Measures against malicious concealment
I would like you to consider countermeasures against players who continue to hide when there are only two players remaining and delay the game.
If you don't want the game to take too long, consider countermeasures against players who continue to hide and delay the game.
Comments
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It's a fair complaint, but the survivors need to be given a reason to continue trying. There currently isn't one. What's the upside for them to continue working on generators in a 2v1? Zero. They cannot win that game. There are only downsides, like exposing themselves to the killer.
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While i agree that there isn't a lot of reasons to keep trying at that point as a survivor it isn't right to just grind the game to a standstill through constant immersion. It's on the same level as a killer trying to stall the game till server closeout rather than just progressing things normally so everyone can move on to the next game in a timely fashion.
Something needs to be done to prevent survivors from circumventing the measures that are already in place to prevent permanent AFK hiding. As a collective group we shouldn't be able to waste each others' time to such a degree.
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i have won games with it being like that where we both survived but it is really tricky
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I think the simplest solution would be to shift Whispers from a perk to a basekit mechanic when it's a 2v1 and gens remain. They could even introduce a showdown scenario where the remaining gens automatically go to 1 once a chase starts. The other survivor has to crank out the gen, and the one in chase has to survive for 90 seconds.
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Or they could just make so emoting and constantly dropping and picking items stop preventing the AFK crows from spawning which is the actual simplest solution and just make so when there is only one or two survivors left if they aren't attempting to either work on a gen or actively in a chase they start to gain crows. That way the game is telling them 'Hey you need to keep making attempts rather than hiding'.
That solves several issues across all assumed skill levels. New players fall back to constantly hiding because they don't understand and this will teach them rather quickly that they shouldn't hide like that. Experience players fall back to hiding typically out of spite due to being at a disadvantage and this makes it clear that isn't okay and that they either need to make attempts or die trying.
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