http://dbd.game/killswitch
New game mode: Escape before Dawn.
All maps are dark as night (and triel is at night time).
Trial has time limit of X minutes (Beta tests for balance required)
Survivors have to repair 5 gens and turn both gate switches before time limit.
When time runs out, day comes to the trial and either survivors (if gates are still closed) or killer (if both switches are turned) are consumed by the Entity thus loosing the match.
Hooking survivor do not kills them.
After 60s of being hooked and not rescued by other survivor, hooked survivor is removed from the hook by the Entity and placed somewhere on a map at least 30m away from the killer. The survivor is affected by blindness for 30s but has Endurance untill performing conspicious action.
Killer can perform Mori on survivors. Moriing survivor put them in "ghost mode" for 60s, where they are blinded and oblivious, but have no collisions, they also cannot perform conspicious actions and are invisible to killer and other survivors. Exiting ghost mode, survivors are not affected by Endurance.
Cypress Memento Mori: Every survivor can be moried once.
Ivory Memento Mori: Every survivor can be moried every thrid time
Ebony Memento Mori: Every survivor can be moried everytime if hooked at least once.
New (old) offerings that makes maps brighter, or helps with brighter vision.
Other balance changes are require through Beta tests which includes: Trial time, killer and survivors speeds (move, break, repair, heal), additional survivors health states, hatch, anti-slugging mechanics.