We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
BHVR's 3 Gen Solution and Maps
MigrantTheGreat
Member Posts: 1,379
While I don't have a problem with BHVR's intent to address 3 gen strat, what about MAPS that encourage 3 gen strat?
For example:
Azarov's Resting Place
Sufforcation Pit
Sanctum of Wrath (kinda)
Maps like these encourage Killer's without an alternate speed/teleportation (M1 killers) to play one side of the map because it's not worth chasing and downing someone on one side of the map just to have 2 gens pop as you make your way to the other side.
Does BHVR intend to look into map design's as well?
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