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Tombstone Piece vs Fragrant Tuft of Hair
Which one would be the strongest Myers addon?
Comments
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Piece. Its easier to get going and taking someone out early is huge.
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Tombstone piece. Removing a player from the other side is unquestionably better than even the infinite tier III add-on
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apparently unpopular opinion, but i think it's perma.
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Both are really strong but in mechanical terms the removal of a survivor is better ongoing pressure than ability to insta down.
However its feast or famine because if you don't get the kill then its a lot harder to come back from that, so perma tier3 is better value at lower gamble, but tombstone can give you greater overall pressure if you leverage it well.
I'd say against average survivors Tombstone.
Against good coordinated survivors then perma tier 3.
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Piece is a lot better. Getting an early kill is gg in most cases and it needs less stalk.
Perma t3 is basically a weaker Plague with Coup/Superior Anatomy. It's not bad but not as good as Piece IMO.
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Really depends on the game sense of the players you're facing. I will always jump in a locker mid-chase until I'm positive Myers doesn't have a Tombstone. Other players...not so much. And then they get mori'd at 3 or 4 gens remaining. Tuft of Hair is going to be stronger against more experienced survivors.
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Like others have said, tombstone piece in general unless the survivors you're up against are smart and use lockers to counter it, in which case tuft of hair is better. Against good teams I don't think you gain enough time in chase from forcing them to find and use lockers to make it worthwhile over the permanent T3 vault speed, lunge distance, and instadown, which is great for camping and securing kills
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If we are talking about vs a highly skilled team of survivors, Tombstone Piece is far stronger. All you gotta do is 99 the stalk and wait till you are right behind one of the survivors and pop it. Doesn't Matter if you sneak up on them or catch up during a chase. It is a Free kill.
Infinite T3 isn't as strong as you might think. Sure, vs average or lower survivors it can dominate...but skilled teams know how to play around this. One of Myer's biggest advantages is his low terror radius and ability to create uncertainty within a survivor's mind. This can cause survivors to become inefficient and take longer to do gens as a result of being cautious of your position. This goes out the window with T3 as the terror radius grows. Survivors will just opt to run or hide the moment they hear your terror radius. On top of that, they will opt to not even bother to heal. Without the need to heal they can simply just rush gens much faster, especially of they brought along resilience. That isn't even mentioning the time it takes to reach tier 3. It takes much longer to reach tier 3 using this add-on than normal. The time to get to it can be extended based on how the survivors play. They can very easily break line of sight in many loops and make stalking much harder. You could lose several gens before you reach tier 3. Again, this is assuming you are going up against very good survivors.
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If you wanna get rid of a person fast then run the piece.
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