How do you think the devs should handle the issue of tunneling?
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I think the video is representative of how long it would take to activate Grim Embrace. Otz is high mmr but it doesn't mean he will face high mmr opponents. Due to the mmr soft cap and fact that matchmaking is very lax, the odds of facing a strong team is 10-20%. Most matches as a high mmr player are against mediocre players. Otz actually has a very large advantage due to the lax matchmaking since it allows him to face far less skilled opponents.
Going for the no tunnel route also has risks:
- you might get 4 hooks too late. The difference with my suggestion is that it requires enough remaining gens to get value from it whereas with tunnelling, killing a survivor gives value at all stages of the game.
- you might never achieve 4 unique hooks. If Grim Embrace becomes base kit, the survivors 100% know about the effect, so it's possible for the last survivor to hide and play very safe to avoid activating the effect.
- you might accidentally tunnel and fail the activation conditions.
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It's not fun to be tunneled just as it's not fun to be gen rushed. Both sides are doing their primary objective, regardless of whether or not it's "unfair".
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I think survivors should try and run and escape from the killer kinda like the game demands. Rather than look to BHVR to attenuate the game so they don't have to run and escape from the killer.
I mean you have all the tools you need to escape from a "tunneling" killer.
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Remove the notification killer receives when someone is unhooked.
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Just pointing out that, beside the fact it's a valid strategy, it's also something some survivors like.
When offered the choice between playing QTE and playing something exciting, some choose the challenge and the excitement.
Some aren't here for the snooze fest.
Shocking, I know.
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