What do you think about Machine Learning perk?

I rly love the concept and idea but it feels hard to get value out of it. Maybe it should be buffed?


  • Astel
    Astel Member Posts: 250

    I think it is bad perk unfortunately. I mean, look at other perks which are that gens being completed are trigger condition. They are all not that good. I think those perks including Machine Learning could be buffed.

  • A_Can_Of_Air
    A_Can_Of_Air Member Posts: 1,890
    edited November 20

    It shouldn’t need a 2 gen kick requirement, just 1. It’s too situational. It’s sad because I enjoyed using it when it did work but it’s just not consistent enough.

  • adam1233467
    adam1233467 Member Posts: 710

    It's a perk that the effect is good but you cannot decide when you are going to use them, it's like cruel limits, you have no control of the perk, it just activates out of nowhere and you can have it activated while you are walking for example patrolling gens

    Like this perk, it's hard to activated and you don't have control of it, so I don't think it's good at all

    ARTRA Member Posts: 841

    Good effect BUT you cant control when to use and vey limited uses.

    Also, i don t get that 2 kick condition. Just add last kicked gen is compromised or something like that.

    Meh perk.

  • zarr
    zarr Member Posts: 727

    It is just way too gimmicky due to its activation conditions. Never worth using unless you are going for fun builds where you try to get value out of bad perks.

    They could just make it a Hex, and for as long as it is standing, any gen being completed that you have kicked at any prior point grants you the 30-second Undetectable and Haste effects. Maybe they could even make it so that it only lights up once it activates for the first time (i. e. once a gen you have kicked is completed), such that you are at least getting one guaranteed activation out of it.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 5,728

    It’s not that good.

    10% movement speed is really strong, but the perk usually never activates more than once a match and the survivors have a lot of control over it too. They’re the ones finishing the generators and if they’re paying attention, there’s actually a unique sound effect they hear when finishing a compromised generator so they know you have it.

  • SirCracken
    SirCracken Member Posts: 1,414

    It should be buffed.

    Make every kicked generator permanently affected by the perk so you only have to kick each gen once. And if any of those kicked gens get repaired you receive the undetectable and haste.

    Very simple buff that allows that makes it be easier to use.

  • appleas
    appleas Member Posts: 706

    They could remove the kick requirement and just have it automatically proc when a gen is completed, Tinkerer but it procs after the gen is done.

  • BlightedTrapper
    BlightedTrapper Member Posts: 101

    No reason you should have to kick two gens just to activate it.

  • Nella
    Nella Member Posts: 14

    What is a point of a stealth perk that plays a loud asf sound queue to the survivors when it gets triggered?

    So due to that loud synth trigger sound effect you hear, being also heard by all the survivors means that if they are on coms, if they finish the gen and hear it, they immediately call out Machine Learning and the entire perk is made useless because they know you are stealthed.

  • Caiman
    Caiman Member Posts: 1,300

    Fun effect, very impractical to use due to its overly stringent requirements.

  • adsads123123123123
    adsads123123123123 Member Posts: 764

    Absurd activation requirements.

  • UndeddJester
    UndeddJester Member Posts: 1,062

    It's activation requirement is pretty darned ridiculous... but in the same breathe it kinda has to be... 30 seconds of Undetectable and +10% haste (Bloodlust 2) is gross when it fires off... and it can even stack with Bloodlust as well if it procs in chase for maximum Unga Bunga.

    I'm not saying it shouldn't be buffed... but you have to be VEEEERY careful when buffing a perk like this.

  • DredgeyEdgey
    DredgeyEdgey Member Posts: 1,227
    edited November 21

    It's a cool concept like imagine a mapwide deadlock if they do that traped gen

    Or a blood favor that's map wide if they do that traped gen

    Or exposed to all Survivors

    It's a coolconcept but too safe to use in a non gimic build