Whats with the self anti-synergy lauries perks have (SoleSurvivor and OoO)
I remember years ago they used to work together but after the rework they actively go against eachother and I'm just wondering if the devs did that on purpose or what? One lets you see the killers aura if they see yours, then the other stops the killer from seeing your aura, its like.... why? I know you're not forced to use them together but its really abnormal for a character to have two perks that actively ruin each other, not just tht they don't work good together but ACTIVELY ruin eachother.
Also buff DS.
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They actually work nicely together if you think about it. (Lets assume you are the obsession for full Object value)
While you're the obsession, every 30 seconds Object is going to proc and reveal your aura to the killer and vice versa, as well as if they reveal your aura through any other means. This is going to make it really hard to hide from the killer. In the beginning of the match when all 4 survivors are alive, this isn't that big of an issue as the killer has 3 other survivors they also need to worry about.
Once survivors start dying however, Object starts to actively sabotage your chances of escape and actually sways to benefiting the killer more than you. This is where Sole Survivor comes in to play. Since Sole Survivor only becomes active after the first kill and becomes stronger the less survivors are alive, it actually saves you when it comes down to 2 survivors/last survivor remaining as it prevents the killer from seeing you anymore when its best to stay hidden, cause you don't want Object telling the killer where you are when you're looking for hatch or what door you're trying to open.
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