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Themed Builds and Play Styles.

Xernoton
Xernoton Member Posts: 5,846

Every once in a while I'll try to come up with some kind of theme for what killer, perks, addons and play style I want to use.

A while ago I invented Bodyguard Bubba with Dark Devotion (Bubba takes his work very serious and devotes himself fully to it), Lethal Pursuer (It is important that Bubba finds his client quickly), Nemesis (Anyone who stands between him and his duty shall fear his wrath) and Rancor (He hates the ones that put his client in danger). During the lobby screen, you randomly decide who needs to be protected (mostly the rarest survivor). With Lethal Pursuer you try to find this person and then guard them. Whoever comes too close, gets the chainsaw. You do not leave your client's side whatsoever and wherever they go, you follow. The only way to kill survivors is by using Rancor or hooking right next to your client.

Now I'm trying to come up with a milk delivery and an undercover milkman build for Hillbilly. For milk delivery, my innitial idea was a full info build to help the poor milkman find his customers and you are not allowed to use your chainsaw in chase until you have delivered a bottle of milk to every survivor (via a good ol' smack on the head).

But I struggle to come up with something for the undercover milkman. So, instead of using my own imagination, I now want to exploit your's. 😈 Any ideas for themes, themed builds and play styles are welcome.

Comments

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,327

    Not so much for Killer presently but recently, for a laugh, I came up with a series of builds for Survivor based on the character classes of "The Elder Scrolls: Oblivion". They aren't "meta", but fit the theme as well as can be.


    Acrobat: The kind of person who uses agility and endurance to their advantage. Unafraid of jumping long distances.

    Perks: Balanced Landing, Cut Loose, Vigil, Resilience


    Agent: Charming when they can be seen, and nearly invisible when in shadow.

    Perks: Friendly Competition, Urban Evasion, Situational Awareness, Teamwork: Collective Stealth


    Archer: A marksman, adept at combat at great distances. Able to take down most foes before they have a chance to draw sword.

    Perks: Residual Manifest, Streetwise, Technician, Hyperfocus


    Assassin: Nimble and quick,they move in the darkness to strike the unsuspecting. Locks hold no doors shut to them.

    Perks: Background Player, Light-footed, Appraisal, Quick and Quiet


    Barbarian: Fearsome brutes who inspire fear and dread into the hearts of their enemies. Like a storm, swift and powerful. Finding little use for heavy armour, they rely on smashing their foes into the ground.

    Perks: Mettle of Man, Smash Hit, Off the Record, Scene Partner


    Bard: Intelligent and personable, they prefer to accomplish tasks with their words first, and sword second.

    Perks: Breakout, Up the Ante, Deception, Plot Twist


    Battlemage: Able to resolve most conflicts with either spell or sword. They are a deadly mix of scholar and soldier.

    Perks: Boon: Dark Theory, Residual Manifest, Blast Mine, Soul Guard


    Crusader: A combatant who wields the power of brute strength with medicinal knowledge. Cheating death after every fight, they rely on their keen knowledge of restoration to fight yet again.

    Perks: Second Wind, Resilience, Unbreakable, Built to Last


    Healer: Fighters of poison and illness. The ancient art of restoration is their ally, and the deadly art of destruction is their weapon.

    Perks: Vigil, Botany Knowledge, Chemical Trap, Better than New


    Knight: The most noble of all combatants. Strong in body and in character.

    Perks: For the People, Mettle of Man, Prove Thyself, Babysitter


    Mage: Prefering to use their extensive knowledge of all things magical, they wield a might more powerful than the sharpest blade.

    Perks: Fogwise, Boon: Circle of Healing, Overzealous, Potential Energy


    Monk: Quick and cunning with the empty hand, they are strong in spirit. They prefer to resolve combat by arrow or by fist.

    Perks: Quick and Quiet, Deception, Lithe, Bite the Bullet


    Nightblade: Spell and shadow are their friend. By darkness they move by haste, casting magic to benefit their circumstances.

    Perks: Boon: Dark Theory, Boon: Shadow Step, Repressed Alliance, Dark Sense


    Pilgrim: Hearty folk, well-versed in the tomes of old. They profit in life by bartering in the market, or by persuading the weak-minded.

    Perks: Fast Track, Deja Vu, Sole Survivor, Left Behind


    Rogue: They use speed in combat rather than brute force. Persuasive in conversation, their tongues are as sharp as blades.

    Perks: Made for This, Sprint Burst, Hope, Quick Gambit


    Scout: Prefering the rolling countryside to the city life, they are gifted with the ability to evade, guard and protect themselves with great efficiency.

    Perks: Inner Focus, Calm Spirit, Scavenger, Distortion


    Sorcerer: Besting the most well-equipped fighters, they rely on the spells of the mystic arts. Unique to these mages is the bodily stamina to be fitted with the thickest armour.

    Perks: Dramaturgy, Overzealous, Blast Mine, Dead Hard


    Spellsword: More nimble and athletic than the sorcerer, and better-suited for spellcasting than the knight, their attacks are unpredictable. Students of combat and magic.

    Perks: Flashbang, Autodidact, Boil Over, Sprint Burst


    Thief: Profiting from the losses of others is their love. Able to be swift in shadow, and crafty in bartering. Locks are enemies and lock-picks are their swords.

    Perks: Self-preservation, Detective's Hunch, Quick and Quiet, Ace in the Hole


    Warrior: Unafraid of light weaponry, they plough into the fray with little regard for injury. Masters of all melee tools, they put little faith in the magic arts.

    Perks: Head On, Dead Hard, Streetwise, Saboteur


    Witchhunter: Swift on foot, and clever with spells, they use distance as their ally. Slower adversaries are fodder for their arrows.

    Perks: Sprint Burst, Counterforce, Diversion, Windows of Opportunity

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    It wasn't my intent but I made a lobby DC with a speed build on Singularity.

    Build:

    Add ons: Soma Family Photo (+5% haste wile Overclocked)

    Perks

    Play With Your Food: Up to 15% haste at max stacks

    Rapid Brutality: 5% Haste on successful attack

    STBFL: Do I need to explain why?

    Fourth perk of your choice

    Let's just say that I was flying around the map and chases were ending as they started