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BHVR's 3 Gen Solution and Maps
MigrantTheGreat
Member Posts: 1,379
While I don't have a problem with BHVR's intent to address 3 gen strat, what about MAPS that encourage 3 gen strat?
For example:
Azarov's Resting Place
Sufforcation Pit
Sanctum of Wrath (kinda)
Maps like these encourage Killer's without an alternate speed/teleportation (M1 killers) to play one side of the map because it's not worth chasing and downing someone on one side of the map just to have 2 gens pop as you make your way to the other side.
Does BHVR intend to look into map design's as well?
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