a new game mode?
This has probably been brought up before; I have an idea on how it could work and be incorporated into old maps.I'd like to call it Vigo's Challenge. Swap generators for crates and add a more too, forcing survivors to continuously search. Within these crates COULD be a key to A HATCH somewhere on the map.Skill checks could cause a sound que (animate the lid on the crate slapping on the survivors hand and your survivor screaming in pain.) there could be even be a threshold before hatches are spawned or used (check X amount of crates before keys/hatchs spawn.) A time limit could be instated where survivors are less likely to find a key the longer the match drags on or hatches disappear. Only one survivor per hatch though. Maybe a mechanic for killers to bury/hid hatches, forcing them to move even and deny survivors escape.An example of this, a killer walks up on a survivor trying to open a hatch, said killer chase them off and then buries the hatch forcing to search for that hatch again a delaying their escape. Even just a specific map structured as a Maze in the vain of most maze puzzles.
TLDR;
A New Game mode
Vigo's Challenge
- Swap Generators with crates and add more
- Remove exit gates and add Three hatchs
- Dummy crates for additional sound ques and wasted time for survivors
- Search crates for one possible key
- skill checks with sound ques on failure while searching crates
- Keys only work for one hatch
- One survivor per hatch
- It takes time to open a hatch
- Skill checks on hatches too
- Give killer's the ability to Hide/Bury hatches
- Possible time limit/requirement before hatches spawn/despawn/move
- Maybe a special map for the release of this game mode in the vain of a typical maze
any thoughts on this?