SWF change ideas?
So, I play killer and survivor 50/50. And I do play swf and solo, and if you play strictly killer and not much survivor, try solo survivor out and you'll see why survivors want to swf. But anyone who played back in beta/early release when swf didn't exist will remember how killers never got to play lobbies as people would snipe their friends. You can't prevent people from playing with their friends. Here's some changes I think will improve overall quality for killers: 1. Killers loadout is hidden untill the end of the trial, so survivors cant give away the killers perks. This will benefit remember me, bloodwarden, noed, etc more, maybe will make it more viable pick up because of it. 2. Killers get 50% bp per swf group. So if theres 2, 2 mans thats double bp for you, triple if you run bbq (Who doesn't anyway). I've seen threads recommending survivors should get a 50% BP penalty for swf, but that would just punish people for playing with their friends, and getting a friend into dbd more hard and painful than it already is with all the wonky killer powers. What are your guys thoughts, agree or disagree?
Comments
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More bps for facing swfs is a terrible idea.
Good killers already get more bps when playing against swf because they tend to be more altruistic, trigger more chases, etc. When i play against swf i always get more bps EVEN if i get less kills.
Giving more bps for facing swf would make more people to play as a killer, meaning that killers would have longer queues (especially during extra bps events).
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@Vietfox said:
More bps for facing swfs is a terrible idea.
Good killers already get more bps when playing against swf because they tend to be more altruistic, trigger more chases, etc. When i play against swf i always get more bps EVEN if i get less kills.
Giving more bps for facing swf would make more people to play as a killer, meaning that killers would have longer queues (especially during extra bps events).If were applying SKILL as a main factor, thats irrelevent, and this can just cause a loophole. GOOD swf wont be overly altrustic, in fact my swf teams we arent mega altruisitc we let people rot on hooks and rush gens, run 3 man -4 man ds's adrenalin etc and t he killer comes out with 9k-12k because the killer is at our mercy. This is why skill is not involved into this and whyI didn't even mention skill.
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Victory said:
@Vietfox said:
More bps for facing swfs is a terrible idea.
Good killers already get more bps when playing against swf because they tend to be more altruistic, trigger more chases, etc. When i play against swf i always get more bps EVEN if i get less kills.
Giving more bps for facing swf would make more people to play as a killer, meaning that killers would have longer queues (especially during extra bps events).If were applying SKILL as a main factor, thats irrelevent, and this can just cause a loophole. GOOD swf wont be overly altrustic, in fact my swf teams we arent mega altruisitc we let people rot on hooks and rush gens, run 3 man -4 man ds's adrenalin etc and t he killer comes out with 9k-12k because the killer is at our mercy. This is why skill is not involved into this and whyI didn't even mention skill.
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Vietfox said:More bps for facing swfs is a terrible idea.
Good killers already get more bps when playing against swf because they tend to be more altruistic, trigger more chases, etc. When i play against swf i always get more bps EVEN if i get less kills.
Giving more bps for facing swf would make more people to play as a killer, meaning that killers would have longer queues (especially during extra bps events).
How many blood points did he get?
I know you didn't do that intentionally, but there's a lot of survivors that want to.
Skill and perks shouldn't factor in since not everyone has high levels of skill, nor the arsenal of perks needed.
Also rank doesn't factor in what perks someone has which may tip the scales.
Extra bloodpoints for the abnormal spike in difficulty SWF provides really should happen.
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The only change I would make is for the matchmaking to be matched against the highest ranked survivor, killers don't have a choice against being matched up with a group of SWF, so a green ranked killer shouldn't be facing one more red ranked killer.
But if a green ranked survivor wants to play with there red ranked friend, then they have the choice to do so and get matched up with a red ranked killer.
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Rebel_Raven said:Vietfox said:More bps for facing swfs is a terrible idea.
Good killers already get more bps when playing against swf because they tend to be more altruistic, trigger more chases, etc. When i play against swf i always get more bps EVEN if i get less kills.
Giving more bps for facing swf would make more people to play as a killer, meaning that killers would have longer queues (especially during extra bps events).
How many blood points did he get?
I know you didn't do that intentionally, but there's a lot of survivors that want to.
Skill and perks shouldn't factor in since not everyone has high levels of skill, nor the arsenal of perks needed.
Also rank doesn't factor in what perks someone has which may tip the scales.
Extra bloodpoints for the abnormal spike in difficulty SWF provides really should happen.
That was a matchmaking issue, not a fair pvp between same ranks, and a problem that shouldn't have ever happened in the first place, that's why i posted it.
I totally agree that matchmaking should be fixed and not only that, if a group of swf have different ranks the highest one should be the one which counts for the matchmaking.
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Vietfox said:Rebel_Raven said:Vietfox said:More bps for facing swfs is a terrible idea.
Good killers already get more bps when playing against swf because they tend to be more altruistic, trigger more chases, etc. When i play against swf i always get more bps EVEN if i get less kills.
Giving more bps for facing swf would make more people to play as a killer, meaning that killers would have longer queues (especially during extra bps events).
How many blood points did he get?
I know you didn't do that intentionally, but there's a lot of survivors that want to.
Skill and perks shouldn't factor in since not everyone has high levels of skill, nor the arsenal of perks needed.
Also rank doesn't factor in what perks someone has which may tip the scales.
Extra bloodpoints for the abnormal spike in difficulty SWF provides really should happen.
That was a matchmaking issue, not a fair pvp between same ranks, and a problem that shouldn't have ever happened in the first place, that's why i posted it.
I totally agree that matchmaking should be fixed and not only that, if a group of swf have different ranks the highest one should be the one which counts for the matchmaking.
He clearly lacked the experience, skill, and perks to even make a dent in the difficulty you presented.
Smurfing survivors magnify the issue.
Basing things off an variable like skill, especially since SWF makes games easier for survivors and harder for killers at the same time is, well, dumb. You cannot accurately measure skill.
You should know full well by that experience that killers don't always make good bloodpoints when facing SWFs, too.
Normalizing your experience with SWFs with everyone elses is not a good thing to do. It vastly skews your point of view.
Bluntly the more you have in this game, the more out of touch you are with the issue.
If SWFs weren't a problem, we wouldn't be seeing threads complaining about them.0 -
Rebel_Raven said:Vietfox said:Rebel_Raven said:Vietfox said:More bps for facing swfs is a terrible idea.
Good killers already get more bps when playing against swf because they tend to be more altruistic, trigger more chases, etc. When i play against swf i always get more bps EVEN if i get less kills.
Giving more bps for facing swf would make more people to play as a killer, meaning that killers would have longer queues (especially during extra bps events).
How many blood points did he get?
I know you didn't do that intentionally, but there's a lot of survivors that want to.
Skill and perks shouldn't factor in since not everyone has high levels of skill, nor the arsenal of perks needed.
Also rank doesn't factor in what perks someone has which may tip the scales.
Extra bloodpoints for the abnormal spike in difficulty SWF provides really should happen.
That was a matchmaking issue, not a fair pvp between same ranks, and a problem that shouldn't have ever happened in the first place, that's why i posted it.
I totally agree that matchmaking should be fixed and not only that, if a group of swf have different ranks the highest one should be the one which counts for the matchmaking.
He clearly lacked the experience, skill, and perks to even make a dent in the difficulty you presented.
Smurfing survivors magnify the issue.
Basing things off an variable like skill, especially since SWF makes games easier for survivors and harder for killers at the same time is, well, dumb. You cannot accurately measure skill.
You should know full well by that experience that killers don't always make good bloodpoints when facing SWFs, too.
Normalizing your experience with SWFs with everyone elses is not a good thing to do. It vastly skews your point of view.
Bluntly the more you have in this game, the more out of touch you are with the issue.
If SWFs weren't a problem, we wouldn't be seeing threads complaining about them.
1 - Don't forget that both killers and survivors smurf by deranking on purpose, i know a few killers from this forum who do it.
2 - swf is a double edged sword.
When playing as a survivor, there are friends who can slow you down and make things more difficult.
When playing as a killer, i've met solo players who were tougher than swf.
3 - i can understand people complaining about certain stuff, but seriously, SERIOUSLY, most of the complaints can be solved with patience, effort and by getting better.
Note that i said "most of the complaints", by that i mean that i admit this game still needs some buffs for killers who need them the most and some other fixes, but right now this game is far from being as bad as people claim it is.
IMHO people are overreacting when it comes to swf.0 -
Vietfox said:Rebel_Raven said:Vietfox said:Rebel_Raven said:Vietfox said:More bps for facing swfs is a terrible idea.
Good killers already get more bps when playing against swf because they tend to be more altruistic, trigger more chases, etc. When i play against swf i always get more bps EVEN if i get less kills.
Giving more bps for facing swf would make more people to play as a killer, meaning that killers would have longer queues (especially during extra bps events).
How many blood points did he get?
I know you didn't do that intentionally, but there's a lot of survivors that want to.
Skill and perks shouldn't factor in since not everyone has high levels of skill, nor the arsenal of perks needed.
Also rank doesn't factor in what perks someone has which may tip the scales.
Extra bloodpoints for the abnormal spike in difficulty SWF provides really should happen.
That was a matchmaking issue, not a fair pvp between same ranks, and a problem that shouldn't have ever happened in the first place, that's why i posted it.
I totally agree that matchmaking should be fixed and not only that, if a group of swf have different ranks the highest one should be the one which counts for the matchmaking.
He clearly lacked the experience, skill, and perks to even make a dent in the difficulty you presented.
Smurfing survivors magnify the issue.
Basing things off an variable like skill, especially since SWF makes games easier for survivors and harder for killers at the same time is, well, dumb. You cannot accurately measure skill.
You should know full well by that experience that killers don't always make good bloodpoints when facing SWFs, too.
Normalizing your experience with SWFs with everyone elses is not a good thing to do. It vastly skews your point of view.
Bluntly the more you have in this game, the more out of touch you are with the issue.
If SWFs weren't a problem, we wouldn't be seeing threads complaining about them.
1 - Don't forget that both killers and survivors smurf by deranking on purpose, i know a few killers from this forum who do it.
2 - swf is a double edged sword.
When playing as a survivor, there are friends who can slow you down and make things more difficult.
When playing as a killer, i've met solo players who were tougher than swf.
3 - i can understand people complaining about certain stuff, but seriously, SERIOUSLY, most of the complaints can be solved with patience, effort and by getting better.
Note that i said "most of the complaints", by that i mean that i admit this game still needs some buffs for killers who need them the most and some other fixes, but right now this game is far from being as bad as people claim it is.
IMHO people are overreacting when it comes to swf.
I'm sure they're massive assoles, too for the most part.
But when killers depip, the survivors get something out of it. They certainly can't game the system as easily.
When survivors go for lower ranks they just screw with match making. Killers get nothing out of that.
2: lol no. SWF makes things easier. Imagine if that worse player was in a group of 4 solos?
The game is easier when the bad player is getting carried. It might slow the others down, but it's likely not enough.
3: Yeah, lets keep lvl 18 killers facing red ranks, and smurfs.
I'm sure the killers will just get better, and get those perks eventually! I mean they're rolling in bloodpoints even through that merciless ass whipping, right?
I'm sure they learn so much from people using troll tactics, and not giving them a shot in hell.
I've been seeing people in ranks that have zero business vsing me all event long. It's getting worse.0 -
Rebel_Raven said:Vietfox said:Rebel_Raven said:Vietfox said:Rebel_Raven said:Vietfox said:More bps for facing swfs is a terrible idea.
Good killers already get more bps when playing against swf because they tend to be more altruistic, trigger more chases, etc. When i play against swf i always get more bps EVEN if i get less kills.
Giving more bps for facing swf would make more people to play as a killer, meaning that killers would have longer queues (especially during extra bps events).
How many blood points did he get?
I know you didn't do that intentionally, but there's a lot of survivors that want to.
Skill and perks shouldn't factor in since not everyone has high levels of skill, nor the arsenal of perks needed.
Also rank doesn't factor in what perks someone has which may tip the scales.
Extra bloodpoints for the abnormal spike in difficulty SWF provides really should happen.
That was a matchmaking issue, not a fair pvp between same ranks, and a problem that shouldn't have ever happened in the first place, that's why i posted it.
I totally agree that matchmaking should be fixed and not only that, if a group of swf have different ranks the highest one should be the one which counts for the matchmaking.
He clearly lacked the experience, skill, and perks to even make a dent in the difficulty you presented.
Smurfing survivors magnify the issue.
Basing things off an variable like skill, especially since SWF makes games easier for survivors and harder for killers at the same time is, well, dumb. You cannot accurately measure skill.
You should know full well by that experience that killers don't always make good bloodpoints when facing SWFs, too.
Normalizing your experience with SWFs with everyone elses is not a good thing to do. It vastly skews your point of view.
Bluntly the more you have in this game, the more out of touch you are with the issue.
If SWFs weren't a problem, we wouldn't be seeing threads complaining about them.
1 - Don't forget that both killers and survivors smurf by deranking on purpose, i know a few killers from this forum who do it.
2 - swf is a double edged sword.
When playing as a survivor, there are friends who can slow you down and make things more difficult.
When playing as a killer, i've met solo players who were tougher than swf.
3 - i can understand people complaining about certain stuff, but seriously, SERIOUSLY, most of the complaints can be solved with patience, effort and by getting better.
Note that i said "most of the complaints", by that i mean that i admit this game still needs some buffs for killers who need them the most and some other fixes, but right now this game is far from being as bad as people claim it is.
IMHO people are overreacting when it comes to swf.
I'm sure they're massive assoles, too for the most part.
But when killers depip, the survivors get something out of it. They certainly can't game the system as easily.
When survivors go for lower ranks they just screw with match making. Killers get nothing out of that.
2: lol no. SWF makes things easier. Imagine if that worse player was in a group of 4 solos?
The game is easier when the bad player is getting carried. It might slow the others down, but it's likely not enough.
3: Yeah, lets keep lvl 18 killers facing red ranks, and smurfs.
I'm sure the killers will just get better, and get those perks eventually! I mean they're rolling in bloodpoints even through that merciless ass whipping, right?
I'm sure they learn so much from people using troll tactics, and not giving them a shot in hell.
I've been seeing people in ranks that have zero business vsing me all event long. It's getting worse.
That worse player would do worse when playing solo but better players would do better without that bad survivor.
As i said, a rank 18 killer facing rank 1 survivors shouldn't be a thing.
Back to the topic: giving extra bps for playing against swf is a mistake for the reasons i estated before, like longer queues for killers. But if we were to implement it then we should give more bps to solo players facing killers with purple/pink addons or ebony moris as well because they would make the match way more difficult to solo survivors, don't you think?0 -
Vietfox said:Rebel_Raven said:Vietfox said:Rebel_Raven said:Vietfox said:Rebel_Raven said:Vietfox said:More bps for facing swfs is a terrible idea.
Good killers already get more bps when playing against swf because they tend to be more altruistic, trigger more chases, etc. When i play against swf i always get more bps EVEN if i get less kills.
Giving more bps for facing swf would make more people to play as a killer, meaning that killers would have longer queues (especially during extra bps events).
How many blood points did he get?
I know you didn't do that intentionally, but there's a lot of survivors that want to.
Skill and perks shouldn't factor in since not everyone has high levels of skill, nor the arsenal of perks needed.
Also rank doesn't factor in what perks someone has which may tip the scales.
Extra bloodpoints for the abnormal spike in difficulty SWF provides really should happen.
That was a matchmaking issue, not a fair pvp between same ranks, and a problem that shouldn't have ever happened in the first place, that's why i posted it.
I totally agree that matchmaking should be fixed and not only that, if a group of swf have different ranks the highest one should be the one which counts for the matchmaking.
He clearly lacked the experience, skill, and perks to even make a dent in the difficulty you presented.
Smurfing survivors magnify the issue.
Basing things off an variable like skill, especially since SWF makes games easier for survivors and harder for killers at the same time is, well, dumb. You cannot accurately measure skill.
You should know full well by that experience that killers don't always make good bloodpoints when facing SWFs, too.
Normalizing your experience with SWFs with everyone elses is not a good thing to do. It vastly skews your point of view.
Bluntly the more you have in this game, the more out of touch you are with the issue.
If SWFs weren't a problem, we wouldn't be seeing threads complaining about them.
1 - Don't forget that both killers and survivors smurf by deranking on purpose, i know a few killers from this forum who do it.
2 - swf is a double edged sword.
When playing as a survivor, there are friends who can slow you down and make things more difficult.
When playing as a killer, i've met solo players who were tougher than swf.
3 - i can understand people complaining about certain stuff, but seriously, SERIOUSLY, most of the complaints can be solved with patience, effort and by getting better.
Note that i said "most of the complaints", by that i mean that i admit this game still needs some buffs for killers who need them the most and some other fixes, but right now this game is far from being as bad as people claim it is.
IMHO people are overreacting when it comes to swf.
I'm sure they're massive assoles, too for the most part.
But when killers depip, the survivors get something out of it. They certainly can't game the system as easily.
When survivors go for lower ranks they just screw with match making. Killers get nothing out of that.
2: lol no. SWF makes things easier. Imagine if that worse player was in a group of 4 solos?
The game is easier when the bad player is getting carried. It might slow the others down, but it's likely not enough.
3: Yeah, lets keep lvl 18 killers facing red ranks, and smurfs.
I'm sure the killers will just get better, and get those perks eventually! I mean they're rolling in bloodpoints even through that merciless ass whipping, right?
I'm sure they learn so much from people using troll tactics, and not giving them a shot in hell.
I've been seeing people in ranks that have zero business vsing me all event long. It's getting worse.
That worse player would do worse when playing solo but better players would do better without that bad survivor.
As i said, a rank 18 killer facing rank 1 survivors shouldn't be a thing.
Back to the topic: giving extra bps for playing against swf is a mistake for the reasons i estated before, like longer queues for killers. But if we were to implement it then we should give more bps to solo players facing killers with purple/pink addons or ebony moris as well because they would make the match way more difficult to solo survivors, don't you think?
That still doesn't negate that SWFs have an easier game. I've seen absolute shittons of big brother SWFs trying to protect people.
It shouldn't happen, but that's what happens when SWFs get free reign, and it's likely to get worse still when console users can't tell them apart from everyone else with the new matchmaking.
And that's what happens when it's okay for SWFs to run rampant. They get the easier game, and make it harder for killers.
How big does the rank gap have to be before you feel sorry for the killer?
Frankly I have nothing against solos getting more points vs a killers loadout.
Shorter games screw the people on the recieving end, killer or survivors.
I just hope it doesn't lead to SWFs trying to get into the same lobby as solos.
It's easier to handle killer since they're always solo.0 -
Rebel_Raven said:How big does the rank gap have to be before you feel sorry for the killer?
Same colour rank should be enough. Although this game needs a rework on its rank system, but that's a different topic...0 -
Vietfox said:Rebel_Raven said:How big does the rank gap have to be before you feel sorry for the killer?
Same colour rank should be enough. Although this game needs a rework on its rank system, but that's a different topic...
At least the latter might benefit killers some.
And the devs have to be careful about how they rebalance how SWF finds killers lest they make the survivors mad. I really do feel like they're scared of survivors.
A lot of SWFs are either powerleveling, or people looking to curbstomp.
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Object of obssesion needs to be disabled in swf. This is non negotiable. Having a uav detailing the movements of the killer is utter nonsense. Penalties should be put on gen progression as standard with swf on account of removing all ambiguity over who is and isnt being chased the current position of a killer and gen progress across the map.
As for the op i have played solo survivour as standard. I dont need adreanline, ds, comms or instas to have a stress free game just map knowledge good looping and a tempered altruism. For every bad game i had where i was facecamped and tunneled i had survivours pull off acts of impresive altruism without shocker coms.
Swf is a crutch and should be relegated to casual play not ranked. Playing well in a com team is not as impressive as playing without coms and using keen awareness to know what you need to be doing.
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@Victory said:
So, I play killer and survivor 50/50. And I do play swf and solo, and if you play strictly killer and not much survivor, try solo survivor out and you'll see why survivors want to swf. But anyone who played back in beta/early release when swf didn't exist will remember how killers never got to play lobbies as people would snipe their friends. You can't prevent people from playing with their friends. Here's some changes I think will improve overall quality for killers: 1. Killers loadout is hidden untill the end of the trial, so survivors cant give away the killers perks. This will benefit remember me, bloodwarden, noed, etc more, maybe will make it more viable pick up because of it. 2. Killers get 50% bp per swf group. So if theres 2, 2 mans thats double bp for you, triple if you run bbq (Who doesn't anyway). I've seen threads recommending survivors should get a 50% BP penalty for swf, but that would just punish people for playing with their friends, and getting a friend into dbd more hard and painful than it already is with all the wonky killer powers. What are your guys thoughts, agree or disagree?Or at least see which survivors are in groups in the lobby. I doubt they will institute these ideas, especially #2. I especially agree with #1. It's not fun when a SWF survivor dies and then you see another SWF survivor playing around your perks.
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@Zarathos said:
Object of obssesion needs to be disabled in swf. This is non negotiable. Having a uav detailing the movements of the killer is utter nonsense. Penalties should be put on gen progression as standard with swf on account of removing all ambiguity over who is and isnt being chased the current position of a killer and gen progress across the map.As for the op i have played solo survivour as standard. I dont need adreanline, ds, comms or instas to have a stress free game just map knowledge good looping and a tempered altruism. For every bad game i had where i was facecamped and tunneled i had survivours pull off acts of impresive altruism without shocker coms.
Swf is a crutch and should be relegated to casual play not ranked. Playing well in a com team is not as impressive as playing without coms and using keen awareness to know what you need to be doing.
I agree. We need a ranked/ casual mode for this. I hope the devs in 2019 will implement this.
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@Rebel_Raven said:
Vietfox said:
Rebel_Raven said:How big does the rank gap have to be before you feel sorry for the killer?
@Rebel_Raven
Same colour rank should be enough. Although this game needs a rework on its rank system, but that's a different topic...Still will not stop mixed ranks from doing SWF, or else it would probably destroy SWFs, or lead to way more alt accounts, or survivors depipping.
At least the latter might benefit killers some.
And the devs have to be careful about how they rebalance how SWF finds killers lest they make the survivors mad. I really do feel like they're scared of survivors.A lot of SWFs are either powerleveling, or people looking to curbstomp.
Yep, smurfing will always be an issue with this ranking system, no way around it.
We need a casual/ranked mode for 1, ( still doesnt change the fact that the killers wont have fun in casual vs swf ), 2. I think we need an ELO system so they can set specific standards in which range you guys can queue in. I also do think we need a training mode ( other than kyf ) so if you really are a high rank player you can still enjoy the game with your friend who is in the lowest tiers.0 -
No changes needed swf is fine. You get great groups and bad groups. Swallow the pill.0
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There was a good idea I saw a while back. Survivors in swf can only use one of the perks. So, though wouldn't get a swf with multiple ds, for instance. I like the hidden load out idea, though. It isn't fair that the killer can get his perks mentioned.0
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Zarathos said:Object of obssesion needs to be disabled in swf. This is non negotiable. Having a uav detailing the movements of the killer is utter nonsense. Penalties should be put on gen progression as standard with swf on account of removing all ambiguity over who is and isnt being chased the current position of a killer and gen progress across the map.
As for the op i have played solo survivour as standard. I dont need adreanline, ds, comms or instas to have a stress free game just map knowledge good looping and a tempered altruism. For every bad game i had where i was facecamped and tunneled i had survivours pull off acts of impresive altruism without shocker coms.
Swf is a crutch and should be relegated to casual play not ranked. Playing well in a com team is not as impressive as playing without coms and using keen awareness to know what you need to be doing.
I will say something about solo play is to expect not to be saved and figure selfish players. Some will be really awesome and look out for you, but most of the time they don't care if it's farming you or leading the killer to you. I've had so many times that my solo teammates both sat on a gen instead of go for save.
Both modes are fun, though. If people aren't allowed to play together, they'll dodge until they get their friends and i'm sure you wouldn't actually like that.
I will say tweaks to make it more even is more than welcome (like no items, one perk per group, hidden end game into), but it would hurt the game if you got rid of swf or moved it to a non rank section. Rank really doesn't show anything as is, anyway. Just that high play a lot in most cases.0 -
Zarathos said:Object of obssesion needs to be disabled in swf. This is non negotiable. Having a uav detailing the movements of the killer is utter nonsense. Penalties should be put on gen progression as standard with swf on account of removing all ambiguity over who is and isnt being chased the current position of a killer and gen progress across the map.
As for the op i have played solo survivour as standard. I dont need adreanline, ds, comms or instas to have a stress free game just map knowledge good looping and a tempered altruism. For every bad game i had where i was facecamped and tunneled i had survivours pull off acts of impresive altruism without shocker coms.
Swf is a crutch and should be relegated to casual play not ranked. Playing well in a com team is not as impressive as playing without coms and using keen awareness to know what you need to be doing.
I will say something about solo play is to expect not to be saved and figure selfish players. Some will be really awesome and look out for you, but most of the time they don't care if it's farming you or leading the killer to you. I've had so many times that my solo teammates both sat on a gen instead of go for save.
Both modes are fun, though. If people aren't allowed to play together, they'll dodge until they get their friends and i'm sure you wouldn't actually like that.
I will say tweaks to make it more even is more than welcome (like no items, one perk per group, hidden end game into), but it would hurt the game if you got rid of swf or moved it to a non rank section. Rank really doesn't show anything as is, anyway. Just that high play a lot in most cases.0 -
fluffybunny said:Zarathos said:Object of obssesion needs to be disabled in swf. This is non negotiable. Having a uav detailing the movements of the killer is utter nonsense. Penalties should be put on gen progression as standard with swf on account of removing all ambiguity over who is and isnt being chased the current position of a killer and gen progress across the map.
As for the op i have played solo survivour as standard. I dont need adreanline, ds, comms or instas to have a stress free game just map knowledge good looping and a tempered altruism. For every bad game i had where i was facecamped and tunneled i had survivours pull off acts of impresive altruism without shocker coms.
Swf is a crutch and should be relegated to casual play not ranked. Playing well in a com team is not as impressive as playing without coms and using keen awareness to know what you need to be doing.
I will say something about solo play is to expect not to be saved and figure selfish players. Some will be really awesome and look out for you, but most of the time they don't care if it's farming you or leading the killer to you. I've had so many times that my solo teammates both sat on a gen instead of go for save.
Both modes are fun, though. If people aren't allowed to play together, they'll dodge until they get their friends and i'm sure you wouldn't actually like that.
I will say tweaks to make it more even is more than welcome (like no items, one perk per group, hidden end game into), but it would hurt the game if you got rid of swf or moved it to a non rank section. Rank really doesn't show anything as is, anyway. Just that high play a lot in most cases.
These players are often to use to having all the info on the killers position. So when its down to their own intuition they tend to make inexperianced saves. Ive seen this before with many of my friends.
Dont get me wrong i agree rank is a bit of a joke but now but with some emblem changes it can easily be fixed. I have found the competence of most of my high rank compatroits tends to be of a much higher skill then the purple ranked players that I have encountered. Again there are potaroes in red ranks but i wouldnt be suprised if half of these weaker players were dependant on swf carrying them.
Tweaks can be as simple as a reduction in gen progression dependant on number of queued up swf. Again object of obssesion needs to be disabled in swf. I can't stress this enough.0