
A fun read and Concept, Enjoyed it more then most killer concepts..
yall should read
0 -
I had a quick read at lunch, but didn't have time to reply. I don't know the original game this comes from, your proposal here would be a licensed character it seems? This a very cool concept regardless. I'll tackle each point in turn:
Visual Terror Radius
The idea of a visual terror radius, replacing the audio one, where ink is creeping across the walls and floor as your warning is a very cool idea. The interesting problem this creates is that if you stay in the TR a while, in a small area it becomes harder to tell when the TR is changing.
The visual TR might still need audio though. Without the various TR music scores, the immersion and intimidation will take a hit. In my mind I imagine the sound of something like the intro to Slipknot - Iowa, but you lose the heart beats.
The one concern I have is this VTR might be a little like a compass as to where you are, which direction the ink comes from, you know where to run. I'd consider having it fade in splotches that converge to make it a little unclear as to the direction, and have a short delay when they fade.
Trespasses
I like the idea of an anti loop teleport ability that you have to set up before hand. 8 trespasses that you can leap through a wall on at any time seems reasonable if it has a charge up time like say 2.5 seconds to place. Impractical to just set up in chase, but not overly cumbersome either.
To give some counter play, I might consider making the Trespasses as black ink splotches that remain on the surfaces of the walls at all times.
Where your TR washes over them however, they are hidden, so survivors will need to remember they are there to avoid getting caught by them.
Blackout Mode
Given how gens fly by, and the massive area this brings, this is how you'd expect the most common sight of the killer to be, and I think this is a little much to expect from a technical standpoint, and a gameplay one.
I personally prefer the idea of your TR growing larger for each gen completed, say 4m per gen, to a maximum of a 52m radius. Might even get value from distressing. As described above, the larger your TR, one a survivor is inside your TR, they can't really detect that you're coming closer without an audio cue. Getting a larger TR per gen doesn't require a shader pass across the entire map, and it fits the creeping dread that this killer should be hitting.
Conclusion
I'm not sure the VTR and the trespasses are enough of a power though. It'd play out currently a little like a weak Dredge as it stands.
It's a very cool concept, but is needs something. 🤔
1 -
I think its from Bendy and the ink Machine,
I think Trespasses should be Like a one way mirror for the killer, they can see whats on the other side with some visual blur
Maybe Jumping out of the Trespass Splashes the survivor with ink and maybe slows them and applies a black bar across the middle of the survivors screen, so they can only see the top and bottom for a bit.
and depending on the trespass limitations, you can place it on a very long skinny wall and hop through it with ease
And i REALLY love the idea of a different terror radius style,
I was hoping Xenomorph had a pinning like terror radius where you had to look at a watch like skull merchant phone.
so I'm totally up for a visual one
Im also sick of Killers just teleporting across the map, like demogorgan, onryo, dredge and xenomorph
so having a trap like teleport and antiloop power would be versatile instead of it being a completely separate part of the power. (portals, tvs, lockers, tunnels)
1