Early game fix idea
I know the games aren’t comparable but in TCM game they’re adding a feature where the victims can’t use their power for 60 seconds. This is to stop the rush meta so games don’t end quicker. This idea was suggested long ago but I believe it can work.
At the beginning of the trial survivors suffer from a unique status effect called “Morning Sickness” this status effect only happens at the beginning of the game.
For 120 seconds survivors suffer a 100% repair penalty. The status effect goes away when the first survivor enters the dying state.
This is done so killers who have no pressure can actually get a chance and can setup. While stronger killers it doesn’t effect cause they down so fast it goes away and they don’t really need it.
with this we would have to rebalance some perks so here’s a quick list.
Corrupt intervention- blocks the 3 farthest gens for 60/70/80 seconds/ goes away when you down someone.
Thanatophobia- the slowdown doesn’t stack with morning sickness.
corrupt is pretty tough to change cause with my change it’s pretty much basekit. This is a rough of something that could work in the game
Comments
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All survivor pressure comes from early gens. If you don't do enough gens and then killer decide to tunnel out someone, it's guaranteed lose.
So with this system, killer will have free slowdown at early game. After first down, this mechanic will deactive but then they will tunnel someone out. They will also get slowdown from anti-gen perks.
I just don't see this will be healthy for game. Especially in current meta ( healing is bad and slow, tunnelling is so strong etc. )
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- Full number of pallets
- 4 survivors
- 12 hooks
- 8 health states (all being healthy)
- 16 perks
- 7 items
Drops down to
- Fillter pallets left
- 3 survivors
- 5-6 hooks left
- 4-5 healthy states (given 1-2 survivor injured)
- Less than 12 perks because 1 death and probably some perks with a single use
- items depleted
I understand why killer tunnel, but look back to understand why survivors rush Gen. Their resouces are constantly dropped down through the match, unlike Killers keep the strength the same, some even stronger with Tier up.
The nerf on survivors early game has to be done together with buffing survivors when they're losing resource (especially teammates)
It could be started with cut down 4 pallets, and given 4 woodtools around the map to help survivors build them. Give survivors something else to do without directly nerfing them.
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Best idea possible to encourage survivors to stall on gens is give them a real secondary objective that they could do. Tools they could find to build pallets, breakable walls or break said walls. Maybe have a switch that could open up parts of the map like how The Game or Hawkins Lab have doors open up when complete a gen. Xeno map even has a switch that triggers a motion sensor trap that slows down who ever runs through it.
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