We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Will Ghostface Classic cosmetic ever be fixed?
NoirStealth
Member Posts: 5
I really love ghostface's classic cosmetic but there's one thing that has always bothered me about it. The right sleeve is missing in first person. I know that this was originally to fix the visual of the sleeve taking up 40% of the screen when it first came out. But with how much dbd has evolved since 2019 I think it could be possible to make it so the sleeve is visible in first person but not taking up a huge ammount of the screen like before.
Especially with the fov slider coming soon it just makes it even more noticable how odd his right arm looks without the sleeve. Here is it with +15 fov:
Here is a concept of how it could look (it's scuffed but you get the idea):
Post edited by NoirStealth on
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