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Buff The Clown!!

WaveyTrey
WaveyTrey Member Posts: 652
edited December 2023 in Feedback and Suggestions

I posted this somewhere else, but I’ll make a separate OP. With a few added things.

Clown is the WORST killer in the game. Clown is literally a worse Freddy.

All of Clown’s add ons should be reworked. So that when he hits you with a bottle something should happen, or increases the effectiveness of what his gas does.

The fact that only his Red add and silly Brown add makes his powers interactive is dumb.

Give Clown some utility and mind gaming options while rewarding him for hitting players. Even with certain bottles. Additional screen distortion. Apply effects like Exhaustion, or Deep Wound if you hit wounded survivors.

THE BIG BUFF: If the Clown combines both gases instead of canceling them out it causes a chain reaction! In which a unique “White” gas begins to expand from the spot over a large area. If the survivors breath in this “White” gas their screen becomes foggy. They hear a TR, but they cannot see the Clown’s red stain for as long as they stand in this gas. The removal of the red stain also lasts for 5 seconds after they leave the gas (Add ons buff this effect).

Chloroform and Hartshorn should increase the amount of time the Clown’s gas lingers. Instead of increasing the spread (Pointless). It needs to linger for him to attempt a mind game, or force survivors away from strong areas.

Lastly… The Clown shouldn’t SHARE his **** bottles if they reduced the total amount! Maybe 4 purple, and 2 yellow (That’s stretching it). Each button lets him throw a different bottle, but he can only chuck one at a time. This would buff his feather add ons to make them remotely useful. As it speeds up the succession of tossing bottles which is made redundant. Since Clown has to take a moment to switch between a color, and then throw them.

The more bottles Clown has less of the longer it takes to refill them all simultaneously. So Clown still has to gauge when to refill, and not chuck his bottles haphazardly.

The Purple add on bottle grants 2 more purple tonics, and yellow add on grants 2 additional yellow tonics. For a total of 10 bottles. 6 purple, 4 yellow with both add ons.

Clown has no options. No pressure. Little to no chase options if the map layout is favorable for survivors in any sort of way. He needs a complete rework!

Post edited by Rizzo on

Comments

  • ProfessorDunwich
    ProfessorDunwich Member Posts: 1,514

    I expect the distorting/slowing aspects of his gas to get nerfed because Survivors don’t like it. He will receive something minor that qualifies as a “buff.” Maybe faster bottle throwing or an extra bottle with base-kit.

    Likely will remain trash-tier, but be sure to buy his cosmetics.

  • ProfessorDunwich
    ProfessorDunwich Member Posts: 1,514

    Plenty of reason, even if you decline seeing it. Try reading up on pattern recognition.

  • WaveyTrey
    WaveyTrey Member Posts: 652
    edited December 2023

    The biggest buff would be allowing clown to combine both his gases to produce a special effect that does something to the survivors. Rather than to cancel the gases out.

    A “White” gas that would expand to hinder the survivor’s perceptions without making them slow would be the most effective buff to the clown!

  • WaveyTrey
    WaveyTrey Member Posts: 652

    Example being taking survivor to killer shed.

    If clown could chuck both tonics into the shed a white gas will expand from the shed. If survivors stand in it they can’t see the red stain anymore, and for 5 seconds after they leave it. Clown can then place his color tonics where he THINKS they might go. So when they run out the shed they get hindered.

    This allows Clown to corral and control survivors like he should. Instead of just chasing them and chucking the bottles…

  • Archol123
    Archol123 Member Posts: 4,634

    How is he worse than Freddy? If you take pallet control and use both bottles you can basically outplay most of the really safe loops... How on earth is he supposed to be worse than Freddy? Besides that at least his addons do something, compared to Freddys.

  • ProfessorDunwich
    ProfessorDunwich Member Posts: 1,514

    They both need significant buffs. Why argue over which awful Killer is worse?

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,028

    Nah, he is definitely not a worse Freddy. Only thing Freddy has for him right now is teleport.

    Clown is atleast fun to play (not against tho)

    Freddy is in my opinion the weakest killer in the game and the most stale and unfun

  • mikewelk
    mikewelk Member Posts: 1,669
    edited December 2023

    You've been complaining on like three seperate discussions.


    Those pesky survivors am I right?!?! 🤬

  • WaveyTrey
    WaveyTrey Member Posts: 652

    If he could make a new gas from his gases he wouldn’t need to constantly do what he does… 😂

  • WaveyTrey
    WaveyTrey Member Posts: 652

    Because the devs limited how many bottles he has. He’s gutted without additional bottle add ons and Haste negates his slowdown effect altogether.

  • mikewelk
    mikewelk Member Posts: 1,669

    A member of the forum, like you. I'm also neither a survivor main or killer main in case that matters (I'm sure it does to you).

  • Archol123
    Archol123 Member Posts: 4,634

    OK, so? How is he worse than Freddy? Maybe explain your reasoning a it more...

  • Archol123
    Archol123 Member Posts: 4,634

    I'm not arguing about anything yet, I am asking to explain his reasoning as to why Freddy is supposed to be better than clown...

  • Nightmarefan
    Nightmarefan Member Posts: 65

    I wouldn't even put him in the top 5 of killers who needs buffs but maybe thats just me.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,805
    edited December 2023

    i mean clown only needs three relevant buffs which are +2 bottles, instant yellow gas(like pink gas) and yellow gas to not buff survivor speed. he is needed that since his rework 2 years ago but he never got it because apparently "pinky finger is too oppressive for weaker survivors".

    Luckily.... you don't need to play him anymore! you can just play skull merchant! the better clown. I would not be surprised that reason why they're buffing clown is because of skull merchant being better clown.

    the one thing that i am concerned about is that they buff clown like they buff trickster and then content creators starting making videos that Cigar box+Garnish kit is UNLIMITED WALL-HACK CLOWN. OP. needs nerf. like death throes compilation.

  • WaveyTrey
    WaveyTrey Member Posts: 652

    1.) The amount of bottles are reduced. His powers are gutted without add ons to increase the amount of power he needs. Imagine Blight with 2 rushes instead of the amount he gets. That’s what they did to Clown.

    2.) He has to share the amount of Tonic with his Antidotes. Essentially cutting the amount of powers he has by another half whenever he uses Antidotes to speed himself up. (On paper).

    3.) It takes too long for the Antidote to take effect, and doesn’t last long enough on him to make a difference. By the time it works the player ran away to some place safe, takes advantage of it at loops. He wastes bottles doing this. So by the time you get them somewhere guess what, you’re low on bottles!

    4.) His powers of distorting survivors perception when they’re somewhere safe doesn’t matter. Which is why people find his powers annoying. They can still loop effectively. As you can still see his red stain while intoxicated. The fix to this is reducing the screen distortion (Unless you place add ons), and removing his red stain if the survivor is intoxicated. So he can at least mind game at loops against intoxicated survivors.

    Essentially once anyone gets somewhere remotely safe his powers are made totally obsolete. By the time Clown reaches any player with a brain you’ll have to reload from using bottles to close whatever gap there was between them both, and reloading slows him down!

    Bad. Bad. Bad. Rework from ground up.

  • WaveyTrey
    WaveyTrey Member Posts: 652
    edited December 2023

    Now combine all of those point I posted on top of the zero generator pressure that this killer has… Other than annoying the survivor players he is unbearable to play as, and against.

    (Side Note): At least with Freddy you can teleport, and fake teleport. Combined with some aura reading and gen regression like Pop he can do something. Even at loops against a sleeping player he can shut the loops down with his blood. With constant Oblivious he can mind game just a little bit more.

    If anything Blood Pallets should replace his teleportation, not his Blood Snare. Then when are all survivors are asleep any Blood Pallets he produced manifests into the waking world. When survivors slam the manifested pallet it pulls them back into the dream. Where he created Blood Snares all around.

    The devs could spice up killers if they really wanted.

  • Xernoton
    Xernoton Member Posts: 5,842

    Freddy's snares are Clowns purple bottles in weaker. They have the same hindered effect but unlike Clown, Freddy cannot use his snares at a distance to help him catch up, his snares have a lower spread, which makes it easy to avoid them in loops and his snares only work when that survivor is asleep. Which is as easy to counter as missing a skill check, doing the wake up action or finding an alarm clock, which even grants immunity to sleep for 30 seconds. So he either has no power for the most part or he gets rushed.

    Clown also has a second ability in chase. The yellow bottles in combination with the purple bottles can get you hits even in the safest of loops. Freddy doesn't have that. Instead, he has a teleport, that has an insane 45 seconds base cooldown and is telegraphed very obvious, so that a survivor sitting on whichever gen he teleports to already makes quite a bit of distance, that he has to catch up even if you do not need any time at all to reorient yourself after the teleport. Getting somewhere quickly is nice. But getting somewhere and then having pretty much nothing to help you with whatever you need to do there is a lot less nice. And that pretty much describes Freddy.

    Clown also has some very good and nasty addons and the ability to punish survivors for small mistakes. All of which Freddy lacks. On top of Freddy losing his power in end game thanks to Adrenaline and him being unable to teleport to finished gens and also starting the match without a power because it takes 60 seconds until the survivors fall asleep passively. So his early game is even weaker than usual, which is a big problem because the early is when the killer is the most vulnerable. They haven't applied any pressure yet and all 4 survivors sit on gens until you chase someone. Then the efficiency is reduced to 75% (still too much) until that person is hooked. While Clown may lose a gen or 2 to get his first hook, Freddy will be happy to have his first down 20 seconds later, which can easily cost him a 3rd gen.

  • Hunkulese
    Hunkulese Member Posts: 431
    edited December 2023

    How would that be a buff? Any decent survivor leaves a loop with a gas cloud. It would also take longer and two bottles to create the cloud. If a survivor is running into your toxic cloud, you should be hitting them anyway.

    Maybe it would work if you had to charge the bottles by mixing them together before the throw, but having to throw a second bottle into a cloud isn't a buff.

  • Archol123
    Archol123 Member Posts: 4,634

    1) At least he has addons that do something to begin with? He can have more bottles... Freddy's addons are completely worthless, Clown has some decent ones.

    2) I mean sure, but how many do you need to get a hit around a loop? Usually what you can do around a loop is take pallet control and reload, if the survivor runs you can usually stop reloading and hit them before they go to the next time if not you finish reloading and play the loop.

    3) If you throw it at yourself first, then the pink one at the other side of the loop, force them around it a bit and then when it activates start running around the loop, replacing the anti dote with the pink bottle and usually getting the hit before they reach the pallet... If they try to run they are still slowed by 15%.

    4) I agree on that with you, the blurry vision is annoying and something else should be part of his power instead.

    However I still think Freddy is worse... Freddy does not even have speedup in his kit, he cannot slow survivors from a distance, his power does not work half the time due to survivors not being asleep. His snares take time to setup similar to the antidote. The only decent part of his kit is his teleport, which is why I think he is way worse than Clown.

    On the topic of clowns looping ability you might want to check out some videos of Otzdarva, apparently there is some maniac who wrote a above 100 pages clown guide on how to play him, I find that at least a bit much but it will show you that his anti loop is actually not too bad.

  • Archol123
    Archol123 Member Posts: 4,634

    I mean sure he can teleport, but the slow is the same as clowns bottles so I don't see how he would be better at shutting down loops than clown.

    I would want to give Freddy something completely different that does consist of place stuff on floor... He is Sooooo boring to play.

  • Archol123
    Archol123 Member Posts: 4,634

    Quite my perspective, which is why I asked why he thought differently ^^