The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Some perks changes that could be useful

Iron Will: Remove the exhaustion part

Dead Hard: Maybe it should deactivate only when use succesfully

NOED: Make it activate when there's two dull totems available, clease one deactivates the perk.

No Way Out: It shows the aura of the survivor who tried to open the gates, the perk deactivate when there's only one stood survivor

Hope: Should deactivate once the gates are opened

Boon: Circle of Healing: Remove the heal penalty of the medkits

Adrenaline: It shouldn't work after you get unhooked

Buckle Up: Gives Endurance effect only when the downed survivor get healed for 10 seconds.

DS: Gives survivor a 30% haste for 2 seconds after use succesfully or Endurance for a couple of seconds.

Ultimate Weapon: Activates after hooks or extend the cooldown. Deactivates when there's only one stood survivor.

Hangman's Trick: You can see the aura of survivors near to hooks when you're carrying a survivor. If any survivor sabotage a hook, they get exposed for 60 seconds.

Corrective Action: The skillchecks zone for other survivor who are repairing increased 15%, your skillchecks zone is reduced by 15%

Predator: Scratch Marks last for 3 seconds longer and survivor's steps are louder

THWACK!: Remove the hook condition

Save the best for last: Lose tokens even with special attacks

Comments

  • Astel
    Astel Member Posts: 650

    I heard that DH is deactivated when it is only successfully used...Maybe I am remembering incorrect.

    Changes for COH and Thwack seem decent.

    Personally I don't think that Hope, NOED, and STBFL deserve nerf.

    If I buff Iron Will, I would rather increase the number to 90% than removing exhaustion part. You know, it is hard to control your breathe when you are exhausted. Maybe I am being too realistic in this game...

  • BlightedTrapper
    BlightedTrapper Member Posts: 355

    I'm a pretty big fan of that Hangman's Trick change, would make the perk more interesting and useful at deterring sabotages.